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Old 24-Jul-2010, 12:59   #1
green.pixel
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Default [FPS/RPG] E.Y.E - PC exclusive




http://eye.streumon-studio.com/

Quote:
After an unending war with the metastreumonic Force, the powerful organization Secreta Secretorum you belong to is finally ready to undermine the head-strong federation, despite an intense struggle for power.

A dark and mysterious universe (inspired by Blade Runner, Ghost In The Shell and Warhammer 40 000) for hours of original gameplay thanks to 10 physical and psychic skills, 14 cybernetic and upgradable implants, along with an integrated R&D system, all together serving a delicate scenario where conspiracy, horror and treason rule. Based on the RPG "AVA", developed by Streum On Studio in 1998.

Solo and multiplayer (LAN + ONLINE)

FEATURES
  • The multiplayer, teamplay, co-op modes directly influence solo play, and vice-versa. The limits of solo and multiplayer games are finally left behind.
  • Psychological and mental traumas management.
  • 25 weapons, different shooting modes, dynamic precision, drilling shots, iron sighting, extended zoom.
  • Complete hacking system with game play impact. 5 devastatingly subtle PSI powers.
  • About 20 NPC with non-scripted, fully reactive and efficient AI, endowed with a sense of initiative. Bloody close combat with technical detail. Incredible physical movement realism thanks to Source Engine physics.
  • Excellent replayability due to primary and secondary missions, dynamic environments, non-linear level progression, and random NPC spawn, type and appearance. Death doesn't penalize players: no need to restart the current mission.
  • Open-level gameplay for hours of play without reloading.
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Old 24-Jul-2010, 13:06   #2
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Seems to be very system shock 2 in terms of character customization complexity
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Old 01-Feb-2011, 16:59   #3
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Name changed to E.Y.E: Divine Cybermancy.

Interview with the level designer:
http://eye.streumon-studio.com/index...e=inter_skacky

FAQ


An older trailer from 2008:

Last edited by green.pixel; 01-Feb-2011 at 17:05.
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Old 01-Feb-2011, 19:23   #4
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I'm interested. Anything sci-fi gets my attention.

The visuals remind me of older stuff such as Chaser.
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Old 04-Feb-2011, 14:48   #5
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I like the very hard-Sci-Fi look.
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Old 05-Feb-2011, 00:06   #6
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Wow, never heard of this until now.

Looks like a nice blend of Omicron meets Dark Messiah. There is an excellent trailer with subs on the homepage too.
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Old 05-Feb-2011, 11:09   #7
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Man, I read the FAQ and there is everything in it I love (pretty much every single influence).

Want play!
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Old 09-Feb-2011, 13:15   #8
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New gameplay video:
http://www.youtube.com/watch?v=-yHMDii8puQ


http://eye.streumon-studio.com/index...e=news&news=14
Quote:
We'd like to remind you that E.Y.E: Divine Cybermancy is a FPS/RPG on PC, with a solo campaign, a cooperative campaign (from 2 to 4 players) and a special cooperative missions mode (4 players recommended, but can be played up to 8 players). That playable in LAN or on the Internet, with the possibility of having dedicated servers.

Here are the recommended configurations:
Minimum:
Supported OS: Windows® 7 32/64-bit / Vista 32/64 / XP
Processor: Pentium 4 3.0GHz, Athlon 64 3000+ or better
Memory: 1 GB for XP / 2GB for Vista
Graphics: DirectX 9 compatible video card with 128 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
Hard Drive: At least 6 GB of free space
Sound Card: DirectX 9.0c compatible sound card

Recommended:
Supported OS: Windows® 7 32/64-bit / Vista 32/64 / XP
Processor: Intel core 2 duo 2.4GHz ou AMD Athlon 64 X2 4600+
Memory: 1 GB for XP / 2GB for Vista
Graphics: DirectX 9 compatible video card with Shader model 3.0. NVidia 7600, ATI X1600 or better
Hard Drive: At least 6 GB of free space
Sound Card: DirectX 9.0c compatible sound card

And as a bonus, a small explanation concerning the term Divine Cybermancy, as some people asked us about it:
Divine Cybermancy is a reference to Dante's Divine Comedy, as the player's character more or less follows a similar path. Cybermancy, that means the divination by the cybernetic way, comes to replace the term Comedy. More explanations could spoil the game's plot that we want to preserve.

Last edited by green.pixel; 09-Feb-2011 at 13:22.
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Old 27-Mar-2011, 21:40   #9
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http://eye.streumon-studio.com/index...e=news&news=16

Quote:
We were ready to release E.Y.E at the end of February when our final tests showed us some weakness in the finishing. It was better to re-work these few points in order to offer you a game as perfect as possible rather than hastening ourselves to release it. A new release date will be announced very soon.

