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#176 | |
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Merrily dodgy
Join Date: Aug 2003
Location: The colonies
Posts: 1,398
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"A man generally has two reasons for doing a thing. One that sounds good, and a real one." - J.P. Morgan |
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#177 |
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Senior Member
Join Date: Oct 2002
Posts: 2,833
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Eventually, the winning designs in the mobile sector -- META someday -- will spread out to supercomputing, whereas mini-Cell never would've stood a chance in the mobile space.
Last edited by Lazy8s; 26-Nov-2009 at 01:29. |
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#178 |
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Member
Join Date: Jun 2005
Posts: 160
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Does this mean that the ps4 will most likely not be backwards compatible with the ps3?
Because of diminishing returns of graphics. This gen's graphics will, I think, compete well with even next gen's graphics. And because of this Sony pretty much lost next gen. This generation's game will have long legs and people will still want to play uncharted or alan wake on next gen systemts. |
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#179 |
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Naughty Boy!
Join Date: Oct 2009
Posts: 180
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You should read the rest of the thread. All i am seeing is that the 32spe 4PPE cell is no longer going to be made, not that cell is completely off for IBM. I would like to see a form of cell in the future ps. Seeing the things they are doing with the current 8 spe cell it would be great to see something like a 4+Ghz PPE 5Ghz spe x 64 cell processor in the future ps.
I believe sony would be quite secure with improved cell variants for at least 2 more playstation generations with ati dx11 graphics as GPU. There is mention here of NLM and whatever other GPGPU but why would sony need to take yet another risk with their playstation line? Its time to mature what they have built and I dont see the need to integrate everything yet. The cell can already do some work for the gpu and dx11 gpus can be used to do some tasks outside of graphics so I am thinking work could be done to build an archictecture where even though both are separate they could be made to work in a system in which either could help the other (without bandwidth limitations and with low latency memory access both ways). Basically a system where the GPU can help the CPU and the CPU can help the GPU but neither compromises in being able to carry out its own traditional task. /end fantasy |
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#180 |
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Member
Join Date: Jun 2005
Posts: 160
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This is what I would like for sony to do.
Keep cell architecture. go from single core ppe to 3 core ppe. Increase on die cache from 512kb to 1 mb. Keep the spus the same # but increase the sram from 256kb to 512 kb. Maybe even give some spus access to outside ram(I'm dreaming aren't I?). Then simply increase ram from 512megs to 4 gigs. and get a better backwards compatible gpu from nvidia. That's it. Maintain backwards compatibility and everyone will be happy. |
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#181 | ||
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Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
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I stated it as a joke but IBM could really be speaking of the power PC, IBM relevance as a CPU manufacturer is going down, the cell no longer has a roadmap, X86 are gaining ground on PowerPC chips, statement could be about reassuring IBM engagement on the hardware front.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) Last edited by liolio; 26-Nov-2009 at 10:02. |
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#182 |
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Member
Join Date: Nov 2007
Location: Castellon de la Plana
Posts: 175
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#183 |
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Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
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And not release it? secrecy in this regard serve no purpose imho.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#184 | |
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Senior Member
Join Date: Apr 2007
Posts: 3,056
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#185 | ||
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Friends call me xbd
Join Date: Feb 2005
Posts: 6,293
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Somebody set up us the bomb. |
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#186 |
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Senior Member
Join Date: Feb 2002
Posts: 3,267
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I think at this point if IBM moves forward with the next iteration of Cell, it is most likely won't be backward compatible like how 32i version was going to be. It'll be more like spiritual successor rather than something that is next in line.
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#187 |
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Naughty Boy!
