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Old 06-Aug-2011, 01:50   #526
Blazkowicz
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Originally Posted by assurdum View Post

By the way I was more curious about the raw power who have extrapolate to ps3 (I don't know if Carmak has said exactly or it's just a PR proclaim) to reach the same level of quality of 360 gpu.
dunno, but maybe the game benefits from huge Z fillrate as with doom 3.
oops, maybe I don't quite understand your question, parse the grammar doesn't not to
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Old 06-Aug-2011, 02:04   #527
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pretty sure he said 360 supports 8k x 8k, and ps3 doesn't even though they had to go with 4k x 4k on both anyway. He said BR is slow, and split memory pool was a minor issue wih the larger OS having an impact on caching. I dont thini he said anything that really slammed sony or ps3 in any way.
Yeah, this is how it came across. According to the vg247 keynote liveblog it sounded like he tore up blu ray, but his comments were actually short and quite mild.

He said something about Ps3 not supporting 8kX8k while 360 did, but a lot of that discussion went over my head, in the end if I understood correctly he tried to say the repercussions of any Ps3 shortcomings about the 8kx8k textures ended up being not a big deal when all was said and done.

He said the absolute best way to play the game on console will be the "21-22GB" full 360 install, which I guess was mandated to be all or nothing no partial allowed. But that sounds nice for if you have the space and I do, the best way to play as far as texture pop in.

And he briefly touched on Blu Ray having worse read latency than DVD in passing.

And he spoke about the PS3's split RAM architecture, but again seemed to say that basically ended up not being much of a problem in the end. And of course the larger Sony OS comments. I wonder how much larger Sony's OS is currently? Cant be more than 20-30MB, what was the latest figure on B3D?

Anyways in the keynote he talked about Rage having a "painterly" look, due to megatexture, a few times, and I have to agree, it does look different from most anything else out there and I've come around to kind of liking the look.
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Old 06-Aug-2011, 03:16   #528
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I just posted this in the PC thread of RAge but thought thatit would be intersting to post it here too:

Here's something I just noticed... There'sa pretty big difference between yesterday's trailer and the previous video:

Gameplay vid:



Uprising tailer:




Sure there'smore video compression on the first one but the texture quality is deffinitely not the same (and brighness is totally diffrent). Even the dude's sunglasses are different.
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Old 06-Aug-2011, 03:43   #529
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that looks like pathological compression on top of brightness/gamma washing out details, and the lighting looks tweaked on second shot.

I want to believe those are the same assets.
hum yay, the goggles give it away, microphone is different too. or not. I'm having a hard time.

my bet is only the character is different, and higher res.
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Old 06-Aug-2011, 11:17   #530
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There's no doubt the second shot is higher res. It could be a console and PC shot.
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Old 06-Aug-2011, 11:38   #531
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If the top pic is the console version then I will seriously rethink about buying it on consoles. Neither pics look pretty though.
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Old 06-Aug-2011, 13:57   #532
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Quote:
Originally Posted by Rangers View Post
Yeah, this is how it came across. According to the vg247 keynote liveblog it sounded like he tore up blu ray, but his comments were actually short and quite mild.

He said something about Ps3 not supporting 8kX8k while 360 did, but a lot of that discussion went over my head, in the end if I understood correctly he tried to say the repercussions of any Ps3 shortcomings about the 8kx8k textures ended up being not a big deal when all was said and done.

He said the absolute best way to play the game on console will be the "21-22GB" full 360 install, which I guess was mandated to be all or nothing no partial allowed. But that sounds nice for if you have the space and I do, the best way to play as far as texture pop in.

And he briefly touched on Blu Ray having worse read latency than DVD in passing.

And he spoke about the PS3's split RAM architecture, but again seemed to say that basically ended up not being much of a problem in the end. And of course the larger Sony OS comments. I wonder how much larger Sony's OS is currently? Cant be more than 20-30MB, what was the latest figure on B3D?

Anyways in the keynote he talked about Rage having a "painterly" look, due to megatexture, a few times, and I have to agree, it does look different from most anything else out there and I've come around to kind of liking the look.
I don't think it depends only of that, sound like quite bizarre imho.

