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#976 |
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Junior Member
Join Date: Jul 2005
Posts: 25
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I think kinect is actually too forgiving. Sure, navigation is fairly intuitive, but it always seems to be klunky. Dance Central is nice, but then that is limited to navigating through lists, one list for each arm. But it is snappy. Of course this is all that has been needed. So far.
This is where they need to release drivers for the PC. Have a UI contest. I bet you would see quite a few excellent implementations quite quickly. I think the workspace on a plane parallel to the person is a good idea ala Minority Report. But there needs to be better feedback. Why not have the surface ripple when you touch it? Tint the ripples by how far you have passed through the plane, etc. Push far enough in and the plane locks to your hand and moves with it. Could be easily used for zooming effects too. Though I am sure you have probably played around with a lot of these ideas, but nearly every single one of the games I have for kinect uses a different navigation system. So it doesn't seem to have been too well fleshed out. I think this is one area that will quickly converge to one or two 'best' implementations. I love the tech though. As an engineer that works daily with industrial sensors I am always amazed how cheap these sensors are for what they do. |
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#977 |
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Regular
Join Date: Jun 2005
Posts: 24,905
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Taa-daa !
Multi-touch interface prototype using Kinect: EDIT: Apparently, the TISCH library supports Wii also.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#978 |
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Regular
Join Date: Jun 2005
Posts: 24,905
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I missed this last time:
Multi-touch Whiteboard using the Wiimote: Should be doable with Move too, yes ?
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#979 | |
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Regular
Join Date: Jun 2005
Posts: 24,905
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Kinect Can Provide Data On How Families Use Content:
http://gamasutra.com/view/news/31505...se_Content.php Quote:
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#980 | |
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A Reformed Member
Join Date: Mar 2003
Location: Finland
Posts: 4,797
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#981 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,990
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Now that's what I'm talkin' about! Reaching in to select stuff. It seems quite intuitive to me.
Yeah, I was thinking that the other day, more to do with bkilian's talk of cloud-based speech recognition. Such a system would also be listening to everything you say! Big Brother could be giving you toys to play with which appears nice, but he's out to get you really! However, in this particular example I can't see much difference between the data Kinect gives and what MS gets from users signing in anyway. I guess Kinect can identify multiple users, such as "three of the four in this family are watching this movie" where before they only had that the movie was being watched while one person was signed in. Can't say I'm in favour of this sort of data mining, from any company.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#982 | |
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Agent of the Bat
Join Date: Apr 2002
Location: Alma, AR
Posts: 3,572
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Fearmongering at its best. Tommy McClain |
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#983 | ||
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,990
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__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#984 |
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Regular
Join Date: Jun 2005
Posts: 24,905
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[Scratch head]
It's business as usual. They are talking to the industry and analysts. Of course, they have to highlight the upside. Microsoft have been talking about features like this way before launch (e.g., Recognizing which football team you're supporting, etc.). How they do it is a different question. They can certainly balance the privacy concerns with their financial or marketing needs. Sometimes/very often, it can benefit the users too.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#985 |
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Regular
Join Date: Nov 2005
Posts: 5,039
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Why is there such an uproar about this? This is no different than Amazon/Neflix and most other successful operations catering products specific to users basic on data gathered.
Down the road, there literally might be a million different offerings on Live. Why not leverage Kinect's ability to include more data to fine tune the product offerings?
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Hall of fame thread: http://forum.beyond3d.com/showthread.php?t=50668 |
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#986 |
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Regular
Join Date: Jun 2005
Posts: 24,905
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I only see one person complaining. Hardly an uproar.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#987 |
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Member
Join Date: Jul 2005
Location: Calgary, Alberta
Posts: 972
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I upgraded my launch-unit 360 and launch-unit PS3 today to their respective new motion controller bundles.
