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#951 | |
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Member
Join Date: Jan 2006
Location: Terre Haute, IN
Posts: 798
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#952 |
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Member
Join Date: Jun 2005
Location: Hong Kong
Posts: 960
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weird, i agree with green.pixel about something. i think games' merit should generally be debated on a value vs time comparison, too. this opinion is chiefly in regards to reviewing games. however, where we disagree is in the absolutism. you can't NEVER judge games based on price unless you have infinite monies. ultimately, when you're in the shop and the various summer dlc bundles roll through, at least some part of you probably SHOULD be thinking, hmm, how long will I really enjoy HORSE ARMOR? maybe this wholly new continent for game XX for $5 will have better odds of panning out. given the deplorable state of dlc reviews this seems a vital step... not always revealing the best choice but often wise.
We only bought civ v this summer; gods+kings plus all the dlc. G+K is a really nifty expansion. The game would be better with more attwntion spent on the AI than the miserable new espionage system, but... at least the religion system feels quite exciting for one or two games, and restores a lot of the proper feel of ancient civilizations.
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NEVER reformat. it's giving the terrorist apps exactly what they want!!! 3D [--------|------X-] Gameplay 3D fidelity [-X------|--------] Lies & Cheats |
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#953 | |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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I got Witcher on Steam for like $10. I grossly underpaid for that. However I was a dolt and paid $60 for Diablo 3. What these sales do is seriously reduce buyer's remorse but thanks to them I've paid a pittance for games that are worth much more than the sale price. EA has a point that these sales are damaging to fair value pricing especially for good titles.
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What the deuce!? |
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#954 |
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Member
Join Date: Jun 2005
Location: Hong Kong
Posts: 960
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trinibwoy, i gotta disagree. think, it's only been in the last few years that a game was worth more than $1.99 a couple months after release. I think summer sales and the like have done a lot to speed up the embrace of digital distros like Steam, which in turn has had a net effect of increasing overall publisher takehome $. With no respite from $40 game prices, a lot of people like myself would still be buying boxed titles deeply discounted from amazon etc. How much do you think EA made from $3.99 boxed copies of Crysis?
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NEVER reformat. it's giving the terrorist apps exactly what they want!!! 3D [--------|------X-] Gameplay 3D fidelity [-X------|--------] Lies & Cheats |
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#955 |
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Member
Join Date: Jun 2005
Location: Hong Kong
Posts: 960
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I would admit, though, for the best games, prices could probably average higher. The Sims prices are outrageously high, but if you wanna play the Sims, what are ya gonna do?
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NEVER reformat. it's giving the terrorist apps exactly what they want!!! 3D [--------|------X-] Gameplay 3D fidelity [-X------|--------] Lies & Cheats |
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#956 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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Yeah I guess we'll disagree cause I see nothing wrong with paying $40 for a game
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What the deuce!? |
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#957 |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,531
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Steam sales are just opportunistic savings on older games that weren't considered purchasing upon release. Either due to financial constraints at the time, or subjective judgement of worth.
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Is EA still bleeding cash like an executive doing an ED-209 demonstration.... - Grall |
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#958 |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,664
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Speaking of value for playtime, Steam's Quakecon sale has Morrowind and Oblivion GotY Editions at $7 each.
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#959 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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Yeah for sure, the only PC games I've paid "full price" for recently are BC2, BF3 and D3. I'm still working on titles from 2007 over here so the depreciation curve works out great.
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What the deuce!? |
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#960 | ||||
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Someone who bought The Witcher for $10 could have pre-ordered the sequel at 5x that price because they liked it and wanted to play the sequel day one and support the developers at full price. I hope you realise that people end up spending more money as a whole when there are sales, and they don't stop doing regular purchases because sales exist. If the system didn't work, developers and publishers wouldn't participate. Quote:
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"A Revolutionary Age is an age of action; the present age is an age of advertisement, or an age of publicity: nothing ever happens, but there is immediate publicity everywhere." - Sřren Kierkegaard http://culture.vg/ | http://storyofstuff.com/ | http://www.chomsky.info/ | http://www.artrenewal.org/ Last edited by green.pixel; 03-Aug-2012 at 10:39. Reason: missing letters |
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#961 |
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Regular
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It's developers which decide to go for the short term profits, some of the big ones could easily stick to their guns and try to build a high quality brand image ... but then they see the short term profits and they don't. Their choice ... should Valve save them from themselves by denying less famous developers one of the best tools to get attention?
I'm pretty sure discounted Witcher sales helped boost Witcher 2.
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Cinematic is the new streamlined. |
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#962 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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"A Revolutionary Age is an age of action; the present age is an age of advertisement, or an age of publicity: nothing ever happens, but there is immediate publicity everywhere." - Sřren Kierkegaard http://culture.vg/ | http://storyofstuff.com/ | http://www.chomsky.info/ | http://www.artrenewal.org/ |
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#963 |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,752
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It's basic stuff.
Sell a product for a high price first, then drop it as time pass so that people who didn't want to purchase it at the original price get a chance, continue until all the people interested in your product have purchased it, done. In essence that means original customers paid a premium for early access. It's better to get a little money rather than none at all, hence why dropping price with time makes sense.
