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#51 | |
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Member
Join Date: Mar 2003
Location: Finland
Posts: 933
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Quote:
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Mikael Koskinen blog: .NET Programming, Windows Phone Development, Software Architecture |
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#52 |
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Member
Join Date: Aug 2009
Posts: 833
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Play God of War 3 and You'll understand.
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#53 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,984
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Lens-flare was a gimmick (in most cases, though some titles used to to aid realism). MLAA is an IQ enhacing method with exceptional results in games it's well suited to. Look at the latest screenshots of LBP2 to see how amazingly clean games can look with MLAA.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#54 |
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Regular
Join Date: Jun 2004
Posts: 6,793
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Are there any photos of the crumbling city? Every preview I read mentions their demo ending in a large city area, with collapsed buildings, where they're attacked by a large boss with a grenade launcher. They all say it's an incredible view, but I can't find a single picture.
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#55 | |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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Quote:
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The optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true. - James Branch Cabell |
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#56 |
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Regular
Join Date: Jun 2004
Posts: 6,793
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#57 |
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member
Join Date: Feb 2002
Posts: 7,484
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Quakecon needs something to show off, too... Actually the appearance of Rage was completely unexpected to me, I thought id will wait with gameplay videos until Quakecon. It's probably because of Bethesda and their general lack of AA content that we've seen anything at all.
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My opinions do not represent that of my employer blah blah etc. |
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#58 | |
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Regular
Join Date: Jun 2004
Posts: 6,793
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Quote:
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#59 | |
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Senior Member
Join Date: Dec 2009
Location: netherlands
Posts: 1,442
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Quote:
Still miss the time where E3 was the event where you could see game evolve each year because they were shown 3 years before release. |
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#60 | |
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Senior Member
Join Date: Nov 2007
Posts: 2,060
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Quote:
Last edited by Cornsnake; 18-Jun-2010 at 19:46. |
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#61 | |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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Quote:
Hopefully there WON'T be any DOOM stuff at QuakeCon, id needs to learn to show stuff for the first time within the year they're releasing the game.
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The optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true. - James Branch Cabell |
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#62 |
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Senior Member
Join Date: Aug 2004
Posts: 1,855
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Richard,
If you still have Carmack's ear, tell him to get off his ass and release Rage already! Game is looking good so far. I'm stoked. |
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#63 | |
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Regular
Join Date: Jun 2004
Posts: 6,793
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Quote:
I agree about Doom. I hate seeing a game pop up at E3 five years running. One or two times is enough. I like announcements within a year of release, ideally. |
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#64 |
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Member
Join Date: Oct 2009
Posts: 418
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I don't know technical aspects of the games, but I really love this game's graphics...And 60 FPS on top of that!(where it feels most games today struggle holding 30 FPS)
And I love that ID Software makes the games pretty simple...DOOM 3 may not have been the most innovative game, but I honestly loved it(and I first played the XBOX version btw) |
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#65 |
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Junior Member
Join Date: Mar 2010
Posts: 32
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Ok, the best, high quality video I have been able to find is here: http://e3.gamespot.com/video/6266586/?hd=1
This game is gorgeous, and looks like it could be fun. I am not really sold that it is open world, looks like Borderlands-type open worlds where everything is connected by narrow valleys instead of vast expanses which I like ore. |
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#66 | |
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Junior Member
Join Date: Mar 2010
Posts: 32
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Quote:
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#67 |
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Junior Member
Join Date: Mar 2010
Posts: 32
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Does anyone else think that Rage is definetely running AA (at least some) even on console? Looks pretty smooth to me.
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#68 |
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Regular
Join Date: Jun 2004
Posts: 6,793
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That's a really nice vid. The game looks incredible. Hopefully it's actually fun, but visually (tech or not) this game is top notch.
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#69 |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,597
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Great vid, but it seems to me that they have to re-work the looks of the water a little bit, otherwise - I am getting prepared for another Bortherlands experience (one of my fav games!)
EDIT: at 14:57, you see a close up of a texture - looks rather muddy to be honest! What's up here, I thought with Megatexture you get razor sharp textures in close up even on consoles? So, what does this Mega stands for again...
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I bid farewell with a rebel yell... |
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#70 |
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Member
Join Date: Jun 2008
Posts: 714
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Here is another video, though its quite large.
http://ve3d.ign.com/videos/play/7636...on/Flash-Video |
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#71 | |
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Regular
Join Date: Jun 2004
Posts: 6,793
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Quote:
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#72 |
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Interwebz Hijacker !
Join Date: Mar 2009
Location: Liverpool
Posts: 2,977
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The textures are going to be same on PC, well atleast the same as PS3...unless they want to make a 50-60GB game for PC.
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wookies love cookies ! |
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#73 |
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Senior Member
Join Date: Aug 2004
Posts: 1,855
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Looks like they will still have "monster closets". But hey, I guess it wouldn't be an iD game without them.
Last edited by NRP; 20-Jun-2010 at 22:16. |
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#74 |
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Heteroscedasticitate
Join Date: Mar 2005
Posts: 2,354
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Carmack's hardly involved these days. Maybe Richard can get him to launch his rocket, since that's one of the things he's more interested in:P
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Donald Knuth: Science is what we understand well enough to explain to a computer. Art is everything else we do. |
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#75 | |
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member
Join Date: Feb 2002
Posts: 7,484
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Quote:
I don't have too many problems with the character shaders, it's more about the nice textures, giving the entire image a nice, painted style. Although dark areas are indeed reminescent of Doom3 with a little to many black pixels... some sort of ambient lighting would benefit the results IMHO.
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My opinions do not represent that of my employer blah blah etc. |
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