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Old 14-Jul-2010, 03:42   #1
quanganht
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Default Lighting model used in games

I want to ask which type of lighting model(s) used in modern 3D games, say Crysis. Can Blinn-Phong alone is enough? What are other options? IMO Strauss is very flexible, but does not produce convincing enough results.
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Old 22-Jul-2010, 15:28   #2
shuipi
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halo 3 uses cook-torrence from their 2008 gdc and siggraph papers
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Old 22-Jul-2010, 18:56   #3
Rodéric
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I have rarely seen anything better than blinn-phong and phong in games, although you have much more interesting lighting models out there.

There are a few games using that plus some ambient (double Hemisphere, Cube, Spherical Harmonics...)
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Old 23-Jul-2010, 04:00   #4
Barbarian
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We're using normalized Blinn-Phong, with an approximate shadowing/masking term. For details check out "Real Time Rendering, 3rd edition". A lot of the ideas are from there.
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Old 23-Jul-2010, 04:29   #5
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Same here
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