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Old 20-Jul-2010, 13:45   #1
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Default Does Anti Aliasing still make sense if you have Ultra High DPI?

Does Anti Aliasing still make sense if monitors are over 300DPI?
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Old 20-Jul-2010, 13:56   #2
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According to some studies, average human eye has resolution of 3k*3k, while children and more sensitive person can exceed 10k*10k. Aliasing artifacts can be perceptible even at higher resolutions...
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Old 20-Jul-2010, 14:15   #3
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IMHO, no.

But some artifacts may take quite a bit more than 300DPI. Not 100% on this one though.
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Old 20-Jul-2010, 14:23   #4
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The rendering power and memory you'd have to use for 3k x 3k would be far better spent on a simple 1080p image with high quality AA.
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Old 20-Jul-2010, 14:52   #5
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If you want to avoid anti aliasing then you need to have more resolution than the eye can resolve.

I assume it's much more cost effective to e.g. do 4x multisampling than to build a display that has a resolution four times what the eye can see. I don't see displays going much beyond 300 dpi, so we will still need anti aliasing.
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Old 20-Jul-2010, 14:59   #6
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Quote:
Originally Posted by Laa-Yosh View Post
The rendering power and memory you'd have to use for 3k x 3k would be far better spent on a simple 1080p image with high quality AA.
In terms if Rendering power, yes. But would a 1080p upscale image on a 4K Resolution monitor be a better solution?
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Old 20-Jul-2010, 15:01   #7
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Originally Posted by Novum View Post
If you want to avoid anti aliasing then you need to have more resolution than the eye can resolve.

I assume it's much more cost effective to e.g. do 4x multisampling than to build a display that has a resolution four times what the eye can see. I don't see displays going much beyond 300 dpi, so we will still need anti aliasing.
Just a dream of a Desktop Class Retina Display.
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Old 20-Jul-2010, 15:33   #8
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Quote:
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In terms if Rendering power, yes. But would a 1080p upscale image on a 4K Resolution monitor be a better solution?
An 'upscale' doesn't produce more information, it simply stretches the existing information over a bigger area. Native resolution is always preferable, or else you'll get all kinds of other issues.
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Old 20-Jul-2010, 15:51   #9
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Small 4k monitors are an absurd idea. Retina display my a** to quote myself from previously.
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Old 20-Jul-2010, 16:07   #10
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I personally think that for 32" 1920x1080 screens at sufficient distance 2.5m +), the image is already pretty good without AA.

The advantage of not having AA is that you can have a crisper image with better contrasts. The other day I saw Aliens versus Monsters on a 140cm display with 1920x1080 resolution, and I was standing really close to it. There were some neat particle effects going on, with pixel sized particles - they looked great because they weren't AA-d at all. The combination of high-intensity and great contrast of that one particle could not have been replicated as well if AA had been enabled. Of course it's an extreme example, but it's not hard to find similar cases. If you have an image in which you blur/dof part of the image and have no AA on the focussed bit, that's going to look very good.

It may well be that for gaming having AA is more effective than having higher resolution, as Laa-Yosh says, of course, and for all I care 1920x1080 is here to stay at least another 5 years. But I think at 1920x1080 for most applications we're already pretty close to the point where no AA is needed.
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Old 20-Jul-2010, 17:43   #11
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Quote:
Does Anti Aliasing still make sense if you have Ultra High DPI?
Short answer yes, long answer yes with a lot of stuff added in.
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Old 20-Jul-2010, 18:51   #12
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Quote:
Originally Posted by iwod View Post
Does Anti Aliasing still make sense if monitors are over 300DPI?
Yes. You can still see crawling edges and moiré even when your eyes are not able to discern individual pixels any more.
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Old 20-Jul-2010, 19:04   #13
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Yes. You can still see crawling edges and moiré even when your eyes are not able to discern individual pixels any more.
Yeah, irregular sampling is pretty important.
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Old 20-Jul-2010, 19:40   #14
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To my mind the best argument for higher DPI monitors isn't graphics in games, etc., but regular desktop use - particularly text. Even with Cleartype and other crutches to stand on a standard res LCD monitor at desktop distances fails the "why do I feel like I need new glasses?" test in my opinion (OS X is worse, Linux worse still).
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Old 20-Jul-2010, 22:54   #15
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Quote:
Originally Posted by nutball View Post
To my mind the best argument for higher DPI monitors isn't graphics in games, etc., but regular desktop use - particularly text. Even with Cleartype and other crutches to stand on a standard res LCD monitor at desktop distances fails the "why do I feel like I need new glasses?" test in my opinion (OS X is worse, Linux worse still).
Definitely. After slowly getting used to various WVGA smartphone screens and now the gorgeous iPhone 4 screen I find that looking at ~100 ppi becomes less and less bearable. It's especially bad if you use an LCD in portrait orientation (as I do), making subpixel font rendering much less useful.

