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Old 04-Jun-2011, 10:09   #351
Arwin
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Originally Posted by joker454 View Post
Perfect, I loved IF1 Not even bothering with the demo, just gonna buy the game.
Just playing Infamous now as it was my welcome back gift, and the graphics of Infamous 2 are way better, but the game grabs me much more than any open world game has so far and it is giving me a feeling it is worthwhile playing Infamous 1 before infamous 2. They really do a nice job of getting you into the game from the get go with a lot of spectacular and dramatic stuff to do. I also really like the platforming elements, makes travel in this open world a lot more fun than in most games. I played until the game unfortunately crashed on me when I tried shooting a reaper from a wire I was running on, and so far I really like it.
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Old 04-Jun-2011, 13:44   #352
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The city seems a bit quiet outside of missions. People don't seem to say anything like they did in Infamous 1, and there's no music. Maybe it's just an issue with the demo.

Visually, Image quality leaves a lot bit to be desired. no AA, little AF, very obvious low res alpha, shadow res..and then the pop in..it's a bit jarring after the recent big hitting titles.

Definitely getting the game though.
You have mentioned the undeniable flaws, but you are missing the rest of goodness.I don't remember so much open world game with SSAO, HDR, ton of source light & shaft with those texture. & the interactivity stuff it's really good too. I found pretty sadic not use the MLAA at least for the low transparancies artifact, I doubt there aren't enough sources for a 'limited' or a little touch of MLAA. Or even a TAA solutions was been better of nothing IMHO.

Last edited by assurdum; 04-Jun-2011 at 13:56.
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Old 04-Jun-2011, 15:47   #353
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Originally Posted by Arwin View Post
Just playing Infamous now as it was my welcome back gift, and the graphics of Infamous 2 are way better, but the game grabs me much more than any open world game has so far and it is giving me a feeling it is worthwhile playing Infamous 1 before infamous 2. They really do a nice job of getting you into the game from the get go with a lot of spectacular and dramatic stuff to do. I also really like the platforming elements, makes travel in this open world a lot more fun than in most games. I played until the game unfortunately crashed on me when I tried shooting a reaper from a wire I was running on, and so far I really like it.
Wow I can't believe you almost missed inFamous. Agree with everything above. I only completed like 50+%, which is a record for open world games. The runner up lasted 15 minutes. 8^P

Hope to see more melee actions.
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Old 04-Jun-2011, 17:56   #354
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Wow I can't believe you almost missed inFamous. Agree with everything above. I only completed like 50+%, which is a record for open world games. The runner up lasted 15 minutes. 8^P

Hope to see more melee actions.
Yeah, the demo put me off, but the game brings me into the action nice and paced-like, and it's actually quite addictive. Already put one or two more hours into it, really enjoying it so far.
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Old 04-Jun-2011, 22:25   #355
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I continue to not understood the choose of camera setting & the controls in this sequel, really... I have download infamous yesterday, & there are a lot better control & camera perspective to the infamous 2... it is almost impossible to watch the goodness of graphic, I know sound pretty maniac blame only of that, but I can't see anything when I move Cole, except during the platform session.
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Old 04-Jun-2011, 23:29   #356
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Originally Posted by assurdum View Post
I continue to not understood the choose of camera setting & the controls in this sequel, really... I have download infamous yesterday, & there are a lot better control & camera perspective to the infamous 2... it is almost impossible to watch the goodness of graphic, I know sound pretty maniac blame only of that, but I can't see anything when I move Cole, except during the platform session.
Just running slower doesn't help?
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Old 05-Jun-2011, 05:35   #357
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Originally Posted by assurdum View Post
You have mentioned the undeniable flaws, but you are missing the rest of goodness.I don't remember so much open world game with SSAO, HDR, ton of source light & shaft with those texture. & the interactivity stuff it's really good too. I found pretty sadic not use the MLAA at least for the low transparancies artifact, I doubt there aren't enough sources for a 'limited' or a little touch of MLAA. Or even a TAA solutions was been better of nothing IMHO.
Yeah. I hope PS360 does a framerate analysis on this game soon. How many open world console games can, technically, match or exceed the amount of features in Infamous 2; at that framerate?

