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#1276 | |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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Quote:
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#1277 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,021
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There was an episode of QI that showed average house sizes by country, and the UK was the smallest of some dozen countries on view, about the quarter the size of US homes. I wonder if that is having significant impact on regional uptake.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#1278 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,882
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#1279 |
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Member
Join Date: Jun 2008
Posts: 723
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Well it might but kinect has been and still is a success in the UK going by the weekly charts. But yeah, it might acheive an even higher level of success there if the houses are bigger but then there is no way that I know of that can be used to qualify or quantify that statement either way.
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#1280 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,882
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I agree its impressive. Hope to see Move grow a little too thanks to good Killzone 3 reviews (combined with Dead Space Extraction), but well we'll see - I don't think Move could ever hope to grow as fast without a few more high quality and high profiled dedicated casual titles, that still can show its uniqueness. Sports Champions was basically still too hardcore ...
Which is not to say that I'm complaining - I'm getting way more out of Move already than I'd anticipated to be possible so soon. Who'd have thought that I'd play an AAA shooter like Killzone 3 with it within half a year, and not only like it, but now never want to go back to DS3 for shooters ever again? (So Insomniac, better ask GG for their controller code or you'll lose at least 1 sale (Funky Lab Rat is quite amusing too by the way, a game not unlike playing Trine with just the wizard) |
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#1281 |
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Regular
Join Date: Oct 2005
Posts: 6,646
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Yeah Killzone 3 with Move is brilliant. Finished the game about an hour ago. What a blast
My kinect is still collecting dust though and I paid 140 Euros for it I should have probably waited Paid less for the former and got more, while paid more for the latter and got almost nothing. I hope something worthwhile for us is released soon or I will be pissed especially if Kinect gets a large price drop by then |
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#1282 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,021
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[QUOTE=scently;1533428]Well it might but kinect has been and still is a success in the UK going by the weekly charts.[/quote}Sure, I certainly wasn't trying knock Kinect in any way. It's a system that's really got traction. I'm just curious how it's selling in different countries as you tend to get regional interests, and I'm wondering if the space issues are showing up as lower sales per unit population of 360 owners in each country.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#1283 | |
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Member
Join Date: Dec 2005
Posts: 2,089
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Quote:
over 200million sold in about 3.5 years still good sales for kinect
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stalk me on twitter Last edited by zed; 10-Mar-2011 at 21:00. |
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#1284 |
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Senior Member
Join Date: Apr 2006
Posts: 1,030
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#1285 | |
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Regular
Join Date: Mar 2007
Posts: 8,979
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Regards, SB |
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#1286 | |
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Member
Join Date: Dec 2005
Posts: 2,089
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@bkilian, read
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stalk me on twitter Last edited by Shifty Geezer; 12-Mar-2011 at 09:15. Reason: Removed OT sig talk |
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#1287 |
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Member
Join Date: May 2008
Posts: 688
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#1288 |
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Foo Fighter
Join Date: Dec 2004
Posts: 1,488
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It's less an issue of where they were manufactured and more an issue of branding. The 3DO systems were branded Panasonic and would therefore be viewed as coming from Panasonic to an average consumer. Hondas that are manufactured in the US aren't considered American cars.
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My 3D Odyssey: TNT->GeForce256->GeForce2 GTS->GeForce 3->GeForce 4200 Ti->Radeon 9800SE(softmod)->GeForce 6600GT->Radeon X1800XL->Geforce 8800GT ->Radeon HD 4870->Radeon HD 6970 *Now Playing* |
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#1289 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,459
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#1290 | |
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Regular
Join Date: Oct 2005
Posts: 6,646
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The video you posted is an example of this. Up to thus point Kinect games offer an on rails experience that require limited input and offer limited experience of what you can actually perform in game. In other words it appears to be limiting the experience and the things you can perform than doing the opposite so far. |
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#1291 | |
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Member
Join Date: Dec 2005
Posts: 2,089
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http://www.engadget.com/2007/05/07/n...illion-served/
it launched end of 2003 thus ~156k a day over ~3.5 years Quote:
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stalk me on twitter |
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#1292 | |
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Senior Member
Join Date: Jun 2005
Location: Chicago, IL
Posts: 1,531
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#1293 | ||
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,459
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#1294 | ||
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Hello :-)
Join Date: Sep 2005
Location: Cambridge, UK
Posts: 1,307
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I think you are wrong in your assertions. In my opinion the games are more accessible and much more fun because they aren't using a modern controller. I'll paraphrase something I read a while ago: Quote:
Consider what many of today's gamers grew up with: ![]() Pretty accessible and didn't really limit people having fun. Fast forward to today, the modern controller has an 8-direction dpad, 4 face buttons, three system buttons, two bumper buttons, two analog control sticks, two stick buttons, two analog triggers, at least 4 lights and (in the case of Sony) pressure sensitive face buttons and motion sensing. 17 buttons and 6 analog axis. When being fully utilised a modern controller is utterly and totally inaccessible to anyone who didn't grow up with gaming. Even one button+stick games confuse people (pressing wrong buttons, etc) So here we have Kinect, which I'd argue is the most accessible piece of technology in history. It's also amazingly precise (considering what it's doing) and robust (also considering). With it you can do more than the Atari joystick above - even JoyRide demonstrates this (boosting, grabbing, drifting, etc). Combine these things, and suddenly a huge chunk of the world can now approach gaming and understand it. And have a hell of a lot of fun at the same time. People are enjoying the games, even if they are very simple. Just like people enjoyed Atari games and earlier. But now there is an added level of immersion and far less abstraction because you are using your body - which means it's more fun. ... I could go on but writing this is irritating me. It has made me remember how tired I am of 'core' games. They aren't really fun anymore. |
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#1295 |
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Member
Join Date: May 2008
Posts: 688
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Yup, that.
