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Old 21-Jul-2010, 05:07   #1
Unknown Soldier
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Default Lagoa Multiphysics 1.0 - Teaser

Watch this, physics done using Ubisoft technology apparently.

http://vimeo.com/13457383

Impressive I think
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Old 24-Jul-2010, 09:01   #2
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Originally Posted by cremer View Post
Hi everyone, I am a new member just joined the community
to share my knowledge with others.
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Old 24-Jul-2010, 13:25   #3
Ike Turner
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Originally Posted by Unknown Soldier View Post
Watch this, physics done using Ubisoft technology apparently.

http://vimeo.com/13457383

Impressive I think
There's no Ubi Soft Technology at all. Thanks to the bullshit post at Gizmodo who started this rumor...God I hate it when sites like Giz and Engadget post about something they don't have a clue about (which is basically 99% of their content)
For real info http://forums.cgsociety.org/showthre...2&page=1&pp=15 :

Quote:
1) It's front-ended by a set of nodes for ICE, so Soft is required for now.
2) It's not a bunch of scripts based on some dated model like somebody seems to suggest, it's actually a rather bleeding edge set of models, part of the work bein original and not just a bunch of collected papers, and it entailed a considerable amount of work to write those custom nodes (and of course they are C++ written against the ICE API)
3) The largest part of the calculations are multithreaded by the facilities provided by the ICE framework, so most of the times you will see your 4, 8 or 16 cores, virtual or not, pumping out.
4) It's not work done for ubi, it's been Thiago's personal project since before he joined ubi film (where he mostly works on pipeline and asset management)
5) It is production tested, Hybride, also a part of ubi these days, used it extensively for predators
6) It's been in the hands of several people (beta cycle), but Thiago isn't looking for more beta testers right now
7) Don't read what they're saying on various non CG related hype sites, they didn't even get in touch with Thiago, they just linked the video and speculated on it.
8) It is pretty damn fast and it's intended for production, not just as a tech demo.
9) The GPU isn't involved, that was just speculation by people who connected Thiago working for a company that is known for games to games work, despite the fact that ubi these days has a feature animation division in infancy stage and a well estabilished VFX shop (Hybride) aggregated.
10) Being ICE nodes and being rather flexible it's not limited to a pre-canned simulation environment, meaning you can use those solvers/models for a number of things that aren't fluids (strands, meshes etc.). For those who'd rather have it as a pre-canned plug-in, please smell the coffee, there's a lot more you can do with such things when they are implemented granularly like Lagoa is
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Old 24-Jul-2010, 19:29   #4
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Doesn't really sound like something which is going to be successful in games ... if he is doing it on the side and chasing effects studio licenses.
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Old 24-Jul-2010, 20:47   #5
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" It's front-ended by a set of nodes for ICE, so Soft is required for now."

what does that mean what is ice and what is soft ?
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Old 26-Jul-2010, 01:00   #6
Ike Turner
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Originally Posted by Davros View Post
" It's front-ended by a set of nodes for ICE, so Soft is required for now."

what does that mean what is ice and what is soft ?
Softimage ICE: http://usa.autodesk.com/adsk/servlet...entID=14599828

Like I said above: It has nothing to do with games at all.
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Old 26-Jul-2010, 06:21   #7
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Kewl, thx for the info Ike.
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God put me on earth to do a certain number of things. Right now i'm so far behind that i'll never die.

Random 512Kb onboard -> S3 Virge 4MB -> RivaTNT2 -> GeforcePro -> GF3 -> NV3x -> R420 -> R580 -> G80 -> G92 -> 5870 -> ???
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Old 27-Jul-2010, 04:26   #8
Ike Turner
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Well that was quick...Lagoa is now offered in Autodesk's Entertainment Creation Suites Premium alongside Softimage...Thiago got some much deservred $$$ I guess..
http://www.cgchannel.com/2010/07/aut...d-at-siggraph/
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