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#1 |
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Member
Join Date: Apr 2002
Location: London
Posts: 269
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#2 |
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Regular
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The filter down approach sounds like a recipe for failure, I doubt its programmable enough to be dropping in displacement mapping or new higher order surface representations as a firmware update.
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#3 |
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Senior Member
Join Date: Feb 2002
Location: Brasil
Posts: 1,790
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Humm,
The VPU use a 256bits DDR memory bus 8) Where can I preorder it? |
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#4 |
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Regular
Join Date: Feb 2002
Posts: 5,951
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Yes, assuming the Matrox Parhelia rumors are correct, this is the second 256 bit DDR based architecture that we'll see this year. That, more than anything else actually, has me very excited. As I was hoping, it looks to me that we are indeed on the virge of starting the "256 bit bus" evolution. A step change in available bandwidth is a "good thing", no matter what architecture we're looking at.
Also, (again, assuming the Matrox rumors are true), I am a little bit disappointed that this is the second "new architecture" that will lack full DX9 pixel shader capability. But if raw performance is significantly higher than the GeForce4 ti-4600 (as it should be with 20 GB/sec bandwidth), it should be a good high-end gaming solution. Looks to me that this 3D Labs product and the Matrox Parhelia are going to try and compete in the exact same market space. |
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#5 |
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Regular
Join Date: Feb 2002
Posts: 5,951
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Hmmm....
I wonder how long it will be before we can see the next-gen cards benchmarked on Doom III: http://biz.yahoo.com/prnews/020503/laf018_1.html What I hate about PRs like this, is it doesn't tell you anything about the release date. Doom III will be "debuted" at E3 this year, but what the hell does that mean in terms of how close it is to being finished? |
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#6 |
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Senior Member
Join Date: Feb 2002
Location: gjethus, Norway
Posts: 1,256
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Hmmm. 16 scalar FP units (as opposed to, say, 4 vector units) to do the vertex shader job does not sound like a particularly good idea - you get too much latency when doing common operation such as dot-products, reciprocal square roots, exponentiation, etc.
The renderer pipeline programmability? Difficult to judge without looking at the actual instruction set and restrictions like register file size, program size, etc. My initial guess: similar to Radeon 8500, except with support for somewhat longer programs. 4 pipelines sounds a bit low for a design with a 256-bit DDR bus, but then again, if this chip will support >32-bit color and MSAA, as it looks like it will do, it will need every bit of bandwidth it can get. And, given 20 GB/s, probably look quite good. The total lack of any tessellation/displacement mapping-type features may place the chip at a substantial feature-wise disadvantage relative to Parhelia/R300/NV30, though. |
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#7 |
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Senior Member
Join Date: Feb 2002
Location: CT
Posts: 2,024
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Why couldn't tesselation processing be done via the vertex processing instructions? We don't know what the instructions (EDIT: and addressing limitations) are to know if this is possible or not, correct?
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#8 |
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Senior Member
Join Date: Feb 2002
Posts: 3,859
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I can tell you this much about the new Matrox part. it's should compete very well with the GF4 and in some cases beat it out. But these rumored spec on the net are completely false. it's not going to compete with NV30 or anything else released months down the road.
