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#1 |
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A Reformed Member
Join Date: Mar 2003
Location: Finland
Posts: 4,798
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http://kotaku.com/5564719/flower-dev...nture/gallery/
Some screens of the game. Wonder what the games objective will be, is it going to be a MMO, or an experience like Flower, with little actual gameplay objetives and emphasis on the feeling of journey and exploration. Now why wasn't this on Sony's E3 conference? It would've been a velcome highlight in the PSN presentation. |
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#2 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,034
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Doubt MMO, or even multiplayer in any form. A MMO requires a huge infrastructure and support operation, I'm sure thatgamecompany isn't interested in getting into that market. It's so far removed from what seems to be their overall philosophy...
I saw a couple screenies on Joystiq. Looks really nice IMO. Was hoping they'd release a couple more levels for Flower. I loved that game, but it was over so fast.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#3 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,060
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Nice TGC style, but also very empty and dull. First impression is 'wandering a desert aimlessly' which isn't something I'd part money to do.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#4 |
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Member
Join Date: Dec 2006
Posts: 260
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It were game of the show for a dude at the hotspot-podcast at gamespot.com (06/17/2010).
He had trouble explaining why tough. Storytelling were reminding him of Demon's Soul, were you kind of chose wich characthers. Objective seemed to be 'get to the mountain', but the gameplay were the journey.. Cloth and sand were important gameplay-elements. It had co-op, and you were hitchhiking with others or something like that.. Sounded strange.. :P |
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#5 |
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Senior Member
Join Date: Sep 2008
Posts: 1,880
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Ohh, new hotspot. Thanks for the heads up. Love that podcast.
After Flower I'm more than willing to give thatgamecompany the benefit of the doubt. |
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#6 | |
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Member
Join Date: Jun 2005
Posts: 178
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Here's the fact sheet
Quote:
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#7 |
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Regular
Join Date: Jun 2004
Posts: 6,921
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I'll have to see some vids. I actually like the look of it, but almost every pic I saw was just someone walking through an empty desert. There has to be something else to it.
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#8 | ||
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Senior Member
Join Date: Apr 2007
Location: Oslo, Norway
Posts: 1,086
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Quote:
Quote:
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#9 | |
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Naughty Boy!
Join Date: May 2007
Location: Manhattan, KS
Posts: 1,928
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Quote:
I'm significantly interested in the online stuff tough. Wondering how the'll handle that and still preserve the integrity of the 'experience'. |
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#10 | ||
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Regular
Join Date: Jun 2005
Posts: 24,995
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Quote:
Quote:
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#11 |
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Regular
Join Date: Jun 2004
Posts: 6,921
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It just seems weird. There's obviously something to it their not showing. Walking through the desert isn't really an adventure on its own. There is obviously something more to it than that. And coming across random people, there must be something you can work together for. Just wandering around in a big empty desert can't be the game.
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#12 | |
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Regular
Join Date: Jun 2005
Posts: 24,995
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I was looking for a gamasutra article that explains this notion but I can't find the link at the moment. If I remember correctly, the gist of it is: The designer should trust the design/map. In an open world map, it is sometimes ok/good to leave the map alone (empty and vast) instead of trying to cramp a lot of activities in it and ruin the overall unpredictable experience. He used Shadow of the Colossus as a positive example.
I think Demon's Souls is similar in the sense that the landscape is desolate but because of "helpless" player interaction (due to a sustained overhang of doom), the game becomes interesting. http://www.1up.com/do/blogEntry?bId=9011722 Quote:
In this case, may be the boredom (or something else) will force you to interact with the occasional people you meet online ? Or perhaps like in some manga, the landmark mountain may disappear for some unknown reasons (i.e., the magical mountain where only the faithful can see and climb). Whatever it is, I'm interested to follow this. EDIT: Might want to remove this thread: http://forum.beyond3d.com/showthread.php?t=57768
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#13 |
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Regular
Join Date: Jun 2004
Posts: 6,921
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I definitely like the idea of space, but I hope it doesn't feel like you're always wandering aimlessly. Exploring in the hopes of finding something cool, even if it takes a while, is a good thing. Never liked the overcrowded nature of many open world games. I like the idea of knowing roughly where something is and having to locate it, or just walking into the unknown and finding great things at random, without it being obvious where they are. This game has huge potential, and I hope that's what they're going for. They just aren't saying much, so it's hard to know exactly what it is.