It isn't just edge clarity though, higher pixel density also means that areas of uniform colour look much more "solid", you can't see the subpixels forming stripes any more. For that reason I'd even take a 4K monitor if it could only upscale 1080p.
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Old 20-Jul-2010, 23:48   #16
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It's hard to compare it to desktop use though, as you're sitting far too close to the screen.

And for what it's worth, there are two things horribly broken about the Mac's desktop. One is font-rendering up to and including size 12, and the other is resizing windows being possible form just one corner. Everything else is either good or very good (imho).

Font rendering on Mac though? Yuck. They just don't have fonts that are optimised for smaller sizes. Aliasing has little to do with it. In fact, non-aliased fonts look much, much better. You can force Mac OS to use these for smaller font sizes, but I wish I could force it for all sizes.

Crawling edges? Possible, I haven't seen the effect, but it could be.
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Old 21-Jul-2010, 02:40   #17
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On an iPhone 4 (326 DPI), it is hit or miss.

In my tests, 4xMSAA does improve IQ in my eyes, but not much. Several other people I asked didn't see a difference at all (people who don't know what to look for. But then again, they are representative of most of the population. We're weird).

My thought is that 4xMSAA may still be worthwhile on this display for particular kinds of content, but going to 6x or beyond is probably very well into diminishing returns.
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Old 21-Jul-2010, 11:44   #18
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Quote:
Originally Posted by frogblast View Post
On an iPhone 4 (326 DPI), it is hit or miss.

In my tests, 4xMSAA does improve IQ in my eyes, but not much. Several other people I asked didn't see a difference at all (people who don't know what to look for. But then again, they are representative of most of the population. We're weird).
It depends on the content. High contrast edges, especially slow moving ones, still show aliasing quite well.
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Old 21-Jul-2010, 13:32   #19
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you could probably test wether aa makes a difference with a printer most do 2400x2400 dpi no problem
unless theres a difference between a image on screen and on paper
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Old 21-Jul-2010, 14:46   #20
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Isn't the old argument, yes its still important because texture filtering is a form of antialiasing and you wouldn't turn that off. So antialiasing is always needed.
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Old 22-Jul-2010, 04:07   #21
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Quote:
Originally Posted by Arwin View Post
It's hard to compare it to desktop use though, as you're sitting far too close to the screen.

And for what it's worth, there are two things horribly broken about the Mac's desktop. One is font-rendering up to and including size 12, and the other is resizing windows being possible form just one corner. Everything else is either good or very good (imho).

Font rendering on Mac though? Yuck. They just don't have fonts that are optimised for smaller sizes. Aliasing has little to do with it. In fact, non-aliased fonts look much, much better. You can force Mac OS to use these for smaller font sizes, but I wish I could force it for all sizes.

Crawling edges? Possible, I haven't seen the effect, but it could be.
Mac Fonts are render closer to print rather then better on Screen.

Quote:
An 'upscale' doesn't produce more information, it simply stretches the existing information over a bigger area. Native resolution is always preferable, or else you'll get all kinds of other issues.
My thinking was that 4K would be 4 times the pixel density of 1080p. So, for every pixel in 1080p resolution we just represent it with 4 pixels ( Perfect Square ), Added the AA done on 1080p resolution, quality should not be too bad on a 4K screen?

I understand making Games work on 4K screen is something next to impossible with current technology. Even a 480 SLI would not handle 30 frames. Therefore upscale would be good work around. I am not sure of the quality, since theoretically, it shouldn't be any different since we are just mimicking a 1080p screen.

The Argument of have a 4K screen ( on 3xx DPI that would be around 26" ) is that Text quality would be much better. And we work with text more on a PC / Mac then a TV......
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Old 25-Jul-2010, 04:31   #22
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Nope????
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Old 25-Jul-2010, 04:36   #23
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FWIW I believe the average human eye can distinguish up to 600dpi
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Old 25-Jul-2010, 04:57   #24
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Quote:
Originally Posted by iwod View Post
Does Anti Aliasing still make sense if monitors are over 300DPI?
Just for reference, texture filtering is anti-aliasing.
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Old 25-Jul-2010, 12:42   #25
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Test with super sampling. I find 3360x2100 in Arma 2 not have in overall as clean edges as 1680x1050 with 4xMSAA. Granted 3360x2100 with highest settings gives me ~10fps* on my 4890 while 4xMSAA gives me ~20-30fps*. 5040x3150 is a slideshow but this is the best.

* Arrowhead landscape
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