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#801 | |
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Senior Member
Join Date: Apr 2006
Posts: 1,037
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Possible future enhancements would be adding a time dependency, ie, use previous frames to determine if the current skeleton is accurate. The human body can only move so fast, so if the skeleton has assumed a pose that it couldn't have gotten into in that time frame, do some more processing. Another enhancement would be modelling the skeletal joints, so that the skeleton could never get into a position that is impossible for the body to achieve (Like your knees bending backwards etc) Some of these could work out and make the system a lot better, some might not give enough benefit for the processing cost. Only time will tell. |
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#802 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,046
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I wasn't making any comparison between Kinect and PSEye other than the opportunities these hardwares offer just aren't being turned into worthwhile products by a lot of developers. PSEye could have done more. Sixaxis could have. Live Vision could have as could Kinect. The developers just aren't being inventive in their applications. Kinect 2 doesn't need to be invented for core-games to have worthwhile motion additions. Core games could be benefitting now with Kinect if only the devs had a little imagination and application.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#803 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,892
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Quote:
Once Microsoft does get more serious about it, then I think there are two important factors. One of them, is allowing props. Full body tracking and regular dual analog controllers don't match very well. Kinect isn't precise or fast enough to be able to handle a more hardcore experience. Should they allow simply a splittable version of the dual analog controller, that could make for a very good combination. Kinect 2 can address that issue even better, by being more precise and getting the lag down to negligible levels. I also think that Microsoft recognises that once you start doing more precise Kinect work, integration with 3D is a big plus (leaked documents seem to hint at as much). For instance, hitting and kicking virtual items in 3D space is so much easier when you actually see them in 3D. I know this partly through playing a lot of Move Fitness, which is pretty much lag-free (great feeling) but most events would still be vastly improved if you could actually see everything in 3D, and you could do so much more. But another big issue I am seeing is that games are designed to work with a dual analog controller first. Very few games then build in functionality that is better than the dual analog controller alternative, simply because the games have been designed with that limitation first. This can only change if for next gen, Kinect becomes a standard feature. Personally, I can't wait for a game like Skyrim to actually allow you to wield a sword, shoot an arrow and so on with motion controls, and be designed to work that way, no matter if that is with the next Move or next Kinect, and the more they overlap, the better the odds that multi-platform titles do something useful with these features. |
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#804 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,046
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Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#805 | ||
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,892
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Quote:
In addition, Kinect only (relatively) recently started supporting tracking players while sitting down. And a dual analog controller that requires both hands on the controller doesn't lend itself well to be combined with gaming in a standing position. So there was all sorts of things stopping 3rd parties right there. Quote:
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#806 | |
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Member
Join Date: May 2008
Posts: 688
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Firstly, do the hardcore really support a platform? I've played games for over 30 years and have at different times been a 'casual', 'core' and 'hardcore' gamer. I'd put myself at 'core' right now, but of course all of these things are open to different interpretations. However, I'd say when I was at my most 'hardcore' was back in the Quake3/UT days - being a UT fan myself. At that time Epic had a global leaderboard system and I was top 20 in DM for a period. And I invested a lot, not only in time but in real cash. I had the fastest processor, the fastest graphics card, gaming mouse and tweaked the shit out of it to look and run the best it could. I was in a clan, heavily invested in forums, in the mod scene and all that jazz. I rarely bought other PC games though. I rarely invested in a way that would benefit software developers. I have a few friends now who are hardcore gamers, one of which was an old UT buddy that I friended recently. He plays a lot of BF3. A lot. I've never actually played with him as I don't own it, but I've bought 8-10 games since friending him, he's not played anything else (which I assume means he's not bought anything else). So I'm a core gamer, a gamer who spends, a gamer who supports the wider ecology of various systems (in my case, primarily Microsofts), the type of gamer I assume platform holders strive to provide for in the hope of engendering some kind of system loyality. And as a core gamer, as well as a middle-aged family man with 'some' disposable income, Kinect being just for party, fitness and dancing games is perfect for me. Back near the start of this generation people coming round would invariably mean that Guitar Hero or Singstar came out. However, GH is still pretty hard for non-gamers and not everyone is a karaoke fan. Kinect Sports on the other hand, anyone can get the hang of.... even more so than Wii Sports. Kinect is fine for that. Why does it even need to be shoehorned into a wider range of titles? It's about offering a wider range of experiences, not trying to change a current experience into something it's not. |
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#807 | |
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Regular
Join Date: Mar 2007
Posts: 8,986
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It's interesting that "casual" gamers don't think that way. They can look at something like Halo which they will never play and say good for you. They never tend to look at something that offers absolutely nothing to them and then turn their nose up at it as if it was the worst thing since <thing you hate>. They just figure it's not for me, but they are glad to see it's there for someone to enjoy. It's no wonder Nintendo loves the casual gamers. And why MS wants the casual gamers. They are far more accepting of diverse game styles, types, and experiences than what many would consider the "core" gamer. Hell, "core" gamers will rapidly turn on their own kind if they happen to like a different game within the same genre. Just look at all the COD bashing. You rarely see that with casuals. I can't think of many times when I've heard casual gamers exclaim that Super Mario has sold out and now sucks donkey balls and everyone should be playing X game with similar gameplay instead. Regards, SB |
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#808 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,892
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Actually, that's not the reason. There are in fact quite a large number of stupid reasons why 'hardcore' gamers often dismiss such games (I only want to shoot things, my thumbs are glued to my analog sticks, etc.), but there are also different requirements from games. Basically, while nobody has an issue with games being easy to get into, they also need to be hard to master and provide precise feedback on your progress. It's a pretty simple requirement, but I will be so bold as to hold it universally true.
