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#1 |
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Senior Member
Join Date: May 2008
Posts: 4,758
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Mod : Some posts merged here from Ratchet and Clank thread.
I'm not sure if this is the right place for this (it addresses future R&C games) but Mike Acton put up a very interesting blog post on framerate. It'll probably upset people here, but hopefully we're not going to freak out about it like I've seen elsewhere. It's nothing we haven't heard, though. http://www.insomniacgames.com/blogca..._acton/1503082 Don't want to quote anything since the choicest bits are also really inflammatory and may cause people to not even read the post. |
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#2 | ||
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Senior Member
Join Date: Aug 2006
Posts: 3,699
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And I totally agree
http://www.insomniacgames.com/blogca..._acton/1503082 Quote:
Quote:
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#3 |
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Member
Join Date: Jun 2007
Posts: 613
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I think some games need 60fps. In a game like RNC I think a solid 30(no dips no tearing) is good enough.
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#4 |
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Member
Join Date: Nov 2008
Posts: 564
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It completely depends on the genre to me. In general, the faster the motion, the higher the required sampling rate (framerate) to more accurately capture it. Games where you control a guy at walking/running speed doesn't require 60fps at all, while this changes for vehicles that can travel fast. NFS shift sucks compared to forza and gt5p because of the framerate and fast speeds the cars attain. Similarly, hawx would suck if it was at 30fps, not that it's that great to begin with.
Also people swear on 60 fps on street fighter style games, but since I don't play those I won't comment on it. |
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#5 |
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Member
Join Date: Jul 2005
Posts: 667
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Outside of Fighters, Action games in the vein of DMC, and Racing games 60fps isn't a big deal. A framerate that remains at least a constant 29fps is a big deal.
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"The most rewarding part was when he gave me my money" |
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#6 |
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Member
Join Date: Jun 2007
Posts: 613
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#7 | ||
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Member
Join Date: Aug 2005
Posts: 992
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Quote:
Quote:
But if even at a forum like B3D I'm reading responses like in this thread then I guess it's time to give up on 60fps.
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"Who knows what evil lurks in the hearts of men? The Shadow knows!" Last edited by vazel; 30-Oct-2009 at 06:14. |
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#8 |
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Senior Member
Join Date: Sep 2002
Posts: 2,585
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Is it true to say that so far they havent really given up on "quality" but resolution to get to their goal of 60?
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WELCOME TO THE THIRD PLACE - Game 3.0 (Finally) The list of known game resolutions is here: http://forum.beyond3d.com/showthread.php?t=46241 Big up respect to Quaz51, counting pixels since 1904 |
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#9 |
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Member
Join Date: Mar 2002
Posts: 445
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The best selling HD game is COD 4 (I belive). The framerate is mostly 60. Insomniac should take notice.
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#10 | |
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Member
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Quote:
I think Resistance would be fine at 30fps (it didn't bother me at all in the first), but R&C needs to be 60fps. Games with broad vistas, swiftly moving characters and objects, and fast camera motion will look stuttery unless some decent motion blur is applied. BTW, Uncharted 2's motion blur is the best I've ever seen in a game, because it's the least noticeable.
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Submit to Donimation, Global Donimation. |
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#11 | |
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Member
Join Date: Jun 2005
Location: IDF France
Posts: 2,440
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Quote:
All this "30fps is not enough talk" needs some serious blind testing imho.
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What's trying to be a bunch of presentations Last edited by liolio; 30-Oct-2009 at 09:48. |
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#12 |
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Member
Join Date: Jan 2009
Location: Belgium
Posts: 340
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And COD4 had to go sub-HD (640p IIRC) on consoles to achieve that. The textures and IQ in general are not stellar either. KZ2 is a 30Hz game and looks fantastic. The pacing is different, yes, but it doesn't feel any less intense than COD.
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#13 |
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Member
Join Date: Mar 2009
Location: Europe
Posts: 916
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interesting read.
I (maybe get banned for this I really like the extra bling going the 30fps route, compared to a super smooth okaish looking ~60 fps game. Up to now, only one game I have played worried me due to framerate (I am looking at you Mass_Effect.ppt) and I could nonetheless enjoy this game! What affects me more is (framerate) stuttering due to in-between level loading (now, I am looking at you KZ2 and GeOW2), which was kind of annoying, but in the end did not hinder me to enjoy the games.