Last edited by assurdum; 06-Aug-2011 at 14:13.
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Old 06-Aug-2011, 14:11   #533
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More goodies

Texture pop-in in the Making off trailer released a few weeks ago (look at the weapon's texture) also note that the sunglasse are the same as the ones in the Uprising trailer screenshot I posted above:





Latest Uprising Trailer (back to the other sunglasses):



The trailers are obivously made of footage from diffrent builds (older,newer, consoles, PC etc..)
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Old 12-Aug-2011, 08:35   #534
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Art and Sound

http://www.gamersyde.com/download_ra...-22609_en.html

Gorgeous...props to the art team. Sounds are coming along really well too.
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Old 27-Aug-2011, 00:58   #535
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New gamplay video...I hope there is a difficulty level select option...killing enemies seem too easy.

http://www.gamersyde.com/news_rage_g...-11794_en.html
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Old 27-Aug-2011, 01:01   #536
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Looking good ! Delicious in fact.
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Old 09-Sep-2011, 19:54   #537
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Rage gets co-op.

http://www.gamersyde.com/news_rage_c...-11860_en.html
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Old 23-Sep-2011, 01:20   #538
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Rage running on PS3.
http://www.gametrailers.com/video/tgs-11-rage/721328
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Old 23-Sep-2011, 04:42   #539
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Looks much better than I thought it would on ps3. Also, awesome quality for cam.
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Old 23-Sep-2011, 06:44   #540
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Japanese Dusty 8 Race Gameplay
http://www.gametrailers.com/video/tgs-11-rage/721325
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Old 23-Sep-2011, 06:46   #541
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Looks much better than I thought it would on ps3. Also, awesome quality for cam.
The biggest difference that I am expecting between the PS3 and 360 versions is framerate. I expect a less stable framerate for the PS3 version when the engine is under stress.
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Old 23-Sep-2011, 11:56   #542
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Looks much better than I thought it would on ps3. Also, awesome quality for cam.
If it looks as good as it does, i'm suprised footage wasn't released sooner, unless framerate was only recently stabilised?
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Old 23-Sep-2011, 14:26   #543
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60fps ftw! It was difficult to choose between pre-ordering Gears3 or RAGE...but the latter's new ip edged out the former for me.
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Old 23-Sep-2011, 14:56   #544
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60fps ftw! It was difficult to choose between pre-ordering Gears3 or RAGE...but the latter's new ip edged out the former for me.
err....what about both!!!!!!
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Old 24-Sep-2011, 19:06   #545
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Yeah, Gears 3 is pretty good. I think Rage hits stores Oct 4, and I'm getting it too. I'm really hoping it plays similar to Borderlands.
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Old 27-Sep-2011, 15:04   #546
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Yeah, Gears 3 is pretty good. I think Rage hits stores Oct 4, and I'm getting it too. I'm really hoping it plays similar to Borderlands.
Last night was the first time I had seen Rage, If someone had told me it was Borderlands 2 I would have believed it.
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Old 28-Sep-2011, 21:29   #547
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3 hours recorded stream, great quality. 360 version( not installed) but with very little pop ins I got to say. Anyway, game looks...phenomenal, really. Great job id!
http://www.ustream.tv/recorded/17549383
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Old 28-Sep-2011, 22:47   #548
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Looking pretty good indeed. But oh my, that guy is such an idiot... makes you instantly understand a lot of the simplifications and design decisions in current AA games.

Okay it looks utterly amazing even wit all the compression. Pop ins, well, more like fade ins, noticeable even with this video quality, but if you can really install one disc at a time (only option for us 20GB guys) then I think it'll be mostly gone. Still, all this on 6 years old hardware, hats off to Carmack.
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Old 28-Sep-2011, 23:34   #549
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I can't watch the video. it says "this video has been made private by the owner". But I trust iD and I know they are making an amazing job with this game running at a glorious 60 fps. You can't listen at my gushes over this game, but it's such a hottie...
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Old 29-Sep-2011, 02:23   #550
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hats off to Carmack.
and his team.
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