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#14 | ||
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Regular
Join Date: Jun 2005
Posts: 24,995
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Impressions:
http://e3.gamespot.com/story/6266636...ey-impressions Quote:
Quote:
This is a ZOMGWTFBBQ moment for me. I know e-x-a-c-t-l-y what he meant. I had a similar experience decades ago in a "World Music" class. The lecturer played a recording of the Africa plain's night time to the class. We turned off the lights in the auditorium. It was total darkness. No animal. No insect. Nothing at all for minutes and minutes of grainy recording -- because the plain was so vast. Our ears were getting really uncomfortable. Then in a ghostly fashion, fading in and out of the silence, we heard a wild animal crying timidly/softly. I was weird out and overwhelmed with emotion instantly. In fact, I felt like weeping with the animal together because I have (a las) found companionship in a vacuum. It soon became clear that someone was singing out of tune. It was a bow hunter playing his bow string, making terrible music. I was awestruck. I could sense his vulnerability, desparation and loneliness from his tone. I could visualize his "small-ness" in the expansive Africa wilderness. I understood immediately why music was invented. It was our feeble attempt to "shout back" at this cruel silence and loneliness. Apparently, the hunter has wandered far away from his village, hungry and tired. When the light came up later, I saw tears in some female students' eyes. After more than a decade, I can still remember that feeling. I have no idea what Jenova's game plan is, but his description sounds very similar to my experience. Now I wonder what his story is. ^_^
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#15 |
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Senior Member
Join Date: Apr 2007
Location: Oslo, Norway
Posts: 1,086
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What I do like about this game, is that might be something else. I commend thatgamecompany for trying to do something different and Sony for letting them try it.
If the game is just walking from point a to b or what not, not really that important. Although I want it to be fantastic, but the most important thing is that their not going for fps shooter #11214 since that is what is the "easy" sell. |
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#16 | |||
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Regular
Join Date: Jun 2005
Posts: 24,995
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I concur.
Decided to look up more info... IGN preview: http://ps3.ign.com/articles/110/1100163p1.html Quote:
Singing = talking Quote:
Sand... Quote:
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#17 | |
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Regular
Join Date: Jun 2005
Posts: 24,995
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In-Depth: Hunicke And Chen Talk TGC's Intriguing New Journey
http://gamasutra.com/view/news/30901...ew_Journey.php Quote:
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#18 |
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Senior Member
Join Date: Apr 2007
Location: Oslo, Norway
Posts: 1,086
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I am so hoping I will find this game fun, because it ticks so many boxes of what I like and dont like about so many games now
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#19 | |
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Regular
Join Date: Jun 2005
Posts: 24,995
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Playtesting time:
http://blog.us.playstation.com/2010/...t-week-in-l-a/ Quote:
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#20 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,060
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Why the upper age limit??
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#21 |
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Regular
Join Date: Jun 2005
Posts: 24,995
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Yeah, it must be depressing for people who are over 35. I don't really see why they need to specify the upper bound unless many gamers fall into that category.
[chuckle] It reminds me of some celebs who are 35 every year.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#22 |
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Senior Member
Join Date: Apr 2007
Location: Oslo, Norway
Posts: 1,086
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#23 |
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Member
Join Date: Dec 2006
Posts: 260
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You know you're old, when you're too old for Journey
![]() looking forward to this game, hurry up and get it out, March 2012 I will be to old. :-/ |
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#24 |
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Senior Member
Join Date: Oct 2005
Posts: 4,372
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__________________
We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! My first game :Christmas Magic + on App Store now :) ! The awesome trailer on youtube ! Renegade's Muse ! |
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#25 |
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Regular
Join Date: Jun 2005
Posts: 24,995
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This one has more info… behind the scene interview:
(I have not watched it yet, but GAF seems to like it ^_^)
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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