I have the game on pre-order and can hardly wait for it to get here!
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Old 05-Jun-2011, 08:06   #358
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Argh, don't forget user generated content in the open world. It's one of the biggest and most interesting differentiators.
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Old 06-Jun-2011, 07:44   #359
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Originally Posted by Arwin View Post
Just running slower doesn't help?
I don't have the final game, but in the demo is almost impossible running slower... infamous 2 is a lot frenetic even in the slow controls... really I don't like the new 'setting' of SP... I have understood the game point more on the parkour session but why is impossible to move slowly or normally?
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Old 06-Jun-2011, 11:05   #360
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Originally Posted by assurdum View Post
I continue to not understood the choose of camera setting & the controls in this sequel, really... I have download infamous yesterday, & there are a lot better control & camera perspective to the infamous 2... it is almost impossible to watch the goodness of graphic, I know sound pretty maniac blame only of that, but I can't see anything when I move Cole, except during the platform session.
I kinda agree with this. I haven't played the first game in quite a while, but I don't remember the controls and camera being anywhere near as squirrelly. The whole game has definitely been sped up considerably and playing it can be a wee bit nauseating.
This doesn't mean it isn't any fun, because oh boy, it is!

Last edited by Sigfried1977; 06-Jun-2011 at 11:48.
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Old 06-Jun-2011, 14:45   #361
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Man, what a great demo!

I already loved the first Infamous, but this seems like a big step up still. More effects and spectacle, much better framerate, more diverse environments, less stickiness to the platforming. Also the character animation is mighty impressive (particularly that intro sequence w/ the agent). Those dynamic mini-missions (mugging/protesters/etc?) are pretty cool, too.
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Old 07-Jun-2011, 03:11   #362
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Quote:
Originally Posted by assurdum

I don't have the final game, but in the demo is almost impossible running slower... infamous 2 is a lot frenetic even in the slow controls... really I don't like the new 'setting' of SP... I have understood the game point more on the parkour session but why is impossible to move slowly or normally?
Well, I have no problems with varying my speed at all. But now I am playing Infamous 1 so who knows after that I'll have as much trouble as you guys.
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Old 07-Jun-2011, 06:24   #363
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Got my GameStop alert to pick this up tomorow. According to the E3 presentation, the game will support Move ?
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Old 10-Jun-2011, 04:15   #364
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Picked this up today and played it for an hour or so.

Control has become looser. It's like on grease. I got used to it quickly.

It seems that climbing building is a little more difficult now because they reduces the number of grab points. I have to watch where I platform or I'll loose my grip and fall (non-fatal).

The graphics has improved. Looks sharper overall. Monsters are much bigger. Not as big as the Titans in GoW but still building size (Small building).

Move control is not there, but will be patched in later according to:
http://ps3.nowgamer.com/news/6083/in...port-this-year

Uncharted 3 beta code included.

That's it ! Going back to werk. ^_^
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Old 11-Jun-2011, 08:27   #365
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Finally saw the first user generated level:
http://www.neogaf.com/forum/showpost...postcount=1688

Quote:
So I've gotten a couple of PSN messages over the last few days asking me how I did my level, Block Party.
http://infamousthegame.com/en_US/inf...1a-13fb-43ed-b...
I thought it might help some people better understand how to use the game logic so I wanted to talk about it for a minute.
I don't have any pictures of the level in editor mode so you have to go see for your self.
Here is the level up on youtube http://www.youtube.com/watch?v=WiV7kJBjlQQ
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Old 11-Jun-2011, 09:27   #366
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Sucker Punch has posted their tutorials on their Youtube channel.

