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Old 18-Mar-2010, 20:02   #301
Malo
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Quote:
Originally Posted by Skinner View Post
Edit there was just an update on Steam, I don't know what has been changed?
One of the fixes was the issue that some were having with widescreen support.
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Old 18-Mar-2010, 20:03   #302
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So that means widescreen's perfect now or what?
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Old 18-Mar-2010, 20:11   #303
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Originally Posted by swaaye View Post
Anyone play Call of Pripyat too? How do that game's max settings compare to the various settings of M2033?
Tbh Call of Pripyat without any tweaks & mods looks like ass..Clear Sky is the best of the bunch imo. I'm waiting for Clear Sky Complete mod to see the advancement though.

But there is no doubt that Metro 2033 is a superior game when talking about graphical techniques used.I just mentioned graphical techniques & not overall tech because in Metro 2033 the game world is smaller & it also doesn't has to deal with things like Faction wars,emissions & its aftermath.
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Old 18-Mar-2010, 20:30   #304
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This game is so beautifull, I'm spending more time wetting myself while looking arround then actually playing it, damn this where PCgaming GFX should be anno 2010.
I can imagine the insanely recommended memory requirements when seeing all those awesome highres textures.

I'm playing with tessalation and advanced DOF again, DOF is done right the perf. is ok indoors and I allmost think they tessalated more then the models only, but I'm probably seeing things .
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Old 18-Mar-2010, 21:00   #305
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Might need to buy this game. Hmmmmm.....

Quote:
Originally Posted by nightshade View Post
Tbh Call of Pripyat without any tweaks & mods looks like ass..Clear Sky is the best of the bunch imo. I'm waiting for Clear Sky Complete mod to see the advancement though.
I've been playing both CS and CoP lately and I think they both look similar, actually. Pretty much the same really. It's all about the huge open areas in those games. CoP especially has some really impressive open areas, and when the sun comes up ooooo ahhhh indeed.

I played STALKER Complete 2009 too back months ago.

Last edited by swaaye; 18-Mar-2010 at 21:59.
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Old 18-Mar-2010, 21:51   #306
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Quote:
Originally Posted by homerdog View Post
3.2GHz E6750, GTX260, 4GB DDR2.
Similar to my system. Probably won't run so well (depending on the preset). At least it didn't for me.

Quote:
Originally Posted by swaaye View Post
So that means widescreen's perfect now or what?
Yep.

Also been messing around with the presets further and depending on the situation there's not much to gain by going from very high to high (a whole bunch of effects are turned off as well). Normal gives a big boost (turns off ssao and a bunch of other stuff) but still looks decent. This is exactly why this game needs a ton more options.
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Old 19-Mar-2010, 21:29   #307
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Unpacker script out for archives. Lets mod/tweak (well I'll start as soon as I have bought the game).

http://forum.xentax.com/viewtopic.php?f=10&t=4229


Download QuickMBS base program by Aluigi.

http://aluigi.altervista.org/papers/quickbms.zip

Then the code below by "hhrhhr" has to be saved into a textfile and then the file extension changed to bms . So for example Metro2033.bms which will be the script to unpack Metro 2033 archives.

Code:
# Metro 2033 .upk unpacker v1.0
# (only unpacker, not decrypter. hhrhhr@gmail.com 03-2010)
# script for QuickBMS http://aluigi.org/papers.htm#quickbms

# data section
get num0 long
get data_size long
savepos pos
math pos += data_size
goto pos

# filelist section
get num1 long
get list_size long
savepos pos
do
   get current_xor byte
   get tmp threebyte #???
   get offset long
   get size_unp long
   get size_pak long
   get strlen_filename long
   filexor current_xor
   getdstring name strlen_filename
   filexor 0
   string name -= 1
#   print "%offset% %size_unp% %size_pak% %name%"
   log name offset size_pak
   savepos list_pos
   math list_pos -= pos
while list_pos < list_size 0

# dummy section (02 00 00 00 04 00 00 00 00 00 00 00)
get num2 long
get size long
savepos pos
math pos += size
goto pos

# guid section
get num3 long
get guid_size long
savepos pos
get upk_name FILENAME
string upk_name += ".guid"
log upk_name pos guid_size