And for Rotmm, you'll just have to accept that not everyone is happy to leave the massive potential of these devices for deeper gameplay experiences on the table, because it is enough that the casual are being served. |
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#809 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,046
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Quote:
If MS wants the core, 40+ million strong gamer base to buy into Kinect, and these people don't care for dancing games or party games, then MS will have to get Kinect providing something useful to the genres and game styles these core gamers do like. Stands to reason.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#810 |
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Agent of the Bat
Join Date: Apr 2002
Location: Alma, AR
Posts: 3,620
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Arwin,
There are a few more titles that use both Kinect & controller: Steel Battalion Halo Anniversary Harry Potter & the Deathly Hallows Part 1 So I don't think it's not allowed. It's just not their focus at the moment. I'm sure when they find an experience that is amazing combining the two, I'm sure we'll see more of it. For right now, I don't think they're overly concerned with attracting hard core experiences to Kinect. Tommy McClain |
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#811 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,892
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#812 | |
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Agent of the Bat
Join Date: Apr 2002
Location: Alma, AR
Posts: 3,620
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Quote:
Back on topic... Major Nelson today announced the new Kinect Central tile showcasing everything Kinect & with its launch comes a free copy of the XBLA game Haunt, Yes, its US only & runs until July 2. Tommy McClain |
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#813 |
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Senior Member
Join Date: Dec 2006
Location: So. Cal.
Posts: 2,653
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#814 |
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Senior Member
Join Date: Aug 2007
Location: Guam
Posts: 1,137
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#815 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Bah! The range of dates even includes Canada Day. :3 No sale.
ahem.
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#816 |
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Senior Member
Join Date: Jun 2005
Location: Chicago, IL
Posts: 1,534
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Personally, I just wish the Kinect Games were day-date retail and Games on Demand. Actually, I think all of MSFTs titles take way too long to hit Games on Demand.
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#817 |
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Agent of the Bat
Join Date: Apr 2002
Location: Alma, AR
Posts: 3,620
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Amazing but true, but I played a new game last night. A Kinect game no less. LOL Yes, I played Mars Landing Rover. Don't laugh: it wasn't too bad. I had downloaded it when it first came out, but didn't play until my Curiosity Rover mania got huge yesterday. It's a small mini game that's part of the Kinect Fun Labs(achievements worth 50 Gamerscore). I didn't hear a lot of good things when it was released. So my expectations were a little low. That's probably why I was a little surprised. It's definitely geared more to the younger crowd. I think upper elementary & middle school kids would love it. Even has voice over work from Al Chen who was giving all the updates during EDL. Plus, it has science facts behind the vehicle & its mission. Plus, a nice quality 3D rendered video of the rover on Mars that I hadn't seen before. But as for the gaming part, it's a little tricky. But that's been par for most Kinect games in general. Some will probably will get a little aggravated playing it over & over again after failing the final landing part, but it feels quite comparable to what I expect from the real thing. Like they said: "Landing on Mars is hard".
BTW, if you're looking for more Mars fun I would check out a new Mars Edition of Kodu Game Lab. It's free on the PC. They have a version on XBLIG for $5, but they haven't announced if they are going to include the new Mars features in an update or release a new version. Hell, they may not even bother with a XBLIG version. http://www.kodugamelab.com/ Tommy McClain |
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