http://www.youtube.com/user/inFAMOUS2UGC
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Old 11-Jun-2011, 15:49   #367
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Is it flexible enough to do a tower defense game ? Using monsters as towers.
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Old 11-Jun-2011, 17:58   #368
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bought it, like it so far...only complain: sound somehow is not so effective in bringing me into action?! sound and music is more subtle imo...
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Old 12-Jun-2011, 02:02   #369
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Story seems more fast paced. How long is the game ? I still get lost in the map, wondering where to go next to trigger the next story mission. Very often I ended up half way across the town, which is a boatload of platforming. Fortunately the trip is eventful. In i3, they should send me straight to the next story mission by a button press ! ^_^

Collecting shards is still compelling but I "hate" how they made me detour to get them. It makes my trip very long, collecting one shard after another.
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Old 12-Jun-2011, 04:35   #370
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Story seems more fast paced. How long is the game ? I still get lost in the map, wondering where to go next to trigger the next story mission. Very often I ended up half way across the town, which is a boatload of platforming.
How the hell is it even possible to get lost looking for story missions? They are always highlighted on the mini map, even if you are on the opposite end of the island.

Anyways, it's a fantastic sequel that pretty much eliminates the only complaints I had with the first game: the stupid surveillance camera missions are gone, the slightly dull visuals are a thing of the past and you now have some effective tools for close quarters combat situations. Speaking of the visuals: This is a very vibrant and beautiful looking game. There's a ton of detail in the buildings, the lighting is absolutely striking and the texture work is generally quite exquisite as well. The depth of field is still a little too pervasive for my taste and some form of anti aliasing would have been really nice to have, but I still prefer the general look in I2 to the overly obvious geometry/texture/objects/etc. "pop-in", the constant screen tearing and performance issues in a game like Assassin's Creed Brotherhood.

Gameplay is an absolute blast thanks to tight controls, varied missions and a great many new or at least tweaked and improved powers to unlock. Unleashing your Ion Vortex into a street packed with cars and unlucky enemies and/or civilians is truly a sight to behold. Never gets old.
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Old 12-Jun-2011, 04:53   #371
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Picking this up today from Gamestation, hope its worth the time and effort of putting other games in the backlog.
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Old 12-Jun-2011, 16:21   #372
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How the hell is it even possible to get lost looking for story missions? They are always highlighted on the mini map, even if you are on the opposite end of the island.
Ha ha ! I blame it on the shards. Before long, I would end up in a different part of the town. Every time I tried to get back, I went on a shard collection platforming run. I think I will get burnt out again.

The other thing is I misinterpreted the icons. I thought the pointy end is the front, but it's the reverse. Plus I didn't see the story mission icon at first. Ended up doing a few side missions.

That's why I consider myself a noob gamer even though I have completed some console games.
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Old 12-Jun-2011, 17:05   #373
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very good game!!! like it so far! story is slowly picking up...

even though it is an open world game...I like the game...I even did most of the side missions up to now (in contrast to infamous 1, they are now very varied and entertaining)...why? because you need them to unlock some of your powers and this is addicting and a super smart move IMO

powers are cool, graphics are really good, much less pop in than in first game...everything mroe polished, some destructible environment is a super nice and impressive bonus, boss fights are nice, speed of unlocking new powers is good so far...nothing to complain,

except for the music in the game...it is to subtle for my taste, I demand some GOW3-esque epic symphonie when I am in the middle of a big hopeless battle to push my manly manliness to new olympic highs!!!
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Old 12-Jun-2011, 18:14   #374
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The music was subtle in the first Infamous too ! But it was so unique that whenever it did kick in, it gave me the goosebumps !
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Old 13-Jun-2011, 15:43   #375
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Got it! Downloaded it from the PSN as i just could not wait to play this game. Big friggin download, but i had to give my new fiber optic broadband connection a good reason to exist.

Well what can i say, Infamous was my favourite game on my PS3 and i pretty much haven't been able to put I2 down. Unlocked all the side missions (good karma first, then i'll go back to be bad!) in the first city and now working my way through the second one.

Not any complaints really, improved on the first one in every way. I did hope they would use some AA but i guess even MLAA was too much, or perhaps it was an issue with all those wires which are pretty constantly in the picture. Wouldn't have looked pretty.

Love.
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