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I bid farewell with a rebel yell... Guess the next number: 1,11,21,1211,111221,312211, 13112221, ??? |
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#14 |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,526
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Boooo!
I disagree. A fast car in a straightish line is easier to watch at 30fps then an FPS where the player is turning. In quitre a few games I find myself wanting a better framerate to avoid the jitter. eg. Fat Princess last night. Sadly I think I'm in the minority and most people don't perceive the benefit.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#15 |
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Regular
Join Date: Mar 2007
Posts: 5,115
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Well, the main consumer target for R&C is going to be less impressed by 60 FPS than they would by better graphics.
On the other hand. The main target of something like Forza, GT5, COD, will be far more impressed with 60 FPS (I'm not one of them, I'm fine with 30 myself) than better graphics at 30 fps. Regards, SB |
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#16 |
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Senior Member
Join Date: May 2008
Posts: 4,758
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#17 |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,526
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Billy Idol - Banned Obonicus - Banned Mike Acton - He's banned. Twice! Anyone else wanna champion sub-smooth framerates?! What they should really do is a public study into framerates by getting people to view 30fps and 60fps side by side. I imagine the findings are most people can't perceive the difference.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#18 |
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Senior Member
Join Date: May 2008
Posts: 4,758
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My time owning a voodoo 3 and playing Deus Ex has made me unable to notice anything about framerates above 20.
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#19 | |
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Member
Join Date: Mar 2009
Location: Europe
Posts: 916
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Quote:
Same graphics, but one with 30Hz and one with 60Hz? Or 30Hz+extra bling compared to the 60Hz version without the bling?
__________________
I bid farewell with a rebel yell... Guess the next number: 1,11,21,1211,111221,312211, 13112221, ??? |
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#20 | |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,526
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Quote:
You could then also do a test case with 30 fps enhanced visuals and 60fps simpler visuals, and get people to vote on their preference, but I think that's already answered with Insomniac's investigations and what we expect. Slower eyecandy appeals. And to be thorough, a proper test should look into framerate fluctuations, tear and minimum framerates. If, God forbid, the general populace would really prefer even more eyecandy at 15fps, the developer wanting to make a lot of money should pursue that, and I should go do something else besides play games! It certainly warrants a proper investigation though, instead of all these developers guessing what the user requirements are. There are some faults with Insomniacs investigation, as they aren't comparing gameplay/overall scores with sales. One assumes there aren't many games with good graphics that are poor games and sell well; good graphics tends to mean a minimum level of game quality overall. They also need to investigate overall scores and sales, as some games have deliberately simple graphics but sell relatively well, especially downloads. Thus the industry as a whole should actually get some metrics on users, to help design games and future hardware.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#21 | |
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Senior Member
Join Date: Nov 2007
Posts: 1,113
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I'm ok with 30fps, but not with this.
Quote:
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#22 |
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Senior Member
Join Date: May 2008
Posts: 4,758
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I don't know. I think he's right. I've seen that sort of thought in tons of sandbox games. I've seen people do crazy stuff in Crackdown just to see how much they could make the otherwise solid engine chug.
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#23 | |
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Senior Member
Join Date: Jul 2008
Location: camping with a mauler
Posts: 1,659
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Quote:
Truth be told, I've played many hours of Halo and 30Hz never bothered me. Then I went on a TF2 bender on my PC for a couple months, came back to Halo and was like "wtf is wrong with my TV". After a few minutes I adjusted and it didn't bother me, but the initial 60 -> 30FPS switch was jarring. |
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#24 |
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Member
Join Date: Apr 2004
Location: Australia
Posts: 1,383
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30fps rock steady with better visual is the way to go for me, definitely a much better viewing impact than a 60fps with lower details. In Insomniac's case I just wish they really implement the much needed HDR and a better texture streaming engine for their next game. SSAO helps alot these days too. I'm just happy now that they have a clear direction in the priority and hopefully they will ascend to the top tier in graphics.
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#25 |
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Member
Join Date: Dec 2007
Location: London
Posts: 250
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In terms of processing resources (assuming a single developement platform) how much processing resources would a drop from 60fps to 30fps free up?
Rachet & Clank games look amazing enough to me that I thought they were indeed 30fps games. If they can free up significant resource for adding lots more visual "pop" then why not? |
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