Spent a couple hours with each so far. Initial impressions: Started with the PS Move: It's very, very Wii like. It's definitely quite precise with pretty low latency, but the Sports Champions game felt like a soulless Wii Sports with a little more accuracy. That's the only PS Move game I have, as the others look terrible... But I'm kind of pissed off at the Move. The accessory gouging is insane. Navigation...extra...... The worst is the fact that many of the Sports games work far, far better with two controllers. It's nerfed enough without two that I feel like I'm being ripped off. I'm being forced, it seems, to spend $50 more just to get a 2nd Move controller for single-player usecases. This is just obscene to me, and until there's a VERY VERY good PS Move game coming out that needs it, I won't be buying two...I almost want to boycott the rest of PS Move because of this, but I'm already in the boat,soo... It didn't help that when I tried the demo for EyePet, I was shocked at how utterly terrible the camera quality was. I mistakenly assumed that for $99, the stupid wand and the little webcam would at least have a HD webcam. Wrong, wrong, wrong. It looked awful, but even worse than that, the game was virtually impossible to control. My partner was at the part of the demo, very early on, where it tells you to "wiggle your fingers to make him pounce". We spent about five minutes wiggling fingers in every possible way before it FINALLY happens. All with a nagging narrator telling you to wag your fingers every 30s. Kinect : Seems FAR more polished. The setup was a breeze, it was welcoming. It feels very fresh and even inviting. Others in the household not usually attracted to gaming at the least were extremely impressed, even with the Kinect dashboard and the voice recognition ("Xbox, open tray", etc). We have Dance Central and Your Shape, and they were both very well done. The Dance Central game in particular is a phenomenal showcase for the technology, and it also got my mother-in-law involved on the action because it was so inviting: and I assure you, she's NEVER played a video game in her life... Again, only a couple hours in with each. |
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#988 | |
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Member
Join Date: Jul 2005
Location: Calgary, Alberta
Posts: 972
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Quote:
Disclaimer: I work for the world leader in multitouch whiteboards, specifically working on multi-touch software. My company was making low-cost (in terms of component costs, not MSRP The stuff we do now is far more powerful. Not only do we support multi-touch with pens, we also support any kind of touch on the board. We can recognize pens, fingers, fists, objects (teachers love activities where students can throw squishy balls at the board), etc. All at the same time. The technology we use to do this is FAR closer to Kinect than the Wii/Move. The granularity of the result from the Wiimote hacks is pretty poor also, it's very obvious in person. There's also a whole ton of usability issues, mostly revolving around occlusion. |
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#989 | |
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Regular
Join Date: Jun 2005
Posts: 24,905
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Quote:
But the Move XMB integration indeed stinks ! Cool ! If it's ported to Move, it would track in 3D space and remain cheap ! But we will need controller-free UI for general navigation too.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#990 | |
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Member
Join Date: Jul 2005
Location: Calgary, Alberta
Posts: 972
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Quote:
I think Sony made a massive misstep in only including one controller in the "starter bundle". The Move is ridiculously expensive to be "fully featured" in all games compared to everything else. |
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#991 |
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Regular
Join Date: Jun 2005
Posts: 24,905
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IMHO, it's more important to solve the software integration and user experience problem. Some of the unique and most amazing features (e.g., sketch recognition) only require one controller anyway. As long as people buy into the experience, spending on another controller at the same price as a DS3 should not be a problem.
