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#351 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,880
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Just playing Infamous now as it was my welcome back gift, and the graphics of Infamous 2 are way better, but the game grabs me much more than any open world game has so far and it is giving me a feeling it is worthwhile playing Infamous 1 before infamous 2. They really do a nice job of getting you into the game from the get go with a lot of spectacular and dramatic stuff to do. I also really like the platforming elements, makes travel in this open world a lot more fun than in most games. I played until the game unfortunately crashed on me when I tried shooting a reaper from a wire I was running on, and so far I really like it.
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#352 | |
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Senior Member
Join Date: Oct 2008
Posts: 1,567
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Quote:
Last edited by assurdum; 04-Jun-2011 at 13:56. |
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#353 | |
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Regular
Join Date: Jun 2005
Posts: 24,919
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Quote:
Hope to see more melee actions.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#354 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,880
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Yeah, the demo put me off, but the game brings me into the action nice and paced-like, and it's actually quite addictive. Already put one or two more hours into it, really enjoying it so far.
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#355 |
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Senior Member
Join Date: Oct 2008
Posts: 1,567
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I continue to not understood the choose of camera setting & the controls in this sequel, really... I have download infamous yesterday, & there are a lot better control & camera perspective to the infamous 2... it is almost impossible to watch the goodness of graphic, I know sound pretty maniac blame only of that, but I can't see anything when I move Cole, except during the platform session.
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#356 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,880
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Quote:
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#357 | |
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Naughty Boy!
Join Date: Mar 2008
Posts: 1,167
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Quote:
I have the game on pre-order and can hardly wait for it to get here! |
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#358 |
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Regular
Join Date: Jun 2005
Posts: 24,919
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Argh, don't forget user generated content in the open world. It's one of the biggest and most interesting differentiators.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#359 |
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Senior Member
Join Date: Oct 2008
Posts: 1,567
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I don't have the final game, but in the demo is almost impossible running slower... infamous 2 is a lot frenetic even in the slow controls... really I don't like the new 'setting' of SP... I have understood the game point more on the parkour session but why is impossible to move slowly or normally?
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#360 | |
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Senior Member
Join Date: Sep 2008
Posts: 1,876
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Quote:
This doesn't mean it isn't any fun, because oh boy, it is! Last edited by Sigfried1977; 06-Jun-2011 at 11:48. |
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#361 |
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Recurring Membmare
Join Date: Aug 2003
Location: yes
Posts: 2,494
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Man, what a great demo!
I already loved the first Infamous, but this seems like a big step up still. More effects and spectacle, much better framerate, more diverse environments, less stickiness to the platforming. Also the character animation is mighty impressive (particularly that intro sequence w/ the agent). Those dynamic mini-missions (mugging/protesters/etc?) are pretty cool, too. |
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#362 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,880
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Quote:
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#363 |
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Regular
Join Date: Jun 2005
Posts: 24,919
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Got my GameStop alert to pick this up tomorow. According to the E3 presentation, the game will support Move ?
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#364 |
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Regular
Join Date: Jun 2005
Posts: 24,919
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Picked this up today and played it for an hour or so.
Control has become looser. It's like on grease. I got used to it quickly. It seems that climbing building is a little more difficult now because they reduces the number of grab points. I have to watch where I platform or I'll loose my grip and fall (non-fatal). The graphics has improved. Looks sharper overall. Monsters are much bigger. Not as big as the Titans in GoW but still building size (Small building). Move control is not there, but will be patched in later according to: http://ps3.nowgamer.com/news/6083/in...port-this-year Uncharted 3 beta code included. That's it ! Going back to werk. ^_^
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#365 | |
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Regular
Join Date: Jun 2005
Posts: 24,919
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Finally saw the first user generated level:
http://www.neogaf.com/forum/showpost...postcount=1688 Quote:
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#366 |
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Member
Join Date: Apr 2010
Posts: 380
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Sucker Punch has posted their tutorials on their Youtube channel.
http://www.youtube.com/user/inFAMOUS2UGC |
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#367 |
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Regular
Join Date: Jun 2005
Posts: 24,919
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Is it flexible enough to do a tower defense game ? Using monsters as towers.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#368 |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,604
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bought it, like it so far...only complain: sound somehow is not so effective in bringing me into action?! sound and music is more subtle imo...
