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#1 | |
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Senior Member
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This does not settle anything... have you ever heard of fabs that can produce limited but towrking demo units ?
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The two lines mainly dedicated to Cell are using 65 nm technology with 300 mm Wafers... Their 65 nm manufacturing process is for e-DRAM, logic and logic PLUS e-DRAM as it would be needed in PlayStation 3's Cell implementation... |
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#2 | ||
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Member
Join Date: May 2003
Posts: 295
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Obviously, if Cell is ready for tech demos and possibly SDKs by March 2004, there is a good chance PS3 will launch 2005. By refusing to disclose the launch date (and other relevant information), Sony can prevent people from "waiting" for the PS3. Who would buy the PSX in 2004 if the PS3 is coming out next year? |
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#3 |
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Senior Member
Join Date: Feb 2003
Location: United States
Posts: 1,974
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Guys.. we need to break into the Oita fab and see what they are up to. And maybe steal us a free sample.
*Breaks off into the night*
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WHEREAS, SCE and Toshiba have entered into a joint development agreement (the "[*] Agreement") with[*] to develop a broadband microprocessor (designated as the "Broadband Engine") for a[*] product; |
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#4 | ||
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Member
Join Date: May 2003
Posts: 295
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Of course mass-production cell will be on 65nm....these are the prototypes that Sony R&D and developers will use. I've read the Oita fab article several times now. By any chance do you know the litho technique Oita will be using? 65 nm using EUV, or the more traditional phase-shifting masks and OPC techniques. If there talking about shifting to 45 nm relatively quickly after that, I would assume EUV... |
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#5 |
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B3D Yoddha
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From a thread from videogamereview.com
"For what it's worth, here's what I was told from my contacts at M$ and Sony, Atari (formerly Infogrames), and Vivendi Universal. 1) The recently distributed "specs" for PS3 are in extremely early form and are expected to change drasticly in the next 3 months (this is common). The PS2 specs went through 7 iterations in a year before solid specs/kits "core" programming even commenced on the games. IN fact they say that Sony has told them that they may postpone PS3's launch back to 2006 (American Release) because: A) They can afford to wait one more year but mostly because: B) They get to see what M$ is doing and can one-up/equate them. According to Shane the M$ hard drive/no memory card thing stuck in Sony's craw and they don't want it to happen again. 2) Sony IS attempting to implement backwards compatability in PS3, but my friend Shane in Development at SCEA says that it depends on a number of factors (I'm assuming the ones Richard mentioned). He also told me that it's almost a given that M$ Next Box will be backwards compatible for the simple reason that it makes sound business sense. " ************* On the related note...how will PS3 play PS2 games? Through software emulation or by putting on EE+GS combo? |
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#6 | |
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Member
Join Date: Jun 2003
Posts: 142
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Sony is Entertainment |
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#7 |
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Naughty Boy!
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I split this cause it was getting way to big. Here is a link to the first one
http://www.beyond3d.com/forum/viewto...er=asc&start=0 |
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#8 | |
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Senior Member
Join Date: Jun 2003
Posts: 1,165
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__________________
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein "Windows NT crashed. I am the Blue Screen of Death. No one hears your screams. " - unknown |
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#9 |
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Senior Member
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I don't understand what is such the big deal about alleged backwards compatibility in the PS3. Why is it so unbelievable that they would just drop in an EE (or squeeze it on-die somewhere)? (...and by extension of the EE, there will be PSX compatibility, as well) At 6.5 construction, it has got to be miniscule, almost a trivial thing to throw into the system.
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#10 | |
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Senior Member
Join Date: Jun 2003
Posts: 1,165
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__________________
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein "Windows NT crashed. I am the Blue Screen of Death. No one hears your screams. " - unknown |
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#11 |
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Senior Member
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If it's no big deal to throw in an EE, then it will be really no big deal to throw in the I/O unit that goes with the EE (which would be the PSX). However, if Sony said otherwise, I guess that will be what will be...
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#12 | |
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Naughty Boy!
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#13 |
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Senior Member
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We're talking about such a small bit of die real estate, using that space for more Cell stuff would be inconsequential. I don't think people get this. You could probably weave it into waste die space where Cell could not expand into, it's so small.
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#14 | |
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Naughty Boy!
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#15 | ||
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Senior Member
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#16 |
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Senior Member
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You and I are talking about 2 different kinds of space on a die. You are talking about individual EE chips. I am talking about an EE integrated on the Cell chip itself in some potentially unused area of the die that cannot effectively be utilized by more Cell circuitry. It could happen either way, AFAIC. It will be such a small bit of silicon (or just regular sized at the original die spec, but at pennies of cost by 2005), it's pointless to worry about how in the world they could possibly "fit" it or "afford" it.
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#17 | |
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Join Date: Apr 2002
Posts: 2,158
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But your ultimatly correct in that it's pointless to worry for the reasons's you outlined. |
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#18 |
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Senior Member
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15? 16? Whatever it takes... :P I dunno. Is that a big or small number?
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#19 | |
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Naughty Boy!
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#20 |
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Senior Member
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The problem with having the ee+gs with the one of the PS3 main PU, is that it'll likely introduce a critical path, which is ugly. Much better to have a dedicated seperate unit or software. Personally, I think the sofware solution will work fine since the PS3 will likely have lots of power to spare.
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Regards. |
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#21 |
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Senior Member
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The PlayStation 3 will still need an I/O CPU
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#22 |
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Me me me
Join Date: Apr 2002
Posts: 15,348
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I thought Sony explicitly said PS3 will not be able to play PS1 games, only PS2's... and that they would only support 2 platforms at any time, which means that the day Ps3 comes out, PS1 production and support will completely stop.... which isn't much of an issue. i dont think there'll be many people willing to play PS1 games in 2006... although someone might want to pick up their copies of, say FF7... nostalgia u see...
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#23 |
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Senior Member
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That would be a shame then. Seems like a slam-dunk thing to pull-off if you are going to worry about any degree of backwards compatibility at all. Just keep embedding yesteryears model within last generation's model within the latest generation model, etc. As long as the die sizes (as far as transistor number) and complexity keep going up (especially at the rate Sony's consoles seem to be going), the embedded units just become more and more trivial as far as real estate and cost. FWIW, you also get the marketing benefit saying such and such new release console has a working library of many, many games extending back to 1997, for example. True, what real gamer would need to play those older games, but you cannot deny the marketing benefit of such a buzz feature (to the layperson). Nevertheless, the functionality is there. Plus some games transcend age, they are so good. It's a pleasure to come back to them every once in a while, if not to show somebody something you think was really, really cool from back in the day. Plus there's always the "newbie" who has never seen these old games before, and quite possibly could enjoy them if they can just see past the dated graphics. Take the "Greatest Hits Games" line, for example.
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#24 |
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B3D Yoddha
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#25 | |
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Naughty Boy!
Join Date: Feb 2002
Location: End of time
Posts: 899
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