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#1151 |
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Regular
Join Date: Oct 2005
Posts: 6,653
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Probably yeah. Any idea how reliable the number is?
Whatever the number though, it looks like they underestimated demand way too much because 2 months sold out without any replenishment is a shitload of lost sales. How could they fall off so much? Their supply is either too slow or demand is crazy |
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#1152 | |
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Senior Member
Join Date: Dec 2007
Location: London
Posts: 1,498
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Still... the presenter was HOT!!! And i think she def got my attention |
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#1153 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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100% accurate regards what Sony have sold to retailers, but that doesn't tell us how many have gone to consumers; a matter of some debate here! It may be Sony underestimated demand, as they really haven't given Move massive backing and have spoken of slower growth. Possibly better to under produce and ramp up, then produce excess, but I don't know the ins and outs of stock management.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#1154 | |
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Foo Fighter
Join Date: Dec 2004
Posts: 1,489
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Quote:
__________________
My 3D Odyssey: TNT->GeForce256->GeForce2 GTS->GeForce 3->GeForce 4200 Ti->Radeon 9800SE(softmod)->GeForce 6600GT->Radeon X1800XL->Geforce 8800GT ->Radeon HD 4870->Radeon HD 6970 *Now Playing* |
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#1155 |
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Senior Member
Join Date: Oct 2005
Posts: 2,472
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I don't see why some would ultimately judge the success of these two new motion control system based on short sales goals.
Its highly doubtful that Kinect or Move, regardless how successful, will extend the onset of the next generation by themselves. If Kinect turns out to be a massive success is MS going to stay with the 360 while Sony and Nintendo churn out next gen consoles? I doubt it. Putting Sony in a similar predictament and to me it would still seem doubtful that they too would give a next gen advantage to MS or Nintendo? I think ultimately the main purpose of releasing Move and Kinect now is drive down the cost of offering these systems as standard features next gen. Its a win-win for both companies in terms of their future tech. You end up with more mature tech at the onset of the next gen who's R&D was sponsored by sales of first gen tech sold in the previous gen as accessories while starting off the new gen with a good portion of the developer base already experienced with the technology and incorporating it into games. Its not like if Move or Kinect fails to generate real sales beyond this holiday, Sony and/or MS will forego motion tech in their next console. I think MS is pouring more into Kinect because it is a great idea that kind of differentiate their experience and looks a step beyond what the Wii introduced, but it also required a bigger investment than what Sony did with Move. Thereby, MS needs to generate more sales to see bigger early returns on their investment as well as drive down the cost of Kinect hardware. Sony bascially took existing tech and two plastic balls and created Move. The investment costs seem to revolve more around software than hardware development. MS on the other invested by buying the hardware as well as heavily investing in the software of Kinect. It seems to me that level of marketing and advertising surrounding the two tech has been predicated by the route the two companies took to create the two tech more than driving sales enough to be considered the most successful accessories ever. Ultimately its not how well these techs takes off as current gen accessories but how well they as standard features in next gen push the PS4 and the Xbox3 when they are in mature forms (I don't those plastic balls make it into next gen) and have full developer backing. |
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#1156 | |||||
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Senior Member
Join Date: May 2008
Posts: 1,135
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#1157 | ||
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Regular
Join Date: Jun 2005
Posts: 24,967
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Quote:
http://gamasutra.com/view/news/31766...ignificant.php Quote:
Sony, can I have a table-top 2D drawing app for PS Move now ? … and don't forget those image analysis apps I mentioned ! Beat Sketcher is really the tip of an iceberg.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#1158 | |
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Senior Member
Join Date: May 2008
Posts: 1,135
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Quote:
That's a great idea btw, maybe this is my million $$$ idea. |
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#1159 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#1160 |
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Regular
Join Date: Jun 2005
Posts: 24,967
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*I* am pissed.
My virtual throat is dry after pleading for something like this + the image analysis apps for so many months. Argh, too many controllers. I know a pen is more natural, and the Wii folks don't mind yet another controller, but doing with Move may have other interesting angles.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#1161 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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Seriously, Wacom had tablet games for a few years, and have a whole section of tablet apps for their latest Bamboo range, on a platform everyone has (PC), offering generally better computer input than a mouse in plenty of cases making it much better value than the chunky Wii tablet. Every sale of uDraw is a lost sale for Wacom.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#1162 |
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Regular
Join Date: Jun 2005
Posts: 24,967
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Actually... scratch that. Since Sony uses standard WiFi, USB and Bluetooth interfaces, add an abstract pen input API to the Move SDK. Let the users choose whether they want to use Move, a real tablet or even iPad.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#1163 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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That makes more sense, seeing as Wacom tablet are supported as input devices. But how do you design for it as an optional interface?
