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#1 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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http://eye.streumon-studio.com/ Quote:
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"A Revolutionary Age is an age of action; the present age is an age of advertisement, or an age of publicity: nothing ever happens, but there is immediate publicity everywhere." - Søren Kierkegaard http://culture.vg/ | http://storyofstuff.com/ | http://www.chomsky.info/ | http://www.artrenewal.org/ |
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#2 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,486
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Seems to be very system shock 2 in terms of character customization complexity
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#3 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Name changed to E.Y.E: Divine Cybermancy.
Interview with the level designer: http://eye.streumon-studio.com/index...e=inter_skacky FAQ An older trailer from 2008: Last edited by green.pixel; 01-Feb-2011 at 17:05. |
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#4 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
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I'm interested. Anything sci-fi gets my attention.
The visuals remind me of older stuff such as Chaser. |
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#5 |
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Quo vadis?
Join Date: Oct 2007
Location: Texas, USA
Posts: 1,337
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I like the very hard-Sci-Fi look.
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#6 |
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Registered
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Wow, never heard of this until now.
Looks like a nice blend of Omicron meets Dark Messiah. There is an excellent trailer with subs on the homepage too. |
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#7 |
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Member
Join Date: Jan 2010
Posts: 375
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Man, I read the FAQ and there is everything in it I love (pretty much every single influence).
Want play! |
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#8 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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New gameplay video:
http://www.youtube.com/watch?v=-yHMDii8puQ http://eye.streumon-studio.com/index...e=news&news=14 Quote:
Last edited by green.pixel; 09-Feb-2011 at 13:22. |
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#9 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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http://eye.streumon-studio.com/index...e=news&news=16
Quote:
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#10 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
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I'm cautiously excited about this game. Could be something worthwhile to play for a change but the technology looks like 2003 so I wonder how refined it will play as well.
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#11 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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I think it's more 2004-ish. Bloodlines came out in that year and E.Y.E looks on par/better than it.
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#12 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
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Hmmm. Well I am definitely going to be trying the game out so will see soon hopefully.
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#13 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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#14 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,486
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For the love of god no.............
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#15 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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It shouldn't hurt the core of the game, I think.
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#16 | |
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Locally Operating
Join Date: Dec 2004
Location: QLD, Australia
Posts: 1,773
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Quote:
http://en.wikipedia.org/wiki/Slave_Zero Looking forward to it.
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Valve Software - Giving me Episodic nightmares Bulletstorm - I Will Kill Your Dick! |
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#17 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
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Yeah I will definitely check it out if it ever gets released.
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#18 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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#19 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
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It certainly looks creative and rather original.
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#20 |
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Locally Operating
Join Date: Dec 2004
Location: QLD, Australia
Posts: 1,773
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The AI looks incredibly stupid and the constant "Superhuman reflexes saved me!" callouts are a bit strange... But it still LOOKS like fun.
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Valve Software - Giving me Episodic nightmares Bulletstorm - I Will Kill Your Dick! |
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#21 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
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It appeared on Steam today out of the blue. Gonna check it out later!
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#22 |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,725
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Where are the reviews ?
A game released before reviews = shit, 99% of the time.
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So many things to do, and yet so little time to spend... |
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#23 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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http://factornews.com/test-532-E_Y_E...ybermancy.html
8/10. Translation of the conclusion: Quote:
RPS did a first impression: http://www.rockpapershotgun.com/2011...ne-cybermancy/ Streum On Studio Explain E.Y.E.: http://www.rockpapershotgun.com/2011...explain-e-y-e/ Last edited by green.pixel; 30-Jul-2011 at 12:53. |
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#24 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
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Ok -zap- to that post and here's an edit.
This reminds me of playing Killing Floor but with much larger maps. Yeah it's like a multiplayer shooting gallery of respawns but set in a sci-fi world with Deus Ex RPG mechanics added on. In the mission I'm on there are so many creature spawns that I can't make headway against it. I quit in disgust after an hour of working at it. I even turned the spawn frequency to the "reduced" setting. Part of the multiplayer shooter feel is the way you load into missions. There's a hub area (home base) and you then load into a zone with it saying stuff like "connecting to server" and such. Then you get in there and there's an armory to stock up on stuff that's all free. Next you find your local commander who dishes out fedex missions with some pretty bad text tree dialog. Saving is checkpoints during stages of each mission. There's this dream sequence area that you start in each time you start the game or if you die and have no "resurrections" left, and this leads you to either main base or to the campaign mission you left off on. It's not particularly buggy and it has never crashed but I'm not exactly impressed overall. It's definitely priced appropriately. |
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#25 | |
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Senior Member
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Quote:
Anyway, I might wait for a couple of patches, but I'm definitely getting this game.
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"Well, you mentioned Disneyland, I thought of this porn site, and then bam! A blue Hulk." —The Creature My (currently dormant) blog: Teχlog |
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