Now start the QuickBMS program and in file browser open up script and then chose archive to unpack and folder to export files.
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Old 20-Mar-2010, 05:33   #308
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I just want a config with mostly high settings+medium shadows+SSS+object MB+full precision lights...just so I could enable the advanced DOF effect without crippling the performance. :P
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Old 20-Mar-2010, 17:50   #309
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Is this game even worth trying on my 2.7Ghz S939 Opteron with 2 gigs of ram and a 4850?
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Old 20-Mar-2010, 20:58   #310
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Is this game even worth trying on my 2.7Ghz S939 Opteron with 2 gigs of ram and a 4850?
DX10 high settings @ 1920x1200 work fine and look fabulous on my Q8200 and 4890. I think the game is actually pretty well optimized. You are going to be short of vram in higher settings though.
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Old 21-Mar-2010, 02:49   #311
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Played a few minutes today, started on normal and started upping setting till it chugged, seems 1280x800 on high is the sweet spot.
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Old 21-Mar-2010, 08:21   #312
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DX10 high settings @ 1920x1200 work fine and look fabulous on my Q8200 and 4890. I think the game is actually pretty well optimized. You are going to be short of vram in higher settings though.
@ 1920x1200 DX11, High, 5850, there are definitely parts where it slows down massively. Multiple NPCs with lights and fog are pretty painful. And don't get me started on the amoebas. Instant frame rate killer there. Half the battle is to kill them before they explode so you don't drop to sub single digit frame rates!
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Old 21-Mar-2010, 09:47   #313
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I'm playing @ 1440*900 V. High settings/AAA/4*AF & Dx11 effects turned off [HD 5850]. And so far its pretty smooth even in firefights with lots of enemies, though the framerate does gets a crazy amount of drops during firefights in areas with lots of volumetric lighting [aka god rays] coming right towards your face.

One thing which I don't understand is why does DOF effect works only when Tessellation is turned on ? & why does the DOF effect actually makes the image sharper compared to the image you get when you don;t have any DOF at all ? ...weird
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Old 21-Mar-2010, 10:11   #314
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Originally Posted by nightshade View Post
& why does the DOF effect actually makes the image sharper compared to the image you get when you don;t have any DOF at all ? ...weird
Perhaps the DOF just ups the F-stop of the in-game camera
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Old 22-Mar-2010, 01:21   #315
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Originally Posted by nightshade View Post

One thing which I don't understand is why does DOF effect works only when Tessellation is turned on ? & why does the DOF effect actually makes the image sharper compared to the image you get when you don;t have any DOF at all ? ...weird
I got the impression DOF is enabled even without 'advanced DOF' from DX11 settings. Might be that it is then lower resolution than framebuffer and hence blurrier. Also jesus I cant believe they do full res post-processing in very high setting for godrays and lots of other stuff. No wonder it is so sensitive to resolution settings. In high setting from screenies I've seen you can see a soft edge blurring on godrays due to being lower res than framebuffer like volume godrays in Crysis "Core" alienship lights.

And people wondered why Stalker CS godrays had such a huge perfomance impact...
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Old 22-Mar-2010, 05:25   #316
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And people wondered why Stalker CS godrays had such a huge perfomance impact...
Well for one,IIRC CS did all those God Rays calculation even when you are indoors.
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Old 22-Mar-2010, 10:41   #317
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Originally Posted by nightshade View Post
I just want a config with mostly high settings+medium shadows+SSS+object MB+full precision lights...just so I could enable the advanced DOF effect without crippling the performance. :P
i wish. does metro even offer much in the way of customization? I poked around the user.cfg and it really doesn't seem like it. :S
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Old 22-Mar-2010, 10:56   #318
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Between all the impressive features int his game there is one very disappointing part present as well..the AI. Its just too dumb, the enemy will constantly forget about my/my position, will turn their back to me & will not notice so many obvious things. Where's all the advance AI code & things like smell sensors & all that 4A talked of ?
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Old 22-Mar-2010, 11:02   #319
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I just checked; there's like one absolute control for quality in this game. What the hell!

a diff between a normal config and a high config - the one difference is this line:
r_quality_level 1 (for normal) 2 (for high)
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Old 22-Mar-2010, 22:05   #320
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Enough about the gfx hows the gameplay ?
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Old 22-Mar-2010, 22:40   #321
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Pretty good actually,the progression & story are nice & so is the shooting mechanics.. but the dumb AI just just a huge turn off. And ammo is pretty damn scarce considering how many mutants this game throws at your face.

Atmosphere is really good & creepy [I shiver whenever I have to go into dark rooms alone & slow down my pace, trying to be in the safe zone for as long as I can just like how the character is feeling :P] but still I am not getting that level of immersion as I had in Stalker/Fallout 3. Good but overall its still no Stalker/Fallout 3...which I consider the two best post apocalyptic games [considering stalker series a single game]
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Old 22-Mar-2010, 22:41   #322
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The story and atmosphere is very good. However, the actual FPS gameplay is somewhat weak.

It's hard to put a finger on what is actually missing or is wrong. If I forget discussions about story, sandbox vs. corridor shooter, then the following FPS games have great FPS gameplay in my opinion:
- Half Life 1 & 2
- Crysis
- Modern Warfare 1 & 2

In Metro 2033 all your character movements are just clunky. Guns just aren't packing a punch I expect. And all kinds of gameplay elements that just irritate me, like dark alleys, but with lights at certain spots, making nigh vision goggles unusable. And not using them is also no option, because you still can't see the enemies hiding in the dark. And the flashlight doesn't reach far enough. But it might be that I need upgraded versions of them.
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Old 23-Mar-2010, 18:17   #323
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clunky movement reminds me of cryostasis
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Old 01-Apr-2010, 04:44   #324
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Its there any way to enable object based motion blur on high setting? If I can do that it would be great.
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Old 10-Aug-2010, 15:48   #325
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This game is awesome and immersion is strong.

I'm playing it with a headphone and the sounds are creepy and scary.
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