And... ...what does that have to do with the record for the "fastest selling"? How many did it sell in the first 60 days, the first 100 days, etc? I'd have though you understand that you can't just take a figure, divide it and then work backwards. For example, let's take a random product: PS2 Now a random start date: March 2000 And now a random end date: Dec 2007. At the start of March there were 0 PS2's sold, in December 2007 the total was 127 million. So from that can I state honestly, as proof, that there was 18 million PS2's sold between March 2000 and March 2001? I would rather look as more precise sales data as proof, if I'm being honest. So as expected, your proof bears a greater resemblence to Rumsfield showing a picture of a campervan in Iraq as proof of WMD's than to anything with a substantive factual grounding. |
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#1296 | |
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Senior Member
Join Date: Jun 2005
Location: Chicago, IL
Posts: 1,531
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Graham, I'm probably where you are, what bothers me the most in todays game world is the dismissal of what would have been the former "core" games that now because they may launch on PSN or XBLA or WiiWare that they aren't games or as most say "real games". And, to keep this paragraph from spawning a new thread |
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#1297 | |
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Regular
Join Date: Jun 2005
Location: Gravity Always Wins
Posts: 5,959
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You guys are getitng me excited for Kinect. I have played it at a friend's house (where Graham's explanation played out as NON-gamers got in on the action where they never would have before). I am waiting for some more complelling games however (and am too old to play like Robert
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no way PS4 is less than $499 |
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#1298 | |
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Regular
Join Date: Oct 2005
Posts: 6,646
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Quote:
Yes the brief experience I had playing my Kinect with friends was enjoyable, but how much I enjoyed it is irrelevant. You fell to the same trap we all fell. Its the design of the games themselves that are simple and hence are accessible and not Kinect. What happens is that Kinect has got the right concept behind it to pull our interest. Then people experience the accessibility of the games and feel that its Kinect that does it but its all due to the simplicity of the games. There are many examples that can be named. Take the racing game. It can be done by simply using one analog stick that controls speed and steering. Take Ping Pong or Tennis. It can be done by using one analog stick to control hand movement. Take sprinting. It can be done by rapidly tapping two face buttons just like the old NES game. You dont need kinect to make games that are just accessible and its not the controllers that made gaming less accessible. Controllers simply adapted to the evolution of hardware performance and gamer demand for more complex designed games. For Kinect the developers removed gameplay input to make gameplay simple and the input they maintained was implemented to gestures instead of buttons and sticks. Its that simple. They could do just as simple games on the current controllers too. They will only take advantage of less buttons Do you want to make a game like Devil May Cry, Vanguish or Gears on Kinect to be just as accessible as the current kinect games? It either cant be done or the developer will have to streamline the gameplay to make it accessible. It will require more physical input and physical effort in order to maintain the same gameplay elements. The Kinect homebrew FPS game demos is an example of this. They have been implemented well with Kinect but none beat the accessibility and simplicity of the simple designed games that were made for Kinect so far. Kung Fu live falls somewhat in a similar situation. Its got its accessible aspect, but they tried to implement elements from present beat em up games too, adding as a result a less accessible, tiring aspect at the same time. So no, I dont agree that its Kinect that made the games more accessible, but the simple design of the games made for it, while Kinect provided the right concept to pick the interest of both the non-gaming crowd and gaming crowd because its different. It does wonders. But I point to the right perspective |
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#1299 | ||
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,459
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Quote:
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I doubt very much that kinect will replace standard controllers anytime in the near future for core games. |
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#1300 | ||
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Regular
Join Date: Oct 2005
Posts: 6,646
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Quote:
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Just to make my view clearer: If Gears 4 uses Kinect it may appeal to me even if it doesnt require a controller in my hands. Strictly speaking about the accessibility, the required learning curve and input may continue not to appeal to the new gamer Kinect loving crowd like the newly introduced grandpa or girlfriend if the developer wants to maintain gameplay complexity unless the game is designed with simplicity in mind (edit: but that may end it up not appealling to me). I agree that Kinect does succeed to bring gaming into casuals, but that does it by providing the right concept to get the casuals interested to games developed for them in mind. You can call it "intuitive" controls if you like for games that folllow simple gameplay designs that were abandoned years ago. If the developer chooses to make a complex Kinect game he will do it. I simply cant expect it to be as family friendly as the current Kinect games are (that made even my mom and female friends play who hated gaming) and the targeted audience will be different. |
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