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#476 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
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I've been told they are all getting removed. I made the music with the sequencer - it wouldn't be a proper test otherwise! You'll notice that the music cuts out half-way through, despite it supposed to loop continuously, and it behaves better in the editor. There are other bugs reported. I really hope they get them sorted because synchronising to rhythm can be a real game-maker.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#477 | |
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Senior Member
Join Date: Nov 2007
Posts: 2,079
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Quote:
Last edited by Cornsnake; 24-Oct-2010 at 00:17. |
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#478 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
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I tried that. My paintballs have a cyan tag on, but AFACT the impact didn't work the same, such that it didn't register as an impact. Although I may have had something rigged wrong.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#479 |
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Senior Member
Join Date: Nov 2007
Posts: 2,079
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And you sure you had the tag labelled with "impact" aswell? It won't work without it. In any case it's easier just to show it. I made a little test setup and send it to you.
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#480 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
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Ah, okay. I think I just had a collision with an unlabelled tag. That suggests to me a hierarchy of events that has tag collision > paint collision > untagged collision. There are quite a few mechanics like this that are important to take into account. eg. Running logic output to a destroyer and other stuff like a sound or emitter, the destroyer takes precedent and the object is destroyed before the sound played or object emitted. I get around that with a 0.1 second timing delay. You can trigger sounds on destruction but then it's not selective what destroyed it.
Although something I should do more of is package bits of events into logic chips and enable/disable them. If a sound is set to play on destruction, and is in the logic chip that's switched off, it shouldn't play. I'm wondering if LBP2 is actually the ideal embodiment of object-oriented coding!
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#481 | |
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Senior Member
Join Date: Nov 2007
Posts: 2,079
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Quote:
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#482 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
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The obvious fix is have destruction as the last thing you do with an object, always. That makes the most sense too, and I'm a bit surprised it doesn't work that way! with what you say about the copy behaving differently, I suppose there's an order that copied objects are 'rebuilt' that can introduce subtle changes.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#483 |
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Senior Member
Join Date: Nov 2007
Posts: 2,079
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Yeah, hopefully it'll be fixed in the full game. I did report it. It's rather nasty bug because it effects captured objects aswell, and can't be fixed by simply replacing the faulty logic. Only rebuilding the chip entirely will do it. Luckily I keep the older captured version after I've added logic for the newer version. I still lost a lot of time rebuilding things, and checking if everything still works the way it's supposed to. Can't wait for the full game, so I can start making a proper version of my level.
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#484 |
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Senior Member
Join Date: Jun 2005
Posts: 1,027
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#485 | |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,979
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Quote:
Great music too! Reminds me of the old Amiga demo scene... Looks great and gives me a good mood overall! Some questions to the creator: - Is it possible in LBP2 to implement combo points. E.g. when you get attacked by a swarm of little "fishes" and you manage to kill all of the swarm before they leave the screen - would be cool to get combo points, or maybe a nice upgrade coin?! - Upgrade is a big question for me: is it possible to implement some form of upgrade system? I saw that you already got some cool bombs and blast and everything. It would be ultra cool for instance to get some kind of shop (remember Blood Money), where I can spend some upgrade coins to get new weapons...for instance a nice looking shield, or a small protector satellite - How about coop? Is this in theory possible? - It would be super cool, to have a mixed game: for instance the base could be kind of treasure hunting, or upgrade coins for your ship!? Then you fly around with your ship, fighting monsters and get an indication that treasure is around - > now you have to leave the ship to make the side missions and find the treasure on foot, using you mighty laser cannon ...just some random thoughts from and old skool fighter game lover... Could you rougly give a number how long it takes to make something like this in LBP2 creator? I wonder why MM did not include the YouTube PS3 capability directly? Would made things a lot easier...
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I bid farewell with a rebel yell... |
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#486 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
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I noticed a couple of missing bits of componentry that actually seem obvious these days - virtual MEMS! Real MEMS is appearing in all our devices, so why not on our LBP devices? Gyro and accelerometer sensors are needed to cover some actions that otherwise still need little bits of mechanics and aren't very reliable. I was trying to create a more sophisticated camera typical of scrolling games that'll move to look ahead in the direction you're travelling, and struggling with lots of different techniques, noticed it'd only take an accelerometer sensor.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#487 | ||||||
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
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Thanks! (and goonergaz)
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__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#488 | |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,979
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Quote:
With regards to Youtube: my feeling is that Youtube videos of levels which can be made in LBP2 is the best commercial in the world for this game - and it is free and user made Just a side node: you know that in those old skool shooters there are typicall 99 levels....so where is the rest
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I bid farewell with a rebel yell... |
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#489 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
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The good thing with the scrolling-level system is it's simply level based, just like any other scrolling LBP level. One could easily build new levels and string them together with the level links, so a long game would definitely be possible.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#490 |
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Regular
Join Date: Jun 2005
Posts: 25,501
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Huh, there is no Youtube upload feature in LBP2 ? Can you at least upload a snapshot of your level to their community site ? I could be wrong but I remember there is a Youtube page for LBP.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#491 |
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Senior Member
Join Date: May 2008
Posts: 1,233
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It may just be down for the beta, that way people have to work to break NDA.
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#492 | ||
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
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Quote:
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__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#493 |
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Regular
Join Date: Jun 2005
Posts: 25,501
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How does LBP2 community site work now, to promote you own levels ?
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#494 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
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You get a webspace at LBP.me that lists all your creations, where you can explore other people's creations, and queue them to play on LBP2. Every game gets a URL and a visual code - my shooter level is : http://beta.lbp.me/v/3r73 with that card http://chart.apis.google.com/chart?c....lbp.me/v/3r73. So you can send people links or print out cards for them to access a level via webcam presumably. I don't know if that's implemented yet. You then get a list of cool levels, hot levels, MM Picks. Otherwise it's much the same as LBP - thousands and thousands of creations you are competing against. Like everything else. 'Success' (if you're after recognition and not just creating something for the fun of it or for someone in particular) depends on promotion skills outside of the game. Being part of a huge network (GAF, large Facebook posse) to get a large initial viewing and become a hot level to top one of the go-to charts is pretty much essential AFAICS.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#495 |
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Regular
Join Date: Jun 2005
Posts: 25,501
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Yeah, they should integrate LBP2 user level promotion into forums, blogs and sites.
Those simple FaceBook spamming (from games) are too primitive and intrusive.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#496 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
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Where's Jaeyden in all this? Surely he has a beta key, being a Crowned Prince.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#497 |
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Senior Member
Join Date: Jun 2005
Posts: 1,027
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be surprised if he wasn't one of the ones snapped up by MM
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#498 |
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Regular
Join Date: Jun 2005
Posts: 25,501
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He's on my friends list. I see him in LBP2 a few times. Probably hacking something up. ^_^
Upsilandre (Quatz51) is also another LBP hero to look out for.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#499 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
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I've already mentioned Quazi's work has appeared on MM Picks with a few demos. I'll go looking for Jaeyden.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#500 |
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Regular
Join Date: Jun 2005
Posts: 25,501
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Is he in the LBP 2 beta ? If not, MM is...
I don't think Quatz has been crowned in LBP ? But (of course) an alien needs no crowning.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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