Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Reply
Old 20-May-2010, 17:45   #51
AlexV
Heteroscedasticitate
 
Join Date: Mar 2005
Posts: 2,354
Default

Tools belong in the toolbox, not in people's posts. You're not getting what he's saying, try harder, or express yourself better. These PCs you debugged, they had configured Windows update to download updates but ask for user permission for install/check for updates and ask for user interaction for download and install, and yet it went rogue and started installing stuff? Because if that didn't happen, and the user opted to install something you don't have much of a point. If it did, you do. So, which way is it?
__________________
Donald Knuth: Science is what we understand well enough to explain to a computer. Art is everything else we do.
AlexV is offline   Reply With Quote
Old 21-May-2010, 04:30   #52
Albuquerque
Red-headed step child
 
Join Date: Jun 2004
Location: Guess ;)
Posts: 3,084
Default

Quote:
Originally Posted by karlotta View Post
It wasnt "optional" it was "important", It wasnt "Vendor", it was USER and it was pushed, and it was win7, and it has happened a few times on all MS OS's...
So the user opted to click OK? Because that's not what you were alluding to earlier. And I love your gross overgeneralization of "all MS OS's", especially since Vista was the first MS operating system to directly offer driver updates (as optional, mind you) via the standard Windows Update service. Microsoft could only offer you XP drivers over the internet if you specifically told it to via a forced driver update in device manager, or during a new hardware insertion where the "New Hardware" prompt was displayed and you chose "Automatically download online" or some such...

So by "all MS OS's" you actually meant to say NT6 and later, and by "wasn't optional' you meant to say that the user opted to install it? Because, uh, that's how it works in the real world. So I'm assuming that's what you really meant to say and are just somehow not able to get it completely through your keyboard.
__________________
"...twisting my words"
Quote:
Originally Posted by _xxx_ 1/25 View Post
Get some supplies <...> Within the next couple of months, you'll need it.
Quote:
Originally Posted by _xxx_ 6/9 View Post
And riots are about to begin too.
Quote:
Originally Posted by _xxx_8/5 View Post
food shortages and huge price jumps I predicted recently are becoming very real now.
Quote:
Originally Posted by _xxx_ View Post
If it turns out I was wrong, I'll admit being stupid
Albuquerque is offline   Reply With Quote
Old 25-May-2010, 12:15   #53
chavvdarrr
Senior Member
 
Join Date: Feb 2003
Location: Sofia, BG
Posts: 1,136
Default

A new version of Heaven benchmark was released http://unigine.com/products/heaven/ yesterday, with support fro OpenGL 4.0, yet in known issues there is:
Quote:
Crash in wireframe mode on ATI Radeon HD 5xxx

Please don't use wireframe mode on this hardware with tessellation enabled.

Incorrect work of hardware tessellation in OpenGL on ATI cards
__________________
"There are three types of lies - lies, damn lies, and statistics."
chavvdarrr is offline   Reply With Quote
Old 06-Jun-2010, 15:08   #54
Broken Hope
Member
 
Join Date: Jul 2004
Location: England
Posts: 442
Default

Would that explain why ATI is so slow in OpenGL 4.0, or is there driver just really slow?

http://www.geeks3d.com/20100527/test...70-vs-hd-5770/
Broken Hope is offline   Reply With Quote
Old 26-Jul-2010, 12:48   #55
rpg.314
Senior Member
 
Join Date: Jul 2008
Location: /
Posts: 4,070
Send a message via Skype™ to rpg.314
Default

It is a sad to note that ogl 4.1 gets released and no body even posts a thread on it after so much time.

I myself got a shock when I landed on their spec page.

Get it here: http://www.opengl.org/registry/
__________________
The views presented here are my own and not my employer's.
Quote:
Originally Posted by Alexko View Post
So in a nutshell, model [BLANK] will have [BLANK], up to [BLANK], and even [BLANK] for a power consumption of just [BLANK]. Impressive.
rpg.314 is offline   Reply With Quote
Old 26-Jul-2010, 12:56   #56
Dave Baumann
Gamerscore Wh...
 
Join Date: Jan 2002
Posts: 12,950
Default

http://finance.yahoo.com/news/AMD-Un....html?x=0&.v=1

FYI - We'll soon be supporting OpenGL ES 2.0 on Radeon's.

Edit: Driver available here
__________________
Expand. Accelerate. Dominate.
Tweet Tweet!
Dave Baumann is offline   Reply With Quote
Old 26-Jul-2010, 17:10   #57
Novum
Member
 
Join Date: Jun 2006
Location: Germany
Posts: 284
Default

Isn't GL ES just a defined subset of OpenGL?
__________________
3DCenter Filter Tester
Novum is offline   Reply With Quote
Old 26-Jul-2010, 18:02   #58
arjan de lumens
Senior Member
 
Join Date: Feb 2002
Location: gjethus, Norway
Posts: 1,256
Default

Quote:
Originally Posted by Novum View Post
Isn't GL ES just a defined subset of OpenGL?
Not quite (unless you count OpenGL 4.1, which was apparently released today); some GLES features that have traditionally not been part of GL include:
  • GL_FIXED: a 16:16 fixedpoint datatype for vertex data.
  • glShaderBinary(): The ability to get/set shaders in the form of binaries (as opposed to just source code)
  • Precision modifiers in the shading language ("lowp", "mediump", "highp", corresponding to FX10, FP16, FP24, respectively)
The biggest new feature of OpenGL 4.1 is that it now includes all of these features into the main OpenGL spec (even though it explicitly ignores the precision modifiers).
arjan de lumens is offline   Reply With Quote
Old 26-Jul-2010, 18:11   #59
rpg.314
Senior Member
 
Join Date: Jul 2008
Location: /
Posts: 4,070
Send a message via Skype™ to rpg.314
Default

Quote:
Originally Posted by Dave Baumann View Post
FYI - We'll soon be supporting OpenGL ES 2.0 on Radeon's.
That is good to hear. In principle, availability of OGLES2.0 on Windows should make projects like ANGLE redundant, right?
__________________
The views presented here are my own and not my employer's.
Quote:
Originally Posted by Alexko View Post
So in a nutshell, model [BLANK] will have [BLANK], up to [BLANK], and even [BLANK] for a power consumption of just [BLANK]. Impressive.
rpg.314 is offline   Reply With Quote
Old 26-Jul-2010, 18:22   #60
Novum
Member
 
Join Date: Jun 2006
Location: Germany
Posts: 284
Default

Quote:
Originally Posted by arjan de lumens View Post
[*]glShaderBinary(): The ability to get/set shaders in the form of binaries (as opposed to just source code)
Is that in GL 4.1? Finally!

Quote:
Originally Posted by rpg.314 View Post
That is good to hear. In principle, availability of OGLES2.0 on Windows should make projects like ANGLE redundant, right?
Not quite. Drivers provided with Windows and through Windows update don't include OpenGL at all, and most people don't update them manually.
__________________
3DCenter Filter Tester
Novum is offline   Reply With Quote
Old 26-Jul-2010, 22:24   #61
zed
Member
 
Join Date: Dec 2005
Posts: 2,090
Default

Quote:
and most people don't update them manually.
well perhaps the general public (including ppl who just use the pc to surf the net) but if you see the largest hardware survey on the planet of game players (steam) you will see that a large percentage do in fact have recent drivers. Note - I cant see that info at present but last time I checked it was there
__________________
stalk me on twitter
zed is offline   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 06:29.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.