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I bid farewell with a rebel yell... |
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#369 |
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Regular
Join Date: Jun 2005
Posts: 24,919
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Story seems more fast paced. How long is the game ? I still get lost in the map, wondering where to go next to trigger the next story mission. Very often I ended up half way across the town, which is a boatload of platforming. Fortunately the trip is eventful. In i3, they should send me straight to the next story mission by a button press ! ^_^
Collecting shards is still compelling but I "hate" how they made me detour to get them. It makes my trip very long, collecting one shard after another.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#370 | |
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Senior Member
Join Date: Sep 2008
Posts: 1,876
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Quote:
Anyways, it's a fantastic sequel that pretty much eliminates the only complaints I had with the first game: the stupid surveillance camera missions are gone, the slightly dull visuals are a thing of the past and you now have some effective tools for close quarters combat situations. Speaking of the visuals: This is a very vibrant and beautiful looking game. There's a ton of detail in the buildings, the lighting is absolutely striking and the texture work is generally quite exquisite as well. The depth of field is still a little too pervasive for my taste and some form of anti aliasing would have been really nice to have, but I still prefer the general look in I2 to the overly obvious geometry/texture/objects/etc. "pop-in", the constant screen tearing and performance issues in a game like Assassin's Creed Brotherhood. Gameplay is an absolute blast thanks to tight controls, varied missions and a great many new or at least tweaked and improved powers to unlock. Unleashing your Ion Vortex into a street packed with cars and unlucky enemies and/or civilians is truly a sight to behold. Never gets old. |
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#371 |
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Interwebz Hijacker !
Join Date: Mar 2009
Location: Liverpool
Posts: 2,978
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Picking this up today from Gamestation, hope its worth the time and effort of putting other games in the backlog.
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wookies love cookies ! |
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#372 | |
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Regular
Join Date: Jun 2005
Posts: 24,919
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Quote:
The other thing is I misinterpreted the icons. I thought the pointy end is the front, but it's the reverse. That's why I consider myself a noob gamer even though I have completed some console games.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#373 |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,604
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very good game!!! like it so far! story is slowly picking up...
even though it is an open world game...I like the game...I even did most of the side missions up to now (in contrast to infamous 1, they are now very varied and entertaining)...why? because you need them to unlock some of your powers and this is addicting and a super smart move IMO powers are cool, graphics are really good, much less pop in than in first game...everything mroe polished, some destructible environment is a super nice and impressive bonus, boss fights are nice, speed of unlocking new powers is good so far...nothing to complain, except for the music in the game...it is to subtle for my taste, I demand some GOW3-esque epic symphonie when I am in the middle of a big hopeless battle to push my manly manliness to new olympic highs!!!
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I bid farewell with a rebel yell... |
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#374 |
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Senior Member
Join Date: Oct 2005
Posts: 4,322
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The music was subtle in the first Infamous too ! But it was so unique that whenever it did kick in, it gave me the goosebumps !
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We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! My first game :Christmas Magic + on App Store now :) ! The awesome trailer on youtube ! Renegade's Muse ! |
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#375 |
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Me me me
Join Date: Apr 2002
Posts: 15,348
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Got it! Downloaded it from the PSN as i just could not wait to play this game. Big friggin download, but i had to give my new fiber optic broadband connection a good reason to exist.
Well what can i say, Infamous was my favourite game on my PS3 and i pretty much haven't been able to put I2 down. Unlocked all the side missions (good karma first, then i'll go back to be bad!) in the first city and now working my way through the second one. Not any complaints really, improved on the first one in every way. I did hope they would use some AA but i guess even MLAA was too much, or perhaps it was an issue with all those wires which are pretty constantly in the picture. Wouldn't have looked pretty. Love. |
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