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#1 | |
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Interwebz Hijacker !
Join Date: Mar 2009
Location: Liverpool
Posts: 2,979
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This is the post release discussion thread for discussing all experiences and views of the game, embracing the freedoms we all enjoy in allowing everyone to talk about what they like or dislike in the game from the gameplay to the visuals to the design, though off course without stupid comparisons or derailing the thread.
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#2 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,383
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http://image.jeuxvideo.com/images/p3...-3-ps3-447.jpg
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#3 | ||
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Senior Member
Join Date: Sep 2002
Posts: 3,901
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I honestly donīt give a fuck about those that pick out small bits and details and uses it to bring a game down. For me itīs the complete package. And what i have seen so far is classic GT with so much content it will really take weeks, maybe months to go through. This game is about one thing, and that is cars, and driving them, it presents a wealth of ways to do that, but it always ends up in you, trying to be fast. There is no story added, no new big thing that tries to spin the game in any other way. You still need to take driving licenses (you gain XP), you still need to earn money, you still get cars after each license is passed, you tune your car, you select the challenges, you win them and earn money. Special events is the "fun" stuff and they unlock as you go though LVLīs. For the quick fix, there is fast cars in the Arcade mode and plenty of tracks to drive on. Online seems to be what i wanted, with a few things missing (friend invites HELLO!), but all in all, it looks promising. I like the concept of a "race day" where people join, test the track and settings and then the Host starts the race. The game is polished and loads fast, and the UI just looks fantastic. I want to go back and play some more, but the bed is looking for me, i heard it sneaked around in the kitchen..
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#4 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,880
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121,620 earnt only doing special events at the mo, leveling up fast (just got to 9) and silvered two licences. Decided I will focus only on getting all Premium cars, that will be more than plenty. Kart and that sambabus are great fun, though only the latter was actually challenging.
Somehow the game's framerate doesn't feel as smooth as I remember it from Prolohue though. There are no clear indicators why but it is a bit similar to Forza 3s cockpit mode. |
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#5 | |
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Member
Join Date: Aug 2009
Posts: 833
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BTW You posted the stupidest site on internet. They've failed about 10 times this year with GT 5 news. If You really want good opinion watch all movies about GT from this channel http://www.youtube.com/user/christheimperator He is professional driver in real life ;] Ps. I have GT 5 and car LOD system is very impressive, You can check it in replay Photomode, because no models are swapped when You enter it. I hope that DF make comparison and grab some direct feeds of distant AI cars. Last edited by KKRT; 23-Nov-2010 at 23:08. |
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#6 | |
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Senior Member
Join Date: Apr 2008
Posts: 1,413
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Some of the best fun i have had so far is the karting, im suprised i was expecting it to be pretty bad. Graphics have not impressed me very much so far but only tried a couple tracks and im stuck playing in 720p, i did find the nightime driving to be the most visually impressive ive tried. Aliasing is quite bad, is it supposed to be 4xAA in 720p? The online lobby seems buggy at the moment, it has foreced a system restart twice now, and ive only had 3 races. Seems like an issue with there being no timeout when trying to connect to a host, the game just sits there waiting for response but you cant cancel out or anything. The lobby itself once you are connected to a host is good though, it gives a tv screen in the middle where you can spectate the current race and a txt chat system. The actual driving feels great something with it just really clicks with me over other racers. I like the classic GT progression system too, its one thing with its closest competitor i really disliked, im glad to have the good old basic GT career back. I like that they split the standard and premium cars into used and showroom cars respectively, its a clear destinction that works for me but hadnt seen it mentioned before. As for the defence force getting upset relax, nitpicking graphics is part of the the whole b3d mantra imo and i wouldnt want this any other way, its b3ds unique flavour (focus toward graphics side of things and usually above average intellegence in conversations) that keeps me visiting.
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#7 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,880
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level 13 and 400.000 credits now ... thank you NASCAR special event Intermediate ...
