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#1 |
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Member
Join Date: Jun 2004
Posts: 120
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Does Anti Aliasing still make sense if monitors are over 300DPI?
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#2 |
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Senior Member
Join Date: May 2005
Posts: 1,537
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According to some studies, average human eye has resolution of 3k*3k, while children and more sensitive person can exceed 10k*10k. Aliasing artifacts can be perceptible even at higher resolutions...
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Sorry for my English. But I hope it's better than your Czech |
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#3 |
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Senior Member
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IMHO, no.
But some artifacts may take quite a bit more than 300DPI. Not 100% on this one though. |
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#4 |
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member
Join Date: Feb 2002
Posts: 5,038
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The rendering power and memory you'd have to use for 3k x 3k would be far better spent on a simple 1080p image with high quality AA.
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My opinions do not represent that of my employer blah blah etc. |
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#5 |
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Member
Join Date: Jun 2006
Location: Germany
Posts: 238
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If you want to avoid anti aliasing then you need to have more resolution than the eye can resolve.
I assume it's much more cost effective to e.g. do 4x multisampling than to build a display that has a resolution four times what the eye can see. I don't see displays going much beyond 300 dpi, so we will still need anti aliasing.
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3DCenter Filter Tester |
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#6 |
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Member
Join Date: Jun 2004
Posts: 120
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#7 | |
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Member
Join Date: Jun 2004
Posts: 120
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Quote:
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#8 |
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Red-headed step child
Join Date: Jun 2004
Location: Guess ;)
Posts: 2,382
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An 'upscale' doesn't produce more information, it simply stretches the existing information over a bigger area. Native resolution is always preferable, or else you'll get all kinds of other issues.
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"...twisting my words" |
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#9 |
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member
Join Date: Feb 2002
Posts: 5,038
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Small 4k monitors are an absurd idea. Retina display my a** to quote myself from previously.
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My opinions do not represent that of my employer blah blah etc. |
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#10 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 8,734
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I personally think that for 32" 1920x1080 screens at sufficient distance 2.5m +), the image is already pretty good without AA.
The advantage of not having AA is that you can have a crisper image with better contrasts. The other day I saw Aliens versus Monsters on a 140cm display with 1920x1080 resolution, and I was standing really close to it. There were some neat particle effects going on, with pixel sized particles - they looked great because they weren't AA-d at all. The combination of high-intensity and great contrast of that one particle could not have been replicated as well if AA had been enabled. Of course it's an extreme example, but it's not hard to find similar cases. If you have an image in which you blur/dof part of the image and have no AA on the focussed bit, that's going to look very good. It may well be that for gaming having AA is more effective than having higher resolution, as Laa-Yosh says, of course, and for all I care 1920x1080 is here to stay at least another 5 years. But I think at 1920x1080 for most applications we're already pretty close to the point where no AA is needed. |
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#11 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Highland, IN USA
Posts: 14,696
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Quote:
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#12 |
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wishful thinking
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Yes. You can still see crawling edges and moiré even when your eyes are not able to discern individual pixels any more.
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Binary prefixes for bits and bytes |
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#13 |
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AndyTX
Join Date: May 2004
Location: British Columbia, Canada
Posts: 1,090
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Yeah, irregular sampling is pretty important.
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The content of this message is my personal opinion only. |
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#14 |
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Senior Member
Join Date: Jan 2003
Location: en.gb.uk
Posts: 1,483
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To my mind the best argument for higher DPI monitors isn't graphics in games, etc., but regular desktop use - particularly text. Even with Cleartype and other crutches to stand on a standard res LCD monitor at desktop distances fails the "why do I feel like I need new glasses?" test in my opinion (OS X is worse, Linux worse still).
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Stocking up on water, tinned food and ammo. Lots of ammo. All I need now is a gun. And a tin opener. |
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#15 | |
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wishful thinking
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Quote:
It isn't just edge clarity though, higher pixel density also means that areas of uniform colour look much more "solid", you can't see the subpixels forming stripes any more. For that reason I'd even take a 4K monitor if it could only upscale 1080p.
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Binary prefixes for bits and bytes |
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#16 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 8,734
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It's hard to compare it to desktop use though, as you're sitting far too close to the screen.
And for what it's worth, there are two things horribly broken about the Mac's desktop. One is font-rendering up to and including size 12, and the other is resizing windows being possible form just one corner. Everything else is either good or very good (imho). Font rendering on Mac though? Yuck. They just don't have fonts that are optimised for smaller sizes. Aliasing has little to do with it. In fact, non-aliased fonts look much, much better. You can force Mac OS to use these for smaller font sizes, but I wish I could force it for all sizes. Crawling edges? Possible, I haven't seen the effect, but it could be. |
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#17 |
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Junior Member
Join Date: Apr 2008
Posts: 36
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On an iPhone 4 (326 DPI), it is hit or miss.
In my tests, 4xMSAA does improve IQ in my eyes, but not much. Several other people I asked didn't see a difference at all (people who don't know what to look for. But then again, they are representative of most of the population. We're weird). My thought is that 4xMSAA may still be worthwhile on this display for particular kinds of content, but going to 6x or beyond is probably very well into diminishing returns. |
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#18 | |
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wishful thinking
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Quote:
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Binary prefixes for bits and bytes |
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#19 |
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Darlek ******
Join Date: Jun 2004
Posts: 5,987
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you could probably test wether aa makes a difference with a printer most do 2400x2400 dpi no problem
unless theres a difference between a image on screen and on paper
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Guardian of the "Sacred Terabyte of Gaming Goodness™" |
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#20 |
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Monochrome wench
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Isn't the old argument, yes its still important because texture filtering is a form of antialiasing and you wouldn't turn that off. So antialiasing is always needed.
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#21 | ||
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Member
Join Date: Jun 2004
Posts: 120
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Quote:
Quote:
I understand making Games work on 4K screen is something next to impossible with current technology. Even a 480 SLI would not handle 30 frames. Therefore upscale would be good work around. I am not sure of the quality, since theoretically, it shouldn't be any different since we are just mimicking a 1080p screen. The Argument of have a 4K screen ( on 3xx DPI that would be around 26" ) is that Text quality would be much better. And we work with text more on a PC / Mac then a TV...... |
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#22 |
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Member
Join Date: Jun 2004
Posts: 120
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Nope????
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#23 | ||
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Member
Join Date: Dec 2005
Posts: 1,479
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FWIW I believe the average human eye can distinguish up to 600dpi
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zeds games quote of the month, june 2010 Quote:
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#24 |
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Senior Member
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#25 |
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Maximus Testosterone
Join Date: Mar 2007
Location: NGC2264
Posts: 6,835
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Test with super sampling. I find 3360x2100 in Arma 2 not have in overall as clean edges as 1680x1050 with 4xMSAA. Granted 3360x2100 with highest settings gives me ~10fps* on my 4890 while 4xMSAA gives me ~20-30fps*. 5040x3150 is a slideshow but this is the best.
* Arrowhead landscape |
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