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#6426 | |
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Regular
Join Date: Mar 2007
Posts: 8,958
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GF104 compares quite well at its price segment because it's in direct competition with a salvage chip (5830) with often worse power consumption than 5850 or even 5870. Once you dip below that you're now going against more power efficient chips once again. Regards, SB |
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#6427 |
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Regular
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G92 and G94 both have the same GDDR bus width, 256-bit. Seems possible that GF104 and GF106 are the same, both with 256 bits. Fillrate is still king.
Then GF106 would have a single GPC, maximum of 192 MADs per clock. GF108 would be 128-bit with a single GPC, too, I suppose, perhaps with only 2 SMs.
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Can it play WoW? |
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#6428 | |
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Naughty Boy!
Join Date: Dec 2009
Posts: 399
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Because the GTX460 needs less power while idling (5770 niveau) and playback of blu-rays (lower then a 5770): http://ht4u.net/reviews/2010/zotac_g...60/index12.php http://ht4u.net/reviews/2010/zotac_g...60/index13.php I think nobody cares that a GTX460 needs 10 watt more while it's 6% slower... |
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#6429 | |
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Senior Member
Join Date: Oct 2002
Posts: 2,435
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I totally don't understand why a 128bit / 1 GPC / 4 48 core SM chip would be that big though... |
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#6430 | |||
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Regular
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#6431 | ||
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Member
Join Date: Dec 2009
Posts: 582
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http://www.xbitlabs.com/discussion/6404.html maybe they were referring to this one : http://www.xbitlabs.com/articles/vid...ossfire_5.html the link compares GT200 vs HD4xxx , they should have made a contemporary comparison , because HD5xxx supposedly improved SSAA quality . Also : Quote:
Last edited by DavidGraham; 05-Aug-2010 at 11:23. |
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#6432 | ||
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Senior Member
Join Date: Oct 2002
Posts: 2,435
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#6433 |
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Junior Member
Join Date: Jun 2010
Posts: 16
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That 2% figure maybe happened in a game with no foliage? Cause AAA can cause big drops on my HD 5770. It's less of a hit than my HD 4670 but it can still be quite a difference. I fired up some GPU limited scenes in Mass Effect, and there was definitely a difference. With 8x MSAA I got 60 almost everywhere at 1440x900. With AAA added I dropped to 30, 20, even 15 at places.
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#6434 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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What the deuce!? |
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#6435 |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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I don't know if it's just me, but that board image just seems off.
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April 20, 1979 - America must never forget. |
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#6436 | |
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Senior Member
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And I measured the die at 151 × 154 pixels, or 11.2 × 11.34 = 127mm². That's pretty big, 27% over Redwood (probably closer to ~23% without the packaging, and accounting for a slight distortion of the image). I guess NVIDIA doesn't intend to compete with Cedar at all. |
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#6437 | |
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Senior Member
Join Date: Oct 2002
Posts: 2,435
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#6438 | |
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Senior Member
Join Date: Oct 2002
Posts: 2,435
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The board shown though certainly isn't a HD5670 competitor... |
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#6439 | |
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Naughty Boy!
Join Date: Apr 2010
Posts: 90
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#6440 |
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Senior Member
Join Date: May 2005
Posts: 2,038
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It's in the image center. It's not affected by the barrel distorsion because of that.
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Sorry for my English. But I hope it's better than your Czech |
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#6441 |
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Naughty Boy!
Join Date: Apr 2010
Posts: 90
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#6442 |
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Senior Member
Join Date: May 2005
Posts: 2,038
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Maybe it's even more complex. The card isn't aligned with the image, the image isn't taken perfectly upright, the lens is very poor (it probably embodies more than just barrel distorsion).
I think because we were fooled by the puppy boards, we now see fakes everywhere despite there are none I find more interesting the fact, that several pictures of various nVidia's product were leaked almost at the same time. I can't believe this should be just an accident.
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Sorry for my English. But I hope it's better than your Czech |
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#6443 | |
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Regular
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Apart from one bit of the central area which doesn't have ROPs/MCs - and so is prolly analogue/digital outputs plus PCI Express, a lot of it repeats 4 times (i.e. once per GPC). Then there's that nice square thing occupying the centre.
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I think it's possible to measure the ROPs/MCs plus the DVI/PCI-Express in the centre. Then the remainder of the central section could be scaled in one or two ways according to GPC-count. The physical stuff around the perimeter of GF100 can be scaled fairly easily too. Then you just have to decide on the size of a GPC in GF104, versus those in GF100... GF100 appears to have quite a bit of dead space (much like GT200 has a lot of dead space, bordering logic blocks). Jawed
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#6444 | |
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Member
Join Date: Jan 2010
Posts: 375
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#6445 | |
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Member
Join Date: Jul 2010
Location: Istanbul
Posts: 727
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Quote:
http://www.hynix.com/datasheet/eng/g...&m=3&s=2&RK=27 |
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#6446 |
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Senior Member
Join Date: Oct 2002
Posts: 2,435
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#6447 |
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Member
Join Date: Dec 2009
Posts: 582
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Again , but this time from Tomshardware , using latest drivers , 4XAA :
1-GTX480 has a 36% advantage over HD5870 in STALKER COP @1920x1080 increasing to 58% @2500x1600 (FB limit for certain). 2-GTX480 has a a 26% advantage over HD5870 in Dirt 2 @ 1920x1080 decreasing to 13% @2500x1600 . 3-GTX480 has a 21% advantage over HD5870 in AVP @1920x1080 , but they used the benchmark , not the actual game , and @2500x1600 , the lead increases to 22% . 4-GTX480 has a 12% advantage over HD5870 in Crysis (Very High) @1920x1080 , increasing to 40% @2500x1600 (FB limit again) . 4-In COD4 GTX480 is 29% faster @1920x1080 , and 18%@2500x1600 . http://www.tomshardware.com/reviews/...-480,2694.html And from anandtech : GTX480 VS HD5870 : STALKER COP : 16% @1920x1080 , increasing to 29% @2500x1600 (FB limit again) Dirt 2 : 25% @1920x1080 , decreasing to 9% @2500x1600 BF BC2 : Only 9% @1920x1080 , decreasing to 2% @2500x1600 , however they used another test area from the game representing a worst case scenario (Water fall bench), here GTX480 came 64% faster @2500x1600 4XAA (FB again I think) . http://www.anandtech.com/show/3836/m...-gtx-470-sli/5 In 4 out of 8 tests at 2500x1600 , the GTX480 enjoyed it's lead because of the frame buffer limitation in HD5870 , however that doesn't explain the advantage in 1920x1080 (maybe driver enhancements). |
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#6448 |
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Member
Join Date: Jul 2010
Location: Istanbul
Posts: 727
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#6449 |
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Regular
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So, only 128-bit and only 4 SMs?
Maybe it's so huge because there are two GPCs? Why is it showing D3D10.1?
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Can it play WoW? |
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#6450 |
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Senior Member
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The clocks are surprisingly high, too…
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| Tags |
| bug fix, crysis2 is earlier, fermi, geforce, gf100, gf110, gtx470, gtx480, nvidia, physx |
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