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Old 05-Jul-2011, 19:27   #51
AntShaw
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I picked this up during a rainy day on vacation last week, and have put about 10 hours into it. If you played either of the first 2 DS games, then this is virtually a must by for you. I was a sucker for them and this is a perfect console variation. Much as Shifty mentioned you have a different stance to attack 1-2 enemies and another stance to attack a group. I played through with the fighter, and found the stances a nice balance to combat. You have skills, USE THEM. I neglected some of that in the beginning and coming to some of the end battles, the tides could of changed if I had mastered some skills sooner.

Played about an hours worth of co-op and it was a blast as well. Need to play some more of that as well as play some other characters. There are some minor framerate issues.

One thing the game has it's LOOT and a hell of a LOT of loot. Really amped up the 'Just one more quest' factor for me.

Some of the weapon effects were surely never explained - Doom, Withering, etc... It's a pretty linear game, but there is enough side quests to keep you occupied as well. I did find some of the levels to looks pretty amazing, and others not so much.

Overall, easy justifiable purchase. I'm 10 hours in, played through the main quest with the Warrior, and I'm really looking forward to playing through with each of the other 3 characters in addition to playing more co-op.
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Old 14-Jul-2011, 14:48   #52
AcceleratorX
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What's interesting is that this game (DS3) seems to use PhysX but it is not mentioned at NVIDIA's site or on the game box.

I saw some cuda related files too, but it could just be PhysX libraries. Can anyone verify? GPU PhysX too?
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Old 14-Jul-2011, 18:11   #53
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Just completed the game, the final showdown is pretty tough even when you've skilled up madly. Definitely a step up from DS2 and the loot and grind element is perfectly balanced. The only thing that's annoying is the way in which the power levels of armour, weapons, etc seem to level off pretty quickly. Which, when you have as much loot as this game provides, makes choosing what's best a little hit and miss.

And, ironically, there are precious few dungeons to explore. I made it to the end with a 'Perfectionist' trophy which surprised me as I thought there would be more cave\dungeons\lairs to explore.

The game does slow down when there is a lot of action on screen which makes for some frustrating moments when you are trying to activate a skill or just move, as it takes more than one press of a button to be registered.

Other than that it's a great loot and grind game with a relatively engaging story line.
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Old 14-Jul-2011, 19:03   #54
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I've been playing this a lot more. and can replace my original review with a much more positive one. The combat is pretty involved beyond the usual of this ilk, and the focus of stats only on gear makes changing a 'build' quite possible. The attack and ability DPS stats work well too. Levelling is lacking impact though as there are no improvements to characters, only skills. And the skills are pretty limited. Plus you can't respec, so any experimentation is going to be permanent. I think the underlying engine concept is a good one and a good basis for future titles. I have to say though, the bugs really take the shine of this game. It's reasonably pretty if not particularly technically impressive, but frame rate is all over the place and not at all classy. The camera is a mess in many instances and the game shouldn't have been released with it as is. And there are unforgivable control bugs too, like attacking after releasing the block button causes a dodge forwards into the enemy instead of an attack.

Coop works well with 2 players when it isn't too busy, but on rare occasions the special effects can make it hard to follow what's going on. Stupidly, the camera is tied to both players even online, as if it were local coop. What an inane limitation! If you get separated and pushed back into opposite corners, you end up trapping each other. This also makes one wonder why local 3 and 4 player coop isn't supported - that'd have at least justified the choice. As it is, 3 player online coop was too hampered by the camera and players getting trapped to really work. Seriously devs, give it up! Stop gimping our games! you wouldn't to limit anyone's solo game by attaching bungie to their character and an NPC, so don't do likewise with multiplayer.

DS3 is worth getting/playing for any action RPG fan, but I could only stretch to a mediocre score. The tweaks that'd make it a far better experience are extremely simple ones and it's a damning indictment on modern gaming that games release with such faults.
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Old 15-Jul-2011, 06:06   #55
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Quote:
Originally Posted by BoardBonobo View Post
Just completed the game, the final showdown is pretty tough even when you've skilled up madly. Definitely a step up from DS2 and the loot and grind element is perfectly balanced. The only thing that's annoying is the way in which the power levels of armour, weapons, etc seem to level off pretty quickly. Which, when you have as much loot as this game provides, makes choosing what's best a little hit and miss.

And, ironically, there are precious few dungeons to explore. I made it to the end with a 'Perfectionist' trophy which surprised me as I thought there would be more cave\dungeons\lairs to explore.

The game does slow down when there is a lot of action on screen which makes for some frustrating moments when you are trying to activate a skill or just move, as it takes more than one press of a button to be registered.

Other than that it's a great loot and grind game with a relatively engaging story line.
How did you beat the creator god boss? I found him to be extremely difficult and cheap.
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Old 15-Jul-2011, 09:09   #56
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I've found all the bosses badly designed at hardest difficulty. The rest of the game isn't too challenging, but the bosses are next to impossible two player on hardest mode. Too much going on, too little space, etc. They seems built around old-school play mechanics, of punishing the player repeatedly until he discovers the prescribed series of actions - hit twice, block, hit once, move back, rinse and repeat until the next variation, then do some other tricks. The more open battles (shaman boss in the swamp and Dapper Old Gent) are much fairer, but we've dropped difficulty level more than once for bosses.
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Old 15-Jul-2011, 10:02   #57
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Quote:
Originally Posted by blakjedi View Post
How did you beat the creator god boss? I found him to be extremely difficult and cheap.
Basically you've just got to concentrate on the creator god. Ignore all the creatures it summons because if you try to fight them you'll soon get overrun and the creator god attacks will decimate you pretty quickly.

So when it's hand or head is on the ground hit it with everything you've got. And when it summons creatures etc just dodge around the screen until it re-absorbs them.

When I think about it the balance is just not there with the final fight. You need some form of ability that allows you to regenerate health (the archon's secondary stance and whatever was on the square button) as well as some form of long range attack that regenerates focus.
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