This came from someone that works there. Also, they certainly haven't decide to go tiler or traditional yet. |
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#9 | |
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Member
Join Date: Feb 2002
Location: Germany
Posts: 852
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IMHO; this comment was really amazing :
Quote:
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#10 | |
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Regular
Join Date: Feb 2002
Posts: 5,951
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#11 | ||
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,989
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Quote:
Quote:
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#12 | ||
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Regular
Join Date: Feb 2002
Posts: 5,951
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Quote:
256 Bit DDR Bus (up to 20 GB/sec bandwidth) Does 8X MSAA as fast as Ti-4600 does 2X MSAA DX8 compliant Some DX9 features (like displacement mapping.) As for it "not competing" with NV30...why not? What do we know of featrues, performance, and price of NV30, R-300, etc? It may not be able to compete purley on features (DX9 support), but features is only part of the story. Quote:
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#13 |
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Registered
Join Date: Feb 2002
Location: Bombay, India
Posts: 3
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#14 | |
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Senior Member
Join Date: Feb 2002
Location: gjethus, Norway
Posts: 1,256
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Quote:
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#15 | |
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Senior Member
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Higher Order Surfaces: N-patches, Bezier, B-Splines, NURBS So it looks like the P10 does support it. Now how well will its n-patchs be compatible with ATI's truform? |
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#16 | |
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Regular
Join Date: Feb 2002
Posts: 5,951
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No displacement mapping mentioned, but from ExtremeTech's preview:
Quote:
I don't think displacement mapping will be anything more than a "gimmicky" feature for the next couple years. I see the current implementations displacement mapping as being analogous to "bump-mapping" support back in the DX6 era. By the time developers start to take displacement mapping seriously, I'm betting we'll be on DX 10/11 hardware, with vastly superior and more general implementations. Until then, I predict we'll only see a smattering of games with limited and "gimmicky" support for displacement mapping in. (Similar to how various forms of bump-mapping were supported in the past, to be soon superceded by more general pixel shaders.) |
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#17 | |||
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Senior Member
Join Date: Feb 2002
Posts: 3,859
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Joe,
Quote:
http://www.nvnews.net/forum/showthre...threadid=14216 I don't believe what's written there, do you? Quote:
Well joe, since we mainly have rumored feautres/performance of this matrox product to compare against each other, I wasn't talking about price. i wasn't told anything about the price. although they do have a price on this rumor page, and it does compete with the GF4, if you want to believe it that another story... Quote:
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#18 | ||
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Senior Member
Join Date: Feb 2002
Location: gjethus, Norway
Posts: 1,256
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If N-patches are supported by the drivers for this card, I would expect the result to be 100% compatible with the ATI implementation - N-patches aren't that ill-defined. |
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#19 | |
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Member
Join Date: Feb 2002
Posts: 123
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#20 |
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Member
Join Date: Mar 2002
Location: a vertex
Posts: 354
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Funny, but the inclusion of lots of simple all-purpose processing units reminded me of Fuzion 150. (Albeit it was designed to have 1.5k of them and not much else on board.) Even the transistor counts (76M) match. Wonder if 3DLabs has taken peeks into network processors (NPUs? :P )? Then again, 3DLabs wasn't pimping ImageBR so maybe they don't want an NV1 of their own after all :P
BTW, reading Anand's text, did anyone happen to get the impression that 3D is quite not his strongest area? Would have to bother to read again to give precise quotes, so I won't bother, but it's just too bad it wasn't somebody from B3D making the visit and getting all that data... |
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#21 |
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Senior Member
Join Date: Feb 2002
Location: Somewhere not *that* rotten in Denmark
Posts: 1,197
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Hmmm: transistor count 76M + process technology 0.15 micron + 4 pipe lines = me thinks that this baby won't be a killer in raw fillrate. Sure it'll have the ability to apply 8 textures in a single pass, but I guess that this will mainly be exposed through OpenGL 2.0 (or 3Dlabs GL-extentions that is).
If the GF4 or 8500 were extremely limited by memory bandwidth the consumer part would be awesome, but this is not the case. So I guess the extra bandwidth will be used for FSAA/better image quality - not ultra high FPS. But we'll see for sure 8)
__________________
Best regards, LeStoffer |
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#22 | |||
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Regular
Join Date: Feb 2002
Posts: 5,951
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Quincy,
Quote:
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Again, the "credible" rumors (oxymoron?) about Parhelia is what I mentioned above. They indicate a new class of performance, but not a new class of features. Quote:
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#23 | ||||
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Senior Member
Join Date: Feb 2002
Posts: 3,859
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Joe,
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Quote:
Quote:
"But these rumored spec on the net are completely false" Quote:
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#24 | |
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Senior Member
Join Date: Mar 2002
Posts: 3,786
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#25 | |
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Regular
Join Date: Feb 2002
Posts: 5,951
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Quote:
In short: no one is expecting Parhelia to have specs similar to the .jpg: However, most are still expecting Parhelia to have performance notably higher than Ti-4600. Of course, one still has to factor price into the equation. I do exect the "high end" Parhelia to significantly outperform the ti-4600. But I also expect it to cost significantly more. It may very well be the case that a Parhelia based product that is targeted at similar price points as the Ti-4600, will have a similar performance. |
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