Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Reply
Old 27-Dec-2009, 19:35   #51
digitalwanderer
Dangerously Mirthful
 
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
Default

I don't get your problem Willard, can you explain it in small words for me?
digitalwanderer is offline   Reply With Quote
Old 27-Dec-2009, 23:35   #52
Broken Hope
Member
 
Join Date: Jul 2004
Location: England
Posts: 442
Default

Quote:
Originally Posted by Dave Baumann View Post
with hardware PowerPlay, because we can get much lower lows and because it is hardware activity based PowerPlay states will move around frequently - both at the desktop and even in games - and so in multi-panel mode we have restricted the memory clock switching so that the screen flashing as it moves states on some of them do not occur.
If hardware PowerPlay is based on hardware activity what is the reason that the Flash 10.1 beta will bug out PowerPlay and prevent it returning to idle clocks after viewing a HD flash video?
Broken Hope is offline   Reply With Quote
Old 28-Dec-2009, 00:19   #53
Dave Baumann
Gamerscore Wh...
 
Join Date: Jan 2002
Posts: 12,951
Default

PowerPlay works with a number of software/system detected states (i.e. "standard single monitor", Multi-Monitor, UVD, Overdrive, etc., etc.) each of which can have high, medium and low values. The UVD state tends to have the high, medium and low states set at the same values.
__________________
Expand. Accelerate. Dominate.
Tweet Tweet!
Dave Baumann is offline   Reply With Quote
Old 28-Dec-2009, 01:41   #54
Broken Hope
Member
 
Join Date: Jul 2004
Location: England
Posts: 442
Default

Quote:
Originally Posted by Dave Baumann View Post
PowerPlay works with a number of software/system detected states (i.e. "standard single monitor", Multi-Monitor, UVD, Overdrive, etc., etc.) each of which can have high, medium and low values. The UVD state tends to have the high, medium and low states set at the same values.
But shouldn't the UVD state only be working when UVD is accelerating decoding? The Flash 10.1 bug keeps the GPU at UVD clock speeds when idle until you reboot the system even when I'm not viewing a video/HD flash video.
Broken Hope is offline   Reply With Quote
Old 29-Dec-2009, 14:45   #55
Dave Baumann
Gamerscore Wh...
 
Join Date: Jan 2002
Posts: 12,951
Default

Quote:
Originally Posted by Broken Hope View Post
The Flash 10.1 bug keeps the GPU at UVD clock speeds when idle until you reboot the system even when I'm not viewing a video/HD flash video.
Yes, that indicates that something that has activated UVD is still lingering in memory,
__________________
Expand. Accelerate. Dominate.
Tweet Tweet!
Dave Baumann is offline   Reply With Quote
Old 30-Dec-2009, 10:50   #56
Broken Hope
Member
 
Join Date: Jul 2004
Location: England
Posts: 442
Default

Quote:
Originally Posted by Dave Baumann View Post
Yes, that indicates that something that has activated UVD is still lingering in memory,
Not sure what it is then since even when closing down Firefox which should unload the flash plugin the clocks still don't return to idle clocks.
Broken Hope is offline   Reply With Quote
Old 30-Dec-2009, 17:31   #57
OpenGL guy
Senior Member
 
Join Date: Feb 2002
Posts: 2,291
Send a message via ICQ to OpenGL guy
Default

Quote:
Originally Posted by Broken Hope View Post
Not sure what it is then since even when closing down Firefox which should unload the flash plugin the clocks still don't return to idle clocks.
Are you certain nothing is still resident? Check the task manager to be sure.
__________________
I speak only for myself.
OpenGL guy is offline   Reply With Quote
Old 30-Dec-2009, 22:21   #58
Broken Hope
Member
 
Join Date: Jul 2004
Location: England
Posts: 442
Default

Quote:
Originally Posted by OpenGL guy View Post
Are you certain nothing is still resident? Check the task manager to be sure.
I'm certain, I closed everything down, the only processes running under my name were stuff that's there at boot up. At a fresh start it's fine, it will run at idle clocks, once a HD flash video has been run it's stuck at UVD clocks, this only occurs with the Flash 10.1 beta.
Broken Hope is offline   Reply With Quote
Old 02-Jan-2010, 12:00   #59
Imiss3dfx
Registered
 