I think I may go and try my first actual A-spec race now. You know, if someone released just the licence tests and the special events as they are now as a PSN game, and charged 20 euro for it, I'm pretty sure every reviewer in the world would rate it a 10/10. This game is its own PR enemy. Too many features to nitpick. My goodness I'm getting a tonne of goodies. Horn no. 6? Whie Paint? Biggest complaint right now is that I can't see my friends times all over the place. Perhaps they are only in Time Trial, perhaps they've had to skimp on doinig this, but so far that's my biggest "huh". EDIT: I love the 'Narrow' view in cockpit view (you have three options, regular and two steps closer to the window) - it gives you a much better view of outside while maintaining the cockpit view, looks great. EDIT: oh yeah, the sound isn't great. No huge improvements there - some cars in outside of car view sound pretty good, but other than that I'm not impressed (though the bump into another car sound is good) |
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#8 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,880
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I'm having trouble with stopping ... (as in its 3:30 AM)
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#9 |
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Regular
Join Date: Jun 2005
Posts: 24,922
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How does the RPG-like progression work ?
Are you playing B-Spec or A-Spec ? I have never played a full GT game before (Only tried GT5P). Was thinking of completing B-Spec first. EDIT: Here's a great user gameplay video I stole from GAF:
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#10 |
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Senior Member
Join Date: Dec 2009
Location: netherlands
Posts: 1,447
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IGN review
http://uk.ps3.ign.com/articles/113/1136103p1.html Destructiod review http://www.destructoid.com/review-gr...5-188383.phtml Last edited by dragonelite; 24-Nov-2010 at 09:15. |
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#11 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,880
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Btw: http://www.eurogamer.net/articles/20...-review?page=3 9/10 |
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#12 | |
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Naughty Boy!
Join Date: Mar 2008
Posts: 1,167
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How much more memory it takes for 1280x1080 with 2xMSAA and 1280x720 with 4xMSAA over just 1280x720 0xMSAA? That lighting in GT5 seems to be head and shoulders above any other console racer out there. How much able to provide such great lighting with so much going on at one time? |
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#13 | ||
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Senior Member
Join Date: Sep 2002
Posts: 3,901
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Help BE3D, donate some money: http://forum.beyond3d.com/announcement.php?f=37 2nd hand market talk here: http://forum.beyond3d.com/showthread.php?t=59311 |
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#14 | ||
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Interwebz Hijacker !
Join Date: Mar 2009
Location: Liverpool
Posts: 2,979
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http://images.lazygamer.co.za/2010/09/gt5damage3.jpg Also, a very nice feature. Quote:
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#15 | |
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Senior Member
Join Date: Sep 2002
Posts: 3,901
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I took the F40 for a wet/day/night race at Le-Mans in arcade mode, and as i mentioned somewhere else, the Challenger on Monza is also an Arcade option.
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Help BE3D, donate some money: http://forum.beyond3d.com/announcement.php?f=37 2nd hand market talk here: http://forum.beyond3d.com/showthread.php?t=59311 |
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#16 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,880
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That birthday thing's a fun feature - hopefully it's not too easy to exploit, though probably only gives you standard cars anyway.
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#17 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,011
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Eurogamer review : 9/10 - an eclectic mix, weak online, hit and miss visuals, car-lover's paradise.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#18 |
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Regular
Join Date: Jun 2005
Posts: 24,922
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The IGN reviewers may not have enough time. Their review mentioned that we can't upgrade the brake system, but Gaffers corrected them. >_<
It looks like GT5 or rather the lack of time will cause both gaming press and PD to lose points. ^_^ Arwin, is GT PSP easier to get good cars ? I can transfer 50 over ?
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#19 |
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Naughty Boy!
Join Date: May 2007
Location: Manhattan, KS
Posts: 1,928
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As much as I hate "reviewers guides" it does seem as though a lot of the press doesn't understand how the level system works (essentially unlocking things as you go).
