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#1 | |
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Regular
Join Date: Jun 2005
Posts: 25,501
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Starting a Socom 4 thread in anticipation for PS Move questions and other development tidbits:
http://www.joystiq.com/2010/04/23/in...ravis-steiner/ Quote:
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#2 |
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Senior Member
Join Date: Oct 2005
Posts: 4,689
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I was waiting for such a thread, patzu, thanx a lot.
My view: Move will go down really well with shooters. It will provide mouse like accuracy to the consoles. Also it will open up the RTS genre on the consolez. Negatives: MP matches will get completely unbalanced. People with Move will have a HUGE advantage over Dualshockers. I believe it can completely break the MP for some. I want shooters with Move ! I haven't played Socom though, so I am not sure I'll buy that or not. I want Resistance 3 to support Move !
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We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! My first game :Christmas Magic + on App Store now :) ! The awesome trailer on youtube ! Renegade's Muse ! iSpeakGames |
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#3 |
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Regular
Join Date: Jun 2005
Posts: 25,501
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We'll never know how good (or bad) the game feels until we try it out personally. I think I'll fiddle with some Wii FPS games to have a reference. Which Wii game has the best FPS control scheme ?
Now that I know the light ball is squishy and the controller is very light, I think more people may start throwing their (motion) controller when they are frustrated.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#4 |
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Member
Join Date: Jun 2008
Posts: 129
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Any word on whether SOCOM 4 will use the MAG game engine for online multiplayer? It would be a shame not to build on that investment, also any refinements made during the SOCOM 4 development process could be feedback in to the MAG platform.
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#5 |
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Senior Member
Join Date: Oct 2005
Posts: 4,689
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The light ball is squishy ? !!!!
and here I was seriously worried that my niece might break the ball within days of buying Move ! Squishy ?!? I mean, really ? Isn't it housing LEDs inside ? On SOCOM4 : I think they should implement head tracking for turning as aiming to the side of the screen to turn is totally unnatural but is the general accepted control scheme. They should implement head tracking so that I can aim(look around) with Move, walk with the analog stick(best combo control ever, IMO) and turn my head left if I want to turn left and turn my head right if I want to turn right. Might sound complicated in text, but will feel very natural in use.
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We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! My first game :Christmas Magic + on App Store now :) ! The awesome trailer on youtube ! Renegade's Muse ! iSpeakGames |
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#6 | |||
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Regular
Join Date: Jun 2005
Posts: 25,501
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Quite a few parties have reported on the squishy light ball. Here's a random blog about their Boston gathering: http://drinkingcoffeecola.blogspot.c...t-seattle.html
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I have always thought MGO is under-appreciated. The initial launch was messed up by the complex Konami registration system. If they do release a 3D version, it will give the players a second look at the title.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#7 |
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Senior Member
Join Date: Apr 2008
Posts: 1,434
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I think with move being able to work offscreen camera control could work even better wii style. You wouldnt have to aim within an invisible onscreen box to turn left at varying speeds for instance but could also just point away form the screen altogether and turn the camera instantly. It should be more natural, if you are pointing off screen its obvious you want the camera to span fast in that direction, this isnt always the case with large onscreen bound boxes. Headtracking would be cool but im on sure how reliable the tracking of the orientation of your face is just yet, rather than x/y/z position. Its the orientation you would want to track in this case.
They could just go back to the old goldeneye conrtols ofcourse, thats a perfect example of how to do a FPS without dual analogue sticks. Looking at the following video shows Move would be a perfect fit: Similar to goldeneye having strafe maped to X and O on the wand and the analoge controlling back/forward/turn left/turn right you solve the issue of smooth movement in a single analogue FPS. With this solved you can either have auto aim like goldeneye with free aim at a press of a button, but because of the pointer functionality which wasnt available to goldeneye you can have smooth movement including circle strafing along with free aim at the same time. If you ever played goleneye you know that seperating strafe from the analogue stick can work really well. Another alternative would be to keep strafe on analogue stick and map turn left/turn right to X and O on wand, esentialy the same as dual analogue but using buttons, this may not work so well though as you want to maintain analogue sensitivity for turning, this isnt as important for strafing at all. Last edited by ShadowRunner; 26-Apr-2010 at 00:17. |
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#8 |
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Regular
Join Date: Jun 2005
Posts: 25,501
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Are the X and O buttons really easy to use ? They seem very small to me.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#9 |
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Senior Member
Join Date: Oct 2005
Posts: 4,689
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I have also noticed that the face buttons seem very small on the move cintroller. I think they must have tested it well ans smaller buttons must have worked better. Anywayz, with the move contrllr ur right thumb is always free so pressing the face buttons will not be an issue. Ur thumb is already on them.
