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#426 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,994
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Quote:
Oh, please. Bugs, in quotion marks, because we've got no idea what bugs are and they're actually intended design features. Putting down objects with bolts on them binds them to objects behind and they can't be separated. 2D camera has corrupted graphics. 2D camera zooms out to the whole level at start of play so you can't see anything. Collision geometry not being destroyed when the visible geometry is destroyed, so you run into invisible objects. Changing your sackbot's costume causes the PS3 to freeze requiring a reset. Even a design issue with one level where if you die, the respawn gate has no Grabbinator so you can't get past a a hazard and have to restart the level. And yes, SB spontaneously jumping a quarter of a second after landing in low-G levels is a bug.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#427 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,994
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Delay confirmed until January. TBH that's probably good for me. This game can be a huge time-sink and I'll probably have less demands by then and more room to fit it in comfortably without something else giving way. Missing Christmas is a blow though.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#428 | |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,601
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Quote:
Missing Christmas Sales with such a game (not a shooter->parents will buy) could be painful for MM
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I bid farewell with a rebel yell... Last edited by Billy Idol; 23-Sep-2010 at 11:27. |
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#429 |
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Member
Join Date: Nov 2006
Posts: 260
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Bummer, but at least Sony chooses quality over sales.
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#430 |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,601
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It is sad, because we have to wait to see such things here:
http://ps3.nowgamer.com/video/play/1...ars-a-new-hope
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I bid farewell with a rebel yell... |
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#431 |
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Hoopy Frood
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I'm not sure if I'm more disappointed that I won't be able to play it, or that I lost a really easy holiday gift for my nephew.
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Everyone is someone else's weirdo. |
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#432 | |
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Naughty Boy!
Join Date: May 2007
Location: Manhattan, KS
Posts: 1,928
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For the jump, does it happen instantly after for a quarter of a second, or is it a quarter of a second after he landed? |
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#433 |
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Senior Member
Join Date: Jun 2005
Posts: 1,022
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what is a bit surprising is that this isn't something they can launch and work on patches for - everyone surely understands LBP2 will have some bugs...it's inevitable on such an open product
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#434 | ||
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,994
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Quote:
Quote:
You have one shot at attracting casual creators. If they find like I did that putting a skateboard in their level, it binds itself to the background, and then when they try to remove the skateboard the whole level disappears, they won't be interested in trying further! I don't think releasing known serious bugs is ever a real option, although it's too common place these days. Before online updates, console games had better QA and just plain worked on the whole. Now the experience is growing ever closer to the PC experience that console ownership is supposed to avoid, with games not working out of the box and owners waiting for bug-fixes, some of which never arrive. It's a sorry state of affairs, and I applaud developers and publishers who choose a quality of product. Also in Sony's case, this is a flagship title where compromise is less of an option than some cheap, fairly niche 3rd party title.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#435 |
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Regular
Join Date: Jun 2005
Posts: 24,914
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Good. They can expand the beta if they want to let more people experience LBP2. Don't release buggy games to the consumers at large. Not everyone can stomach software issues, especially new customers.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#436 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,879
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Maybe all PS3s sold before LBP2 is out can get a free copy of LBP1?
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#437 |
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Senior Member
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Hmm, may have to switch my preorder to FIFA11 then.
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#438 |
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Junior Member
Join Date: May 2006
Posts: 376
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Horrible news. This means the game will not perform better then the first game. Sony and MM will lose a ton of potential money.
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#439 |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,601
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Yeah, they had bad luck with LBP1 release as well (this crazy islam song debate iirc)
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I bid farewell with a rebel yell... |
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#440 | |
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Senior Member
Join Date: Jun 2005
Posts: 1,022
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Quote:
I do find it odd that such an error wasn't picked up earlier? |
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#441 |
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Senior Member
Join Date: Nov 2007
Posts: 2,062
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Noooooooooooooo
That leaves just 2 must buys for me this year. Versus 10 or so early next year, half of which who were originally set for release this year. Yeah there are some bugs that cause the beta to crash, but most of it is just small issues that only happen in create mode. I was expecting business as usual. Fix the big problems, smaller problems as much as you can, disable stuff that you can't fix and patch it back in later. You know, like LBP1. Kudo's to them for choosing to do it the right way. But why didn't this happen before? I know MAG could have hugely benefited from a month of extra development time. Anyway, I hope this also give them enough time include many of the better suggestions the beta testers have been making. The beta forums are very active when it comes to reporting bugs and suggesting improvements to the game. |
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#442 |
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Member
Join Date: May 2010
Location: California
Posts: 108
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#443 | |
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Regular
Join Date: Jun 2005
Posts: 24,914
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Quote:
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#444 |
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Member
Join Date: Feb 2002
Posts: 314
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I wonder if anyone will remake this game in LBP2...
I have a feeling however this might be too challenging even for LBP2 to pull off: |
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#445 | |
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Member
Join Date: Aug 2009
Posts: 833
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#446 |
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Senior Member
Join Date: Nov 2007
Posts: 2,062
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#447 | |
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Regular
Join Date: Jun 2005
Posts: 24,914
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http://kotaku.com/5654022/littlebigp...evel-move-demo
Quote:
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#448 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,994
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Just thought I'd mention that the logic is proving more versatile than I thought at first thanks to quirks. I don't know if these quirks are by design or not, but still, they're there! Most importantly, what MM call the "direction combiner" is actually a positive/negative combiner, which solves the issue I had with not being able to decrement things. Signals generated from components like timer switches or the On/Off toggle are typically binary, either 1 for on or 0 for off. Some can be set to range from 0.0 to 1.0. But none allows a -1 output. Hence every signal into a counter, for example, increments it, or does nothing.
However, the magic of the Direction Combiner allows you to negate an input signal. Just run whatever input you want through the Direction Combiner's negative input, and the same value negated is passed out. This means I can take a 1 value from a switch, turn it into -1 and enter it into a Counter to decrement it! (woohoo) The fact you can run multiple inputs into the same component means you can have increment and decrement logic to adjust a counter. Examples of usefulness are ammo, decrementing as shot and recharging with a pickup; or an oscillating movement with two timers, one for positive, one for negative, each controlling the other's direction and their output contributing to positive and negative motion thanks to the Direction Combiner. What this really means is, cool stuff can be more cool with less effort.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#449 |
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Member
Join Date: Apr 2010
Posts: 378
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Just curious.
Will the game still support mouse and keyboard? Does it have the functionality in the beta too? |
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#450 | |
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Regular
Join Date: Jun 2005
Posts: 24,914
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Mouse and Keyboard support may not be available at launch:
http://forums.littlebigworkshop.com/...t/true#M153602 Quote:
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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