If they make people buy 2 controllers that only work in 2-3 games, it may be more problematic/wasteful. The family and kid-oriented games also don't need 2 controllers: EyePet, Beat Sketcher, The Shoot, Tumble, Flight Control (EU and Japan), Start the Party. You take turns to play. Although with 2 controllers, both can play together. Tumble is the only one that supports dual controllers for 1 player. ... and then there are free demoes, and patched games. This is the part I have mixed feelings. I think Sony should do more new games, than using patched games to sell Move. The lousy user experience is the worst problem so far.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#992 | |||
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Member
Join Date: Jul 2005
Location: Calgary, Alberta
Posts: 972
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But the other problem is how complicated it is. You've got games that support one "Move" controller, you've got games with 1 Move + 1 Nav, you've got games with 2 Moves... It's also pretty obvious once you start looking at the TCO, a "fully functional" Move setup is outrageously expensive. Expensive + complicated hardware combined with a lack of really ground-breaking titles...there's a lot more for Sony to be concerned with here than user experience. |
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#993 | |||||
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Regular
Join Date: Jun 2005
Posts: 24,905
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Quote:
The starter kit provides a full experience if all you're interested are the single Move controller games. e.g., My son doesn't like to play Gladiator, Volley Ball or Archery. He's super happy in EyePet, Beat Sketcher demo and Start the Party. Quote:
Out of the SC sports, Table Tennis and Gladiator are probably the interesting games. Quote:
Sports Champions is a pretty good game, but it has uninteresting art and seen-before concepts. It looks like Sony is only interested in individual title sales, whatever they are. The integration or new experiences are sorely missed. Quote:
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The startup cost is just 1 Move controller and 1 PSEye for most people. For some, it's only 1 Move controller.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#994 | |
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Member
Join Date: Feb 2008
Location: Boston, MA US
Posts: 352
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I can consolidate all my AV controllers into a single expensive remote -- except for the PS3 bluetooth remote, but I'm not keen to spend the equivalent of 4 game titles for a Logitech Harmony One controller. Because of all this, I most likely won't be getting the Move. The Kinect is also out because the game titles don't interest me -- despite my great interest in the technology. |
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#995 | |
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Regular
Join Date: Mar 2007
Posts: 8,952
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Quote:
It really is absolutely horrible that one wasn't included, IMO. It was one of the things that continues to put me off about the PS3. I have "1" remote for all my living room home entertainment devices and X360 works flawlessly with it. Regards, SB |
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#996 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,990
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Quote:
To really appreciate Move, you want to play the more reaslitic games like TT and at higher levels than the beginner levels with their assits. Also get yourself some demos like RUSE and Tumble, where the control is very different. As for the EyePet issues, I can only assume you're working in a pretty dark room, or are wiggling fingers over a beige carpet. PSEye is all image based, requiring contrast between moving elements. If there's not enough contrast, it'll ignore slight changes in pixel intensities as noise and not register movement. That was the most significant problem with EyeToy and it's something we need 3D cameras to solve. The actual camera itself isn't bas quality, though remember it's some 3 years old, plus designed on older tech ready for release, so isn't going to feature the latest webcam/mobile cam tech. Perhaps Sony should have offered a new HD camera, and slapped the existing PSEye owners in the face? That would have increased the cost of ownership though, as plenty of Move buyers are just getting a single Move controller.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#997 |
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Regular
Join Date: Aug 2006
Posts: 6,749
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My brother in law was over tonight and played the Kinect. He loved it and said "it's definitely way better than the Wii". Which I thought was interesting, for whatever it's worth, as he's pretty much you'd say a "casual" gamer. I dont exactly take it to mean a lot but maybe a little something.
Last edited by Rangers; 13-Nov-2010 at 11:22. |
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#998 |
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Regular
Join Date: Oct 2005
Posts: 6,622
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How much is Kinect being sold in various EU territories? Because where I am the price ranges from 169 to 179 Euros in a few places I have checked which is a lot. I wonder if the retailers are ripping us off. For a comparison the Move starter pack was around 60 to 65 Euro
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#999 | |
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Member
Join Date: Sep 2002
Location: USA, CA
Posts: 831
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#1000 | |
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Regular
Join Date: Jun 2005
Posts: 24,905
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Quote:
For accessory gouging, you missed out keyboard. ^_^ I have a full sized one because of PS Home and XMB text chat + messaging. The tiny keypads do nothing for me. Also the official PS3 controller does not support rechargeable battery. So your elaborate charging setup above are for other devices. Since you don't have a controller charger, I assume you charge it from your USB cable. I'd imagine if Sony sets its mind on it, the Move controller should supercede your Blu-ray remote, keyboard, and supports different style of gaming. Similarly, Kinect should do away with the TV remote also.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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