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#151 | ||
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Join Date: Feb 2002
Location: Cleveland
Posts: 4,290
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fearsomepirate, please do further research into this situation to get to know the truth so you can stop making further unfounded statements. It is exactly as others have stated, InfinityWard with Ward/Zampalla were in a significantly different situation than you seem to think. They had completely control and ownership of the MW brand. There is no sure-fire win for Activision in this legal matter. (MOU between Infinity Ward and Activision)
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IBSL: 2835, 6541, 8531, 9299, 20484, 86985, 87130 FBSL: 7221, 9255, 15892, 20484 |
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#152 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,056
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Certainly the defense spin is pretty compelling. Activision signed very generous contracts. I'm not sure they 'owned' W&Z in the same way a parent company is assumed to own a purchased company lock, stock and barrel.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#153 |
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Member
Join Date: Aug 2005
Posts: 743
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I think it's safe to say that the situation Fearsomepirate described does not apply here, for the very simple reason that the lawsuit never would have gotten off the ground, much less as far as it has. We wouldn't be reading about it if that were the case, so the very fact that it's making news is a pretty strong indicator that their contract situation was different.
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On the Soap Box - My online ranting spot. |
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#154 | |
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Remember
Join Date: Aug 2003
Posts: 2,031
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Still, those guys taking their extension bonuses and stay on for another 3+ years, dicking around with some new IP as if they were an independent studio, while retaining the right to veto any new MW game or other use of the MW brand... That must have seemed like a pretty poor prospect for Activision at the time. |
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#155 | ||||
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Dinosaur Hunter
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It's just a very, very weird situation for the most valuable assets a company works with to not be owned by the company (either IW, Inc or Activision, Inc), but personally by the employees, because they can't be used as collateral for loans or liquidated in the event of bankruptcy. It means Activision bought pretty much nothing except the computers and cubicle dividers in the offices. That's why I said if it's as straightforward as BRiT thinks it is, Activision is much stupider than any company I've worked with, worked for, or even known of. And looking at that contract, it's not straightforward. Z&W are identified as "IW management," suggesting that the contract applies to them in their roles as IW employees, not as personal agents who retain those rights (which include personnel decisions and network infrastructure) for life. In fact, as Zaphod points out, that is explicitly spelled out in 4d. Z&W are basically arguing this contract guarantees them lifetime employment. And it sounds like the grounds for termination was 4b, and the fact that they went off to EA immediately is not going to help their case (personally, I think non-competition clauses are bullshit and no judge should ever hold them up, ever, period, end, but I'm not the government). Quote:
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Don't vote; it just encourages them. Last edited by fearsomepirate; 27-May-2012 at 18:55. |
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#156 | ||
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,704
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I didn't say Widget companies don't do research, have valuable IPs, etc. The different with creative industries like gaming is that the people are an extremely important resource. The industry has very few "mega-IPs" that can stand multiple iterations on their own (do you disagree?). Gutting out the core developers from an IP can destroy the value. Hence when the core at Bungie threatened walking MS sought a resolution that would maximize their investment. Furthermore, I think you are looking at it very much as Activision was looking at CoD "at the time" versus the progression of the business relationship. The IW devs were valuable pre-CoD IP as their MoH resume was impressive. The IW games (CoD1, 2) were standing out due to development quality and not the IP so, on a progressive contract basis, it was the CoD development talent, not the "WWII themed IP" that was extremely valuable. Want some proof? Look how quickly MoH sales tanked It really isn't until 3-6 months post-MW1 that there becomes a tension between IP value and developer value. And from the article linked earlier it is shortly after this time in the relationship that Activision began to sour on the relationship and, if the *testimony is true* had requested a member of the IT staff to begin a search for data for grounds for dismissal. Quote:
But as I said I think we can go back to this statement later as it raised my eyebrow when you said, "Unless Activision's a lot stupider than the companies I've worked for, they're going to easily win this lawsuit." as I don't think it is an issue of Activision being stupid in regards to the contract but more in terms, if they lose, their actions. It is really easy to look now backwards at CoD's IP value but I don't think that is as easy to say looking at CoD2-to-MW1 when many of these contracts went into place. IW was considered a top tier multiplatform developer and their services were in high demand on an open market. Incentivising a contract with profit sharing, creative control, and studio management when you consider the talent the driving force behind a companies profits isn't dumb. Then again, big picture industry wide, is the cost of development, the fiscal failure of 70% of titles, and the publisher favorable contracts (which makes senses when they put up the cash) we will be seeing fewer and fewer of these issues as developers will be on a "take it on our terms or leave" option. From a big-box perspective the marketing aspect of big time publishing is considered as important, if not more so, and on big titles marketing can outstrip development costs. From a business perspective we don't have an industry with a sea of 3rd party independent developers having publishers bid on their projects; instead IPs are now almost always owned by the publisher and 3rd parties rarely have the funds to break into console development without publisher support. It is my opinion, but this is why I think we have seen a resurgence in the "indie" industry and the movement toward lower cost development platforms because great development talent can afford to develop a title and have great control of development as well as profits; the cost of failure is also much, much lower. *IF* what Z&W is saying is true (if) it points a pretty ugly picture for console game development.