Join Date: Oct 2009
Posts: 180
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It better be backwards compatible otherwise that is another nail in sonys Playstation coffin. The ps3 would not be cheap enough to excuse that omission when the new playstation comes out (not likely anyway)
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#188 | |
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Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
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different factors mostly the relative strength of competing architecture.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) Last edited by liolio; 27-Nov-2009 at 14:21. |
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#189 | |
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Senior Member
Join Date: Feb 2002
Posts: 3,267
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It will be just like PS3 Cell except with more cores. Cell can already scale to multiple chips, it should be possible to put those chips onto one die in the future. Sony problem is not CPU, it's the GPU they've got none and no one is making a suitable GPU to sit along mutli cores Cell. They need to get Toshiba working on Cell base GPU or something. The path that IBM is taking with future Cell, won't be suitable for PS4. It'll target server and supercomputer not consoles or consumer electornics. |
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#190 |
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Member
Join Date: Nov 2007
Location: Castellon de la Plana
Posts: 175
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In all likelihood, Sony will already have their base architecture for the PS4, and what V3 suggests regarding the CPU is probably what they have done. I don't know if it needs to have 32 SPUs (or four Cells connected on a bus), it's probably overkill, but two of them duct taped together should be very cheap for them to do. The GPU on the other hand is another question entirely.
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#191 |
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Senior Member
Join Date: Apr 2007
Location: Oslo, Norway
Posts: 1,086
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I am not sure how important the backwards compatibility is, if you look at the numbers of PS3 sold, I think most of those are not backwards compatible.
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#192 |
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Member
Join Date: Nov 2007
Location: Castellon de la Plana
Posts: 175
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I don't necessarily think it's about sales in that regard, but rather allowing developers to hit the ground running and reuse the technology and engines that they have developed.
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#193 | |
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Senior Member
Join Date: Dec 2007
Location: London
Posts: 1,492
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What will people do if they're no longer able to play their PSN games on their PS4, yet people with a nextbox will be happily playing their xbla content on their nextbox?... they'l likely rage and switch sides. I'm convinced BC will be much more of a deal breaker next gen than it was this gen. Again, one has to factor in that this gen we went from SD gaming to HD. While next will likely be 720pHD to 1080pHD, and so many may still care about playing thier old games as they will still look good on their HD sets against their new games. Sony would do well to preserve thier use of the CELL architecture in my book. If only for the BC and ability to leverage existing tools/libraries. |
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#194 |
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Senior Member
Join Date: Feb 2006
Posts: 1,821
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BC is still important for Playstation 3 in this generation. We know from the leaked SEGA meeting notes that PS2 SW BC is coming to the PS3 in some shape.
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#195 | |
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Senior Member
Join Date: Apr 2008
Posts: 1,413
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Its important to sony because they want to be able to make money from selling thier old games, im not sure consumers are that fussed beyond it being a nice little feature. How well do XBox originals do? and is it really something that effects consoles sales significantly? Last edited by ShadowRunner; 27-Nov-2009 at 12:18. |
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#196 |
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Friends call me xbd
Join Date: Feb 2005
Posts: 6,293
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The BC discussion aside, remember that ease of programability/approachability is a free-floating variable independent of Cell's existing platform maturity. If Sony were to continue with Cell, yes the experience of devs so far and the increasing maturity of tools would be of benefit to the system. But that's not to say that if Sony switched architectures, that the system wouldn't also be approachable... and in fact in spite of the switch might still become moreso. Like, what if they went straight x86 OOE for example? Not saying that's what I think would happen, but just trying to get people to stop thinking about the investments already made in the architecture as irrevocably tied to PS4 ease of approachability.
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Somebody set up us the bomb. |
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#197 | |
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Member
Join Date: Jun 2007
Posts: 679
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#198 | |
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Senior Member
Join Date: Dec 2007
Location: London
Posts: 1,492
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#199 | |
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Senior Member
Join Date: Dec 2007
Location: London
Posts: 1,492
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I guess for the most part, the benefit of choosing CELL in PS4 means you can leverage developer past experience/tools/libraries etc and you would also be in a much better position regarding BC (however important Sony decides it to be). |
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#200 | |
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Senior Member
Join Date: Apr 2008
Posts: 1,413
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