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So many things to do, and yet so little time to spend... |
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#964 | |
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Senior Member
Join Date: Dec 2002
Location: Under a Crushing Burden
Posts: 4,297
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You bought horse armor didn't you? |
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#965 | ||
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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What the deuce!? |
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#966 |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,752
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The huge advantage of software is that duplication is inexpensive, you don't have inventories and you can change prices at a moment notice (if selling online), indeed.
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So many things to do, and yet so little time to spend... |
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#967 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Do you think that a game would earn more money by launching at say $30 instead of $50? Has any publisher tried that experiment?
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"A Revolutionary Age is an age of action; the present age is an age of advertisement, or an age of publicity: nothing ever happens, but there is immediate publicity everywhere." - Sřren Kierkegaard http://culture.vg/ | http://storyofstuff.com/ | http://www.chomsky.info/ | http://www.artrenewal.org/ |
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#968 | |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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In terms of profits I have idea what the ideal price is but the current model looks good. Collectors editions and launch prices maximize income from fans, impulse buyers and the hype machine. Lower prices later on grab another huge swath of the market for another surge in revenue.
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What the deuce!? |
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#969 | |
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Regular
Join Date: Mar 2007
Posts: 9,220
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At any given price point there are likely to be people interested in buying that. So... ...at 150 USD there's W amount of people ...at 100 USD there's X (which includes all of the above) amount of people ...at 50 USD there's Y (which includes all of the above) amount of people ...at 25 USD there's Z (which includes all of the above) amount of people If you sell at 25 USD, you're likely to not make as much money as if you sold at 50 USD and then in a few months sold it at 25 USD. It's quite possible that you could make more money by selling it intially at 100 USD, then 50, then 25. But at 100 USD you may not get enough purchasers to keep your company afloat for very long. In the past, the fixed cost of physical media, packaging, shipping and handling, and retailer inventory meant you couldn't quickly address changes in buying habits. Steam and digital distribution in general, allow a developer (if they so choose) to quickly reduce prices once the people willing to pay 50 or 60 USD becomes a trickle. They can then easily go to 20% off or 25% off. Eventually going all the way down to 66-75% off. Perhaps even 90% off eventually. By the time they get to the 66-75% off range, chances are they've made their developement costs back already and now it's mostly profit. At the full price of 50 or 60 USD they are likely still recouping development costs for your average title, while blockbusters will likely recoup all costs during that initial buying frenzy. Average and little advertised products may not start to make a profit until the 20-50% off phase. If they all started at a lower price that just means it'll take that much longer before they recoup their initial investment and start making a profit. And if they run out of potential buyers, the original developers may never see a dime as the publishers keep reducing the price to try to get new buyers in an attempt to recoup their initial advance to the developers to make the title in the first place. Regards, SB |
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#970 | |||
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Not every game should cost $50-60 on release. In others parts of the world, it's more ridiculous because of the currency conversions and purchase powering parity and income percentage. There are great games that are free, although they don't have much of a presentation (roguelikes). Also, mods. Quote:
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"A Revolutionary Age is an age of action; the present age is an age of advertisement, or an age of publicity: nothing ever happens, but there is immediate publicity everywhere." - Sřren Kierkegaard http://culture.vg/ | http://storyofstuff.com/ | http://www.chomsky.info/ | http://www.artrenewal.org/ Last edited by green.pixel; 04-Aug-2012 at 12:29. |
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#971 |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,752
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Why are you all neglecting the *quality* of entertainement ?
Dividing the price by the length is not nearly enough to approximate. The usual understanding of the phenomenom is that: As desire increases, satisfaction once fullfilled will increase. A satisfied desire drops the value of whatever was desired significantly (fullfilement). So if you want ice cream for a while and get one, you'll be deeply satisfied, now if you take a second you'll not be nearly as much as with the first, and if you take a third it will be even lower. I'd guess that we have so many similar games that we are quite satisfied and it takes a lot to make us purchase a new product, as we don't really want any more that much, but still hope for the odd flavour that will give us the same satisfaction as the first we got. Basically games aren't rare enough ;p (some genre are though, not seen an X-Wing in a long while By the way, that's basic psychology or socio-psychology, I did study both a little, and I'm suprised not more of you know of it...
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So many things to do, and yet so little time to spend... |
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#972 | |
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Senior Member
Join Date: Dec 2002
Location: Under a Crushing Burden
Posts: 4,297
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If you are talking Skyrim or something like that then there is no real reason to do so though.
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You bought horse armor didn't you? |
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#973 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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"A Revolutionary Age is an age of action; the present age is an age of advertisement, or an age of publicity: nothing ever happens, but there is immediate publicity everywhere." - Sřren Kierkegaard http://culture.vg/ | http://storyofstuff.com/ | http://www.chomsky.info/ | http://www.artrenewal.org/ |
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#974 |
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Member
Join Date: Jun 2005
Location: Hong Kong
Posts: 960
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Hehe.... what do ya wanna bet Origin's Mac launch starts with... a SALE!! It's a long-established methid of gaining market share. EA's just mad Valve thought of it first!
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NEVER reformat. it's giving the terrorist apps exactly what they want!!! 3D [--------|------X-] Gameplay 3D fidelity [-X------|--------] Lies & Cheats |
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#975 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,155
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I'm not betting against that.
Sales and big exclusive titles = the way you dominate.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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| don't actually play, impulse buy, sale, steam |
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