Edit: Or are you thinking of a control mapping system, where any Move game could have inputs routed through the device, so Move X,Y,Z becomes graphics tablet's x,y pos and pressure?
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#1164 |
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Regular
Join Date: Jun 2005
Posts: 24,967
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In an over-simplified sort of way... Yes !
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#1165 |
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Senior Member
Join Date: Mar 2002
Posts: 1,370
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I went to gamestop today, they had four Move bundles, no single move controllers and 6 navigation controllers. They also had four kinects. I also heard some people talking about Kinect.
(I live in Sweden.) |
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#1166 |
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Regular
Join Date: Jun 2005
Posts: 24,967
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King Fu Live releasing today:
http://blog.us.playstation.com/2010/...ron-evolution/
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#1167 | |
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Regular
Join Date: Jun 2005
Posts: 24,967
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ESRB: Ubisoft working out 'Fit in Six' exercise game for Wii and PS3:
http://www.joystiq.com/2010/12/10/es...e-for-wii-and/ Quote:
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#1168 |
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Regular
Join Date: Jun 2005
Posts: 24,967
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Make Hatsune Miku Move And Dance With Kinect:
http://www.siliconera.com/2010/12/14...e-with-kinect/ The skeleton tracking runs on Windows OpenNI @ 60fps and uses Kinect. This one would be very useful for Playstation Home ! (Legs don't work yet, but probably better to be computer generated to save playing space).
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#1169 |
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Senior Member
Join Date: Jun 2007
Posts: 1,035
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cnn video on Kinect
http://www.cnn.com/video/#/video/tec...ras.cnn?hpt=C2 |
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#1170 |
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Agent of the Bat
Join Date: Apr 2002
Location: Alma, AR
Posts: 3,620
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Katherine Egbert at Jefferies & Co. is saying that Kinect "is on pace to be the fastest-selling device of all time."
http://www.sfgate.com/cgi-bin/articl...ct-2010-12.DTL Tommy McClain |
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#1171 | |
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Regular
Join Date: Mar 2007
Posts: 8,979
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Quote:
Always found it amusing that people were running around saying that Kinect was hacked when that was the farthest thing from the truth. Regards, SB |
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#1172 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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We knew it wasn't hacked from day 1. That was poor reporting by the media (who'd'a thunk it...). It was just an open driver, same as EyeToy and ASIO4ALL other device drivers.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#1173 | ||
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Regular
Join Date: Jun 2005
Posts: 24,967
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Quote:
http://www.techeye.net/software/micr...kinect-drivers Not sure what safeguards the home-brew folks had to tear down, but MS tried to block them from creating open source drivers: Quote:
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#1174 |
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Regular
Join Date: Mar 2007
Posts: 8,979
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That sounds like a bit of miscommunication or creative reporting as MS were clearly focused on preventing modification to Kinect itself or the Kinect to X360 interface. Even the quote by the MS spokeperson was quite clear about modifications to Kinect (one of it's products). As well to "keep it tamper resistent."
Absolutely nothing regarding the use of the data streamed from the Kinect device. So as long as the Kinect hardware isn't modified and the internal Kinect runtimes (on the device) aren't modified, they are just peachy keen. In other words, not MS that created the perception, but apparently creative use of quotes by certain media outlets and perhaps intentional misinterpretation to increase page views as well as notoriety for Adafruit by making a mountain out of a molehill. Or just pure miscommunication. For example, if a news outlet asked MS about it's stance towards someone "hacking" Kinect, they may have assumed some sort of modification to Kinect or internal tampering, hence the reply. Regards, SB |
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#1175 |
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Regular
Join Date: Mar 2007
Posts: 8,979
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Uh...
http://news.cnet.com/8301-13772_3-20...ag=mncol;posts Heh, I wonder if this will do for Kinect what it did for VHS and DVD. Regards, SB |
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