I tjink the "flick the controller away from the screen" to turn can also work, but then the speed of turning becomes dependent on the "sensitivity" option again ,like the analog stick, and not on ur hand movement. As for MGO, yes it is very underappreciated. The konami registration and the extra long time it takes to get into a game was responsible for it. MGO,BF:BC and KZ2 were the most fun online matches for me ever since I got a ps3 ! I missed Warhawk though, the demo was helluva fun. MGO was very special, didn't get the due praise and attention.
__________________
We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! My first game :Christmas Magic + on App Store now :) ! The awesome trailer on youtube ! Renegade's Muse ! iSpeakGames |
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#10 | ||
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Regular
Join Date: Jun 2005
Posts: 25,501
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Now they talk about the non-Move aspect of the game:
http://ps3.ign.com/articles/108/1087233p1.html Quote:
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#11 | |
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Regular
Join Date: Jun 2005
Posts: 25,501
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Socom 4 delayed to 2011:
http://uk.ps3.ign.com/articles/110/1109221p1.html Quote:
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#12 | |
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Regular
Join Date: Jun 2005
Posts: 25,501
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http://www.wired.com/gamelife/2010/08/socom-soundtrack/
Quote:
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#13 | |
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Regular
Join Date: Jun 2005
Posts: 25,501
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Socom 4 gameplay video:
http://blog.us.playstation.com/2010/...om-floor-demo/ Quote:
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#14 | |
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Senior Member
Join Date: Oct 2005
Posts: 4,689
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Quote:
Now that they demoed with a sixaxis, not move, one can see that the gameplay too is really good and smooth. Shows how Move wasn't really doing justice to the game, but it can depend on ur skill with Move too. Overall, brilliant demo walkthroigh, though he already knew every enemy position, but the demo made me wish to play SOCOM 4 more than the Ice Level of KZ3 demo.
__________________
We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! My first game :Christmas Magic + on App Store now :) ! The awesome trailer on youtube ! Renegade's Muse ! iSpeakGames |
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#15 |
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Senior Member
Join Date: Oct 2005
Posts: 4,689
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New video of multiplayer of SOCOM 4 ! Game hitting in April . This year is just too busy
__________________
We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! My first game :Christmas Magic + on App Store now :) ! The awesome trailer on youtube ! Renegade's Muse ! iSpeakGames |
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#16 |
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Regular
Join Date: Jun 2005
Posts: 25,501
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Yap, Socom 4, Killzone 3, Resistance 3, Crysis 2. Not to mention I'm playing MAG almost every night. Uncharted 3 and Mass Effect 2 are half a shooter too.
I hope we have some games like The Last Guardian and Journey this year to calm my inner self down. EDIT: Oh yes, I have LBP2 for that.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#17 | |
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Naughty Boy!
Join Date: Mar 2008
Posts: 1,167
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Geez, talk about an embarrassment of riches!
![]() ![]() Quote:
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#18 |
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Regular
Join Date: Jun 2005
Posts: 25,501
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Socom 4 has no respawn right ?
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#19 |
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Senior Member
Join Date: Oct 2005
Posts: 4,689
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Well, the post above you seems to suggest it does. Otherwise whats the need for the "Hardcore mode"?
__________________
We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! My first game :Christmas Magic + on App Store now :) ! The awesome trailer on youtube ! Renegade's Muse ! iSpeakGames |
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#20 |
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Regular
Join Date: Jun 2005
Posts: 25,501
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That's what I'm trying to confirm ! What is hardcore mode and err… softcore mode.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#21 | |
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Naughty Boy!
Join Date: Mar 2008
Posts: 1,167
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Quote:
According to the list, Classic mode is the hardcore mode (Classic mode consists of a collection of game rules for the hardcore fan, including no respawning, no health regeneration and no cover system.). I believe there still won't be lobbies, even in "Classic" mode. |
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#22 |
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Regular
Join Date: Jun 2005
Posts: 25,501
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What does the non-classical mode have ? An extra handkerchief for crying into ?
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#23 |
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Naughty Boy!
Join Date: Mar 2008
Posts: 1,167
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#24 | |
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Senior Member
Join Date: Oct 2005
Posts: 4,689
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Quote:
http://www.gamesonsmash.com/2011/02/...-on-rush-hour/ Has an offscreen footage of the MP gameplay ! Must check it out
__________________
We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! My first game :Christmas Magic + on App Store now :) ! The awesome trailer on youtube ! Renegade's Muse ! iSpeakGames Last edited by RenegadeRocks; 06-Feb-2011 at 15:51. |
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#25 |
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Naughty Boy!
Join Date: Mar 2008
Posts: 1,167
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Excellent character models and very nice lighting! It has a nice draw distance, too. I don't know about the texture damage, though. The animation looks to be about average or a touch above average. I can hardly wait for direct feeds to start coming in!
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