Join Date: Jan 2010
Posts: 2
Default

Hello Dave, I can't see this listed anywhere so I thought I would ask.
It just seems like ATI doesn't know about the 120hz problems with their cards. The problem is that most ATI users can't use the new 120hz lcd screens in 2D mode and some also have problems in 3D mode, since that causes distortion. It's just been over a year since the screens came out, and it still doesn't work unless you use a nvidia card

If you google ATI 120hz you can find lots of threads about it, and on the ATI forum there are many threads too. There is a thread on Anandtech as well with some videos of it here.
http://forums.anandtech.com/showthread.php?t=327884
It just seems like a really really easy thing to fix. All that has to be done is to increase the 2D clock a bit if it runs on 120hz..so it seems weird it takes so long. And as it's pointed out on the last page on the Anandtech thread, it's not even recognized as a know problem in the driver changelog

Thank you.

Imiss3dfx is offline   Reply With Quote
Old 02-Jan-2010, 13:41   #60
Dave Baumann
Gamerscore Wh...
 
Join Date: Jan 2002
Posts: 12,951
Default

Quote:
Originally Posted by Imiss3dfx View Post
Hello Dave, I can't see this listed anywhere so I thought I would ask.
It just seems like ATI doesn't know about the 120hz problems with their cards. The problem is that most ATI users can't use the new 120hz lcd screens in 2D mode and some also have problems in 3D mode, since that causes distortion. It's just been over a year since the screens came out, and it still doesn't work unless you use a nvidia card
Read this thread. I was updated a few drivers back. You may still see an issue if you're overclocking, but remove the OC and use the latest drivers and give it a go.
__________________
Expand. Accelerate. Dominate.
Tweet Tweet!
Dave Baumann is offline   Reply With Quote
Old 02-Jan-2010, 20:39   #61
Davros
Darlek ******
 
Join Date: Jun 2004
Posts: 9,498
Default

didnt know there was a 3d mode with ati cards?
__________________
Guardian of the Most holy Two Terabytes of Gaming Goodness™
Davros is offline   Reply With Quote
Old 02-Jan-2010, 22:36   #62
Squilliam
Beyond3d isn't defined yet
 
Join Date: Jan 2008
Location: New Zealand
Posts: 3,045
Default

Quote:
Originally Posted by Davros View Post
didnt know there was a 3d mode with ati cards?
Ever since the ATI movie "Final Fantasy: The Sprites within" bombed at the box office theres been an emphasis on 3D rendering.
Squilliam is offline   Reply With Quote
Old 04-Jan-2010, 11:20   #63
Imiss3dfx
Registered
 
Join Date: Jan 2010
Posts: 2
Default

Hello again. It seems distortion has been fixed for most, if not all HD5000 users, though I still see HD4000 users with problem. And both HD4000 and HD5000 users have limited 120hz, since it only works in native.

A few cases on distortion

- Completely uninstalled 9.11 on Win 7 X64. Installed 9.12 but the screen still flickers on the desktop in 120hz! HD4830 user

- The issue has not been fixet yet with 48xx series, atleast with my HD4850.

- I got a Radeon 5850 with Catalyst 9.12 and I get massive annyoing flickering on my screen (Samsung 2233RZ LCD 120 hz) when running at 120 HZ. But as soon as I switch back to 60 HZ, the flickering is gone.

A few cases on the 120hz limited to native

- 9.12 still limits 120hz to native. HD4870 X2 user

- my CFG: Samsung 2233rz 120hz + HD5870 + win7 64bits. 9.12 results: perfect 120hz in native resolution... but a crappy 60hz in every other resolutions. Problem not totally solve... need 120hz in all res'.
Imiss3dfx is offline   Reply With Quote
Old 23-Jan-2010, 21:15   #64
Broken Hope
Member
 
Join Date: Jul 2004
Location: England
Posts: 442
Default

So Mass Effect 2 is out in 5 days, Nvidia have already released drivers with a SLI profile, unless the Catalyst 10.1's which I'm guessing will be released sometime next week also have a Crossfire profile it looks like AMD has let another top game get released without proper support.