It's really unfortunate that Polyphony / Sony managed to drop the ball when it comes to press review copies. This is certainly a game that would benefit from additional time in the review booth. It needs that time because frankly, two days is not enough time to "review" the game due to the progression system (i.e. the AI levels up as you go, as do the physics and you unlock things like the custom soundtrack, etc). I think this is a huge misstep for them. |
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#20 |
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Interwebz Hijacker !
Join Date: Mar 2009
Location: Liverpool
Posts: 2,979
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IGN review also missed NASCAR, WRC, night racing & weather effects.
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wookies love cookies ! |
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#21 |
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Regular
Join Date: Jun 2005
Posts: 24,922
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Tha_con, how does the levelling system work ? I asked that question but it seems no one knows yet. Sony may need to arrangement for an interview with PD to clarify the game, like what they did with MGS4.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#22 |
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Senior Member
Join Date: Jan 2007
Posts: 2,549
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FWIW, If it's like previous GT's, the more challenging races required a higher license (I dunno if they're required in GT5) and certain races had requirements, like you would have to pick a certain car, use certain tires etc. Other than that, you can pretty much do any race once you've completed the licenses, but you're ultimately limited to your cash/credits and to a lesser degree, your skill level, because the car that you can afford at the start will obviously be too slow for the harder races.
I played GT1, GT2, almost 100% completed GT3 and got over half-way through GT4, but it's been a while, so feel free to correct any points. BTW, can't wait to pick up my copy later today. edit: I see there's an actual level system now. Nm. Last edited by djskribbles; 24-Nov-2010 at 14:32. |
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#23 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,383
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IGN 8.5 Gamepro 9.1 Cynamite 8.5 CVG 8.0 joystiq 4/5 Destructoid 10/10 GamerFitNation 10/10 GamePlayBook 10/10 Pressfire.no 8,3/10 Gamershub 8/10 VideoGamesDaily 8/10 Justpushstart 8/10 Metro 8/10 Gamereactor 7/10 Jeuxvideo 7/10 Also saw that in Sweden standard version of GT5 costs 379kr at Elgiganten.se which is really cheap considering new console games cost about 599kr.
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#24 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,880
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Next, almost everything you can do and/or buy in the game is linked to this experience Level, by setting a minimum level threshold that is required for you to be able to buy a certain car, or race in a certain event (special event, normal race events, etc.). It's really pretty simple and straightforward. |
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#25 |
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Member
Join Date: Jun 2008
Posts: 320
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It's mostly an amazing game overall, but I have a few gripes and will just mention those. Mainly because you're going to see a lot of worthy praise:
Here is my disclaimer: In terms of gameplay and what GT5 offers, it's badass. Lots of cars, lots of tracks, lots of stuff to do. I like it a lot. It's fun, especially with a wheel. But it aint perfect... The rain effects don't look as cool as I thought they would. In fact, overall they're no where near as good looking as F1 2010s (ref: http://www.youtube.com/watch?v=KVGOxvJ5BV0). I love driving from the cockpit perspective, it's immersive and rad. Racing in the snow is way too difficult from this view (it's fine from a 3rd person perspective), but otherwise it's practically impossible. There comes a point where I dont care about the realism of GT, I care about the playability--make snow playable from the cockpit Polyphony! At some point, this is a video game and I want to play from the most interesting perspective. Also, the graphics are mostly amazing. I mean some of tracks just have to be seen in their 1080P glory, but there are times where they're not too impressive. For one, the shadows look aliased to hell. I'm talking staircases for King Kong. You'll see this mostly during some of the really sunny tracks. In some cases models appear to consist of a low polygon count, but with high textures to it has this odd effect. It's kinda like the human models in the game--they look bad--particularly the faces. It creates this weird, hi-rez funk to the game. I dont know exactly what it is but there are times where I'm looking at the game and it looks kinda generic. The load times are ridiculous. Even after going through the uber-install (50 minutes), the loading times in the menu system are tedious at best! I feel like everywhere I go I'm waiting from something to load. I'm not sure what's going on, but Polyphony needs to optimize this game some more.
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