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#301 |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,512
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One of the fixes was the issue that some were having with widescreen support.
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Is EA still bleeding cash like an executive doing an ED-209 demonstration.... - Grall |
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#302 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
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So that means widescreen's perfect now or what?
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#303 | |
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Interwebz Hijacker !
Join Date: Mar 2009
Location: Liverpool
Posts: 2,977
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Quote:
But there is no doubt that Metro 2033 is a superior game when talking about graphical techniques used.I just mentioned graphical techniques & not overall tech because in Metro 2033 the game world is smaller & it also doesn't has to deal with things like Faction wars,emissions & its aftermath.
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#304 |
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Member
Join Date: Sep 2003
Location: Zwijndrecht/Rotterdam, Netherlands and Phobos
Posts: 847
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This game is so beautifull, I'm spending more time wetting myself while looking arround then actually playing it, damn this where PCgaming GFX should be anno 2010.
I can imagine the insanely recommended memory requirements when seeing all those awesome highres textures. I'm playing with tessalation and advanced DOF again, DOF is done right the perf. is ok indoors and I allmost think they tessalated more then the models only, but I'm probably seeing things
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Schieten op de beesten. |
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#305 | |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
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Might need to buy this game. Hmmmmm.....
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I played STALKER Complete 2009 too back months ago. Last edited by swaaye; 18-Mar-2010 at 21:59. |
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#306 |
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Member
Join Date: Nov 2008
Posts: 659
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Similar to my system. Probably won't run so well (depending on the preset). At least it didn't for me.
Yep. Also been messing around with the presets further and depending on the situation there's not much to gain by going from very high to high (a whole bunch of effects are turned off as well). Normal gives a big boost (turns off ssao and a bunch of other stuff) but still looks decent. This is exactly why this game needs a ton more options. |
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#307 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,382
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Unpacker script out for archives. Lets mod/tweak (well I'll start as soon as I have bought the game).
http://forum.xentax.com/viewtopic.php?f=10&t=4229 Download QuickMBS base program by Aluigi. http://aluigi.altervista.org/papers/quickbms.zip Then the code below by "hhrhhr" has to be saved into a textfile and then the file extension changed to bms . So for example Metro2033.bms which will be the script to unpack Metro 2033 archives. Now start the QuickBMS program and in file browser open up script and then chose archive to unpack and folder to export files. |
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#308 |
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Interwebz Hijacker !
Join Date: Mar 2009
Location: Liverpool
Posts: 2,977
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I just want a config with mostly high settings+medium shadows+SSS+object MB+full precision lights...just so I could enable the advanced DOF effect without crippling the performance. :P
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#309 |
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God of Wicked Games
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Is this game even worth trying on my 2.7Ghz S939 Opteron with 2 gigs of ram and a 4850?
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Ice109: I had never truly known the meaning of "so happy i just pulled out my d**k and started beating it" until right then |
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#310 |
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Junior Member
Join Date: Jul 2003
Location: Finland
Posts: 592
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DX10 high settings @ 1920x1200 work fine and look fabulous on my Q8200 and 4890. I think the game is actually pretty well optimized. You are going to be short of vram in higher settings though.
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#311 |
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God of Wicked Games
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Played a few minutes today, started on normal and started upping setting till it chugged, seems 1280x800 on high is the sweet spot.
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Ice109: I had never truly known the meaning of "so happy i just pulled out my d**k and started beating it" until right then |
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#312 |
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Senior Member
Join Date: Jun 2003
Posts: 2,570
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@ 1920x1200 DX11, High, 5850, there are definitely parts where it slows down massively. Multiple NPCs with lights and fog are pretty painful. And don't get me started on the amoebas. Instant frame rate killer there. Half the battle is to kill them before they explode so you don't drop to sub single digit frame rates!
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Aaron Spink speaking for myself inc. |
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#313 |
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Interwebz Hijacker !
Join Date: Mar 2009
Location: Liverpool
Posts: 2,977
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I'm playing @ 1440*900 V. High settings/AAA/4*AF & Dx11 effects turned off [HD 5850]. And so far its pretty smooth even in firefights with lots of enemies, though the framerate does gets a crazy amount of drops during firefights in areas with lots of volumetric lighting [aka god rays] coming right towards your face.
One thing which I don't understand is why does DOF effect works only when Tessellation is turned on ? & why does the DOF effect actually makes the image sharper compared to the image you get when you don;t have any DOF at all ? ...weird
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#314 |
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Junior Member
Join Date: Sep 2002
Location: Stockholm, Sweden
Posts: 18
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#315 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,382
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Quote:
And people wondered why Stalker CS godrays had such a huge perfomance impact...
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#316 |
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Interwebz Hijacker !
Join Date: Mar 2009
Location: Liverpool
Posts: 2,977
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Well for one,IIRC CS did all those God Rays calculation even when you are indoors.
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#317 |
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Member
Join Date: Nov 2004
Posts: 437
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i wish. does metro even offer much in the way of customization? I poked around the user.cfg and it really doesn't seem like it. :S
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#318 |
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Interwebz Hijacker !
Join Date: Mar 2009
Location: Liverpool
Posts: 2,977
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Between all the impressive features int his game there is one very disappointing part present as well..the AI. Its just too dumb, the enemy will constantly forget about my/my position, will turn their back to me & will not notice so many obvious things. Where's all the advance AI code & things like smell sensors & all that 4A talked of ?
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#319 |
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Member
Join Date: Nov 2004
Posts: 437
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I just checked; there's like one absolute control for quality in this game. What the hell!
a diff between a normal config and a high config - the one difference is this line: r_quality_level 1 (for normal) 2 (for high) |
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#320 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,489
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Enough about the gfx hows the gameplay ?
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#321 |
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Interwebz Hijacker !
Join Date: Mar 2009
Location: Liverpool
Posts: 2,977
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Pretty good actually,the progression & story are nice & so is the shooting mechanics.. but the dumb AI just just a huge turn off. And ammo is pretty damn scarce considering how many mutants this game throws at your face.
Atmosphere is really good & creepy [I shiver whenever I have to go into dark rooms alone & slow down my pace, trying to be in the safe zone for as long as I can just like how the character is feeling :P] but still I am not getting that level of immersion as I had in Stalker/Fallout 3. Good but overall its still no Stalker/Fallout 3...which I consider the two best post apocalyptic games [considering stalker series a single game]
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wookies love cookies ! Last edited by nightshade; 22-Mar-2010 at 22:47. |
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#322 |
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Member
Join Date: Mar 2003
Posts: 595
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The story and atmosphere is very good. However, the actual FPS gameplay is somewhat weak.
It's hard to put a finger on what is actually missing or is wrong. If I forget discussions about story, sandbox vs. corridor shooter, then the following FPS games have great FPS gameplay in my opinion: - Half Life 1 & 2 - Crysis - Modern Warfare 1 & 2 In Metro 2033 all your character movements are just clunky. Guns just aren't packing a punch I expect. And all kinds of gameplay elements that just irritate me, like dark alleys, but with lights at certain spots, making nigh vision goggles unusable. And not using them is also no option, because you still can't see the enemies hiding in the dark. And the flashlight doesn't reach far enough. But it might be that I need upgraded versions of them. |
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#323 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,489
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clunky movement reminds me of cryostasis
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#324 |
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Member
Join Date: Oct 2009
Posts: 379
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Its there any way to enable object based motion blur on high setting? If I can do that it would be great.
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#325 |
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beyond noob
Join Date: Jun 2004
Location: Feindesland
Posts: 1,390
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This game is awesome and immersion is strong.
I'm playing it with a headphone and the sounds are creepy and scary. |
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