We hope the people who are waiting for our game will be ready to forgive us. In order to thank you for your patience and to help you waiting, we offer you the complete E.Y.E OST by our composer Olivier "__MaX__" Zuccaro.
Download
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Old 31-Mar-2011, 20:58   #10
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I'm cautiously excited about this game. Could be something worthwhile to play for a change but the technology looks like 2003 so I wonder how refined it will play as well.
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Old 01-Apr-2011, 16:25   #11
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Quote:
Originally Posted by swaaye View Post
I'm cautiously excited about this game. Could be something worthwhile to play for a change but the technology looks like 2003 so I wonder how refined it will play as well.
I think it's more 2004-ish. Bloodlines came out in that year and E.Y.E looks on par/better than it.
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Old 01-Apr-2011, 17:32   #12
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Hmmm. Well I am definitely going to be trying the game out so will see soon hopefully.
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Old 21-Jul-2011, 09:44   #13
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57 Achievements in E.Y.E:

Quote:
See you very soon for more information about the release of E.Y.E.
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Old 21-Jul-2011, 13:46   #14
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Quote:
Originally Posted by green.pixel View Post
57 Achievements in E.Y.E
For the love of god no.............
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Old 21-Jul-2011, 16:02   #15
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It shouldn't hurt the core of the game, I think.
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Old 27-Jul-2011, 03:51   #16
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Quote:
Originally Posted by swaaye View Post
I'm cautiously excited about this game. Could be something worthwhile to play for a change but the technology looks like 2003 so I wonder how refined it will play as well.
Many people said the same things about STALKER, if you recall. I think that worked out remarkably well on 'old technology'... I think this looks quite nice. The latest gameplay trailer gave me a bit of a ground-level 'Slave Zero' vibe.

http://en.wikipedia.org/wiki/Slave_Zero

Looking forward to it.
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Old 27-Jul-2011, 05:10   #17
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Yeah I will definitely check it out if it ever gets released.
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Old 27-Jul-2011, 13:33   #18
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Old 27-Jul-2011, 17:24   #19
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It certainly looks creative and rather original.
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Old 29-Jul-2011, 03:31   #20
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The AI looks incredibly stupid and the constant "Superhuman reflexes saved me!" callouts are a bit strange... But it still LOOKS like fun.
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Old 29-Jul-2011, 19:54   #21
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It appeared on Steam today out of the blue. Gonna check it out later!
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Old 30-Jul-2011, 10:11   #22
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Where are the reviews ?
A game released before reviews = shit, 99% of the time.
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Old 30-Jul-2011, 12:43   #23
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http://factornews.com/test-532-E_Y_E...ybermancy.html

8/10.

Translation of the conclusion:
Quote:
E.Y.E is one of a dying breed : PC exclusives that are "very" hardcore and that's got lean and some balls. The game will not take you by the hand to make you discover the wealth of its gameplay and you will curse at the difficulty or the health/save system more than one time. But once you have assimilated the basics and swallowed your pride, it's a great pleasure to play through this ambitious and visceral title.

RPS did a first impression:
http://www.rockpapershotgun.com/2011...ne-cybermancy/

Streum On Studio Explain E.Y.E.:
http://www.rockpapershotgun.com/2011...explain-e-y-e/

Last edited by green.pixel; 30-Jul-2011 at 12:53.
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Old 30-Jul-2011, 14:21   #24
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Ok -zap- to that post and here's an edit.

This reminds me of playing Killing Floor but with much larger maps. Yeah it's like a multiplayer shooting gallery of respawns but set in a sci-fi world with Deus Ex RPG mechanics added on. In the mission I'm on there are so many creature spawns that I can't make headway against it. I quit in disgust after an hour of working at it. I even turned the spawn frequency to the "reduced" setting.

Part of the multiplayer shooter feel is the way you load into missions. There's a hub area (home base) and you then load into a zone with it saying stuff like "connecting to server" and such. Then you get in there and there's an armory to stock up on stuff that's all free. Next you find your local commander who dishes out fedex missions with some pretty bad text tree dialog.

Saving is checkpoints during stages of each mission. There's this dream sequence area that you start in each time you start the game or if you die and have no "resurrections" left, and this leads you to either main base or to the campaign mission you left off on.

It's not particularly buggy and it has never crashed but I'm not exactly impressed overall. It's definitely priced appropriately.
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Old 31-Jul-2011, 15:59   #25
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Quote:
Originally Posted by Rodéric View Post
Where are the reviews ?
A game released before reviews = shit, 99% of the time.
It's an indie game. But copies have been sent to reviewers and the reviews are coming. I'd take a look at the one from Canard PC in particular, as they—including the community—have been pretty involved from the beginning.

Anyway, I might wait for a couple of patches, but I'm definitely getting this game.
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