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#157 | |||||
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Dinosaur Hunter
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There is no clause in the contract giving them ownership. There are clauses giving them a certain amount of autonomy, authority, and privilege within the company. These were very smart clauses to have from the standpoint of IW, and reasonable concessions on Activision's part. But the developers have incorrectly confused these clauses with ownership, and it's a shame there's a lawyer happy to take their money to try to argue that case. Quote:
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Don't vote; it just encourages them. |
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#158 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,056
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Well that was a miserable anticlimax!
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#159 | |
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Naughty Boy!
Join Date: Jul 2005
Location: Tampa, FL
Posts: 4,656
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"...the first five million are going to buy it, whatever it is, even if it didn't have games." "I don't think we're arrogant" ...it seems laughable, laughable I tell you, that early 2012 technology that is under the 2005 budgets for the consoles cannot fit into a next gen box. - Acert93 |
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#160 |
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Senior Member
Join Date: Mar 2005
Location: Oregon
Posts: 1,725
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It covers everything. The suits had been combined into a single trial.
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#161 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,030
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Looks like Kootick took a big one right in the nutsack as the end result of all this. Activision put out a statement this settlement would not affect expected earnings (much) due to stronger than expected sales, so that means a sizeable payout, and that most, maybe all, of that stronger sales got eaten by this lawsuit.
What goes around comes around eh, Bobby? Karma's a bitch.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#162 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,056
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If Activision had to pay out loads, then it's a shame this didn't go to court. Companies settling out of court prevents rulings used as references for future cases. Had this gone through and Activision found to be at fault, publically, it'd extend a little extra protection to other workers.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#163 |
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Regular
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The mou was exceptional (yes Activision WAS that stupid, they did not hand over ownership but handing someone a veto on new games is as good as). This situation is unlikely to ever happen again, even if it does the developers will want a stronger protection against getting fired next time.
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Cinematic is the new streamlined. |
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#164 |
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Regular
Join Date: Mar 2007
Posts: 8,988
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It goes both ways.
Developers will want stronger protection. Publishers are unlikely to ever gives as good a deal to developers. Regards, SB |
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#165 | ||
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Dinosaur Hunter
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Don't vote; it just encourages them. |
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#166 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,056
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__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#167 |
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Dinosaur Hunter
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I wish a court would strike down non-compete clauses. I shouldn't be able to sign away my right to work in the future any more than I should be able to sign away my right to register for a political party or subscribe to a news site. It's probably not going to happen, though.
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Don't vote; it just encourages them. |
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#168 | |
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Anas platyrhynchos
Join Date: Jul 2004
Location: Finland
Posts: 4,374
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Are you for real?
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http://www.youtube.com/watch?v=hpz9USr1RHg&feature=fvw |
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#169 |
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Regular
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From a business point of view there is little distinction between owning a profitable franchise but having an exclusive publishing deal or having absolute control over the development of the franchise while a publisher owns it ... either way the bargaining strength of the two parties stays the same.
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Cinematic is the new streamlined. |
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