The 5870 doesn't seem to be that much faster then the GTX 285 with AA enabled either according to benchmarks.

http://www.pcgameshardware.com/aid,7...deon/Practice/
Broken Hope is offline   Reply With Quote
Old 24-Jan-2010, 01:49   #65
Moloch
God of Wicked Games
 
Join Date: Jun 2002
Posts: 2,900
Send a message via ICQ to Moloch
Default

As long as it's the fastest card in the game it really doesn't matter...
Lack of proper support would entail rendering errors or bugs, since it doesn't, it supports the game perfectly.
__________________
Ice109: I had never truly known the meaning of "so happy i just pulled out my d**k and started beating it" until right then
Moloch is offline   Reply With Quote
Old 24-Jan-2010, 09:35   #66
Broken Hope
Member
 
Join Date: Jul 2004
Location: England
Posts: 442
Default

Quote:
Originally Posted by Moloch View Post
As long as it's the fastest card in the game it really doesn't matter...
Lack of proper support would entail rendering errors or bugs, since it doesn't, it supports the game perfectly.
I don't think the 5970 owners will think the same if it doesn't have a crossfire profile.
Broken Hope is offline   Reply With Quote
Old 24-Jan-2010, 22:58   #67
EduardoS
Member
 
Join Date: Nov 2008
Posts: 131
Default

Is crossfire profile really needed?
EduardoS is offline   Reply With Quote
Old 25-Jan-2010, 02:14   #68
FrameBuffer
Naughty Boy!
 
Join Date: Aug 2005
Posts: 499
Default

Quote:
Originally Posted by EduardoS View Post
Is crossfire profile really needed?
If 5900 users want their (dual 5800) cards to perform better than a single 5800, I'm sure they do. I think we've seen enough cases were either the lack of a profile or improper "optimization" shows X2s having near or less performance than a single GPU.
__________________
Fermi Paradox*: "The apparent size and age of G300 die suggests that many technologically advanced GPUs ought to exist.
However, this hypothesis seems inconsistent with the lack of observational evidence to support it."


*many thanks to Florin
FrameBuffer is offline   Reply With Quote
Old 25-Jan-2010, 05:48   #69
Davros
Darlek ******
 
Join Date: Jun 2004
Posts: 9,498
Default

do sli nv cards also need a profile ?
__________________
Guardian of the Most holy Two Terabytes of Gaming Goodness™
Davros is offline   Reply With Quote
Old 25-Jan-2010, 07:08   #70
Moloch
God of Wicked Games
 
Join Date: Jun 2002
Posts: 2,900
Send a message via ICQ to Moloch
Default

Quote:
Originally Posted by Broken Hope View Post
I don't think the 5970 owners will think the same if it doesn't have a crossfire profile.
But it works and the game isn't out yet, for all you know they could release a mass effect 2 hotfix when the game ships.
__________________
Ice109: I had never truly known the meaning of "so happy i just pulled out my d**k and started beating it" until right then
Moloch is offline   Reply With Quote
Old 25-Jan-2010, 15:20   #71
eastmen
Senior Member
 
Join Date: Mar 2008
Posts: 4,954
Default

Quote:
Originally Posted by Moloch View Post
But it works and the game isn't out yet, for all you know they could release a mass effect 2 hotfix when the game ships.
a second cat 10.1 beta was leaked with better performance and the officals are this week. Using old drivers wont get you anywhere.
eastmen is online now   Reply With Quote
Old 25-Jan-2010, 15:26   #72
Moloch
God of Wicked Games
 
Join Date: Jun 2002
Posts: 2,900
Send a message via ICQ to Moloch
Default

Quote:
Originally Posted by eastmen View Post
a second cat 10.1 beta was leaked with better performance and the officals are this week. Using old drivers wont get you anywhere.
Who said anything about old drivers
__________________
Ice109: I had never truly known the meaning of "so happy i just pulled out my d**k and started beating it" until right then
Moloch is offline   Reply With Quote
Old 25-Jan-2010, 16:12   #73
Psycho
Member
 
Join Date: Jun 2008
Location: Copenhagen
Posts: 555
Default

Quote:
Originally Posted by Davros View Post
do sli nv cards also need a profile ?
I guess this answers your question: http://www.fudzilla.com/content/view/17372/1/
(and could say more or less the same about this as broken hope did wrt mass effect )

Last edited by Psycho; 29-Jan-2010 at 08:24. Reason: clarified
Psycho is offline   Reply With Quote
Old 25-Jan-2010, 21:01   #74
homerdog
hardly a Senior Member
 
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
Default

Does ATI's SSAA work with Mass Effect?
homerdog is offline   Reply With Quote
Old 25-Jan-2010, 21:06   #75
eastmen
Senior Member
 
Join Date: Mar 2008
Posts: 4,954
Default

Quote:
Originally Posted by Moloch View Post
Who said anything about old drivers
I was sayin that there are two newer drivers than the ones used in the review .
eastmen is online now   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 04:21.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.