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#4001 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,956
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He actually means PHY. Both Redwood and Juniper are (or or less) pad limited 128-bit designs, given the smaller engine on Barts the higher speed PHY is not required anyway.
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#4002 | ||
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Senior Member
Join Date: Oct 2002
Posts: 2,441
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Quote:
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Die size: 334mm˛ - 255mm˛: -24% Transistors: 2.15B vs. 1.7B: -21% SIMDs: 20 vs. 14: -30% The trouble is we don't know the size of a simd (though Dave essentially said 2 simds are as big as 16 rops...). Based on the numbers quoted for rv770 from Jawed, taking into account scaling to 40nm and that they are possibly slightly more complex, I'd reckon around 6-7mm˛? So skipping 6 of them would indeed only save around 35-40mm˛, i.e. only half the effective difference. There are 3 identified other sources of savings: - MC designed for lower clock - removal of DP - removal of second Xfire port How much those 3 items saves is anyone's guess (the tesselation/thread management improvements OTOH also probably have some hardware cost, though I'd guess it's small). It is also worth noting imho that transistor density went up a bit. |
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#4003 | ||
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Senior Member
Join Date: Mar 2002
Posts: 3,779
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Quote:
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Still, there are things that can cost die space, too: faster tessellation, higher clock speed, better CrossFire scaling. All in all, Barts is pretty impressive. |
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#4004 |
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Member
Join Date: May 2007
Posts: 655
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Hmm looks like the 10.10 hotfix is specifically for 6870 and 6850 after all.
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#4005 | |
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Member
Join Date: Jul 2004
Location: England
Posts: 442
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#4006 |
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Member
Join Date: May 2007
Posts: 655
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#4007 | |
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Junior Member
Join Date: Mar 2010
Posts: 24
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Quote:
I had two different HD4670 cards, their UVD clocks were identical to load clocks, and one had DDR3-800, the other GDDR3-1000. The UVD memory clocks were identical to load clocks, even though its apparent that they could have underclocked the memory on the faster card. Also, there does not seem to be a difference between the HD4650 and HD4670 in UVD capabilities, so it should at least be possible to clock HD4670 in UVD mode down to HD4650's clocks. The same argument works with the HD5770 - if the HD5570's memory bandwidth (900MHzx2x128bit) is enough for perfect UVD/HPTC operation, then it should be possible to downclock HD5870 to 225MHzx4x256bit for the memory. So it does seem that AMD simply do not consider it worthwhile to conserve memory power during video decoding; but this is a complete guess and they probably have excellent reasons for this. One cannot assume that they could downclock the cores that much, even if they have four times as many shaders, because the UVD unit may require a minimum frequency to work. |
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#4008 | |
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Junior Member
Join Date: Mar 2010
Posts: 24
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So did the density go up because they removed the less dense units, or because they removed some extra redundancy due to a more mature 40nm process? |
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#4009 |
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Regular
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I measure 36.8mm˛ of GDDR5 interface (just area for interface pads, "PHY") on RV770. Say 40% bigger than that in Cypress? That's around 15mm˛.
Hints point to the 17th, redundancy, VLIW-5 block being dropped in Cypress. Texturing is also a bit more complex. LDS is double the capacity, has atomics logic and a more complex read/write infrastructure. The cores in RV770 are ~41% of the die. The dual-engine nature of Barts must cost quite a bit of extra die space in comparison with RV770's layout, but there's no real way to work that out. No idea how much that would scale with core count.
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Can it play WoW? |
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#4010 | |
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Regular
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Quote:
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Can it play WoW? |
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#4011 |
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Member
Join Date: Dec 2009
Posts: 591
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The struggle over HAWX 2 seems to originate from the argument whether to use Adaptive Tessellation or not:
1-Nvidia & Ubisoft say "No" 2-AMD says "Yes" http://translate.google.com/translat...6870-6850.html Personally , I think Adaptive Tessellation could be the perfect replacement for LOD ,at least it should solve the annoying problem of geometry and detail pop-ups that plague all games nowadays . |
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#4012 |
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Member
Join Date: Mar 2010
Posts: 195
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Could Dave enlighten us if we'll see MLAA on 4xxx and 5xxx series cards? Several review sites mentioned its possible.
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#4013 | |
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...
Join Date: Feb 2002
Location: Cleveland
Posts: 4,293
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#4014 | |
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Naughty Boy!
Join Date: Dec 2009
Posts: 399
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Quote:
Maybe AMD thinks it could be more aggressive. Last edited by Sontin; 22-Oct-2010 at 22:10. |
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#4015 | |
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Member
Join Date: Mar 2010
Posts: 195
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#4016 |
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Member
Join Date: Jun 2006
Posts: 556
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Any shots showing off the MLAA algorithm used in conjunction with MSAA surfaced, yet?
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#4017 | |
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Member
Join Date: Nov 2008
Posts: 131
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#4018 | |
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Member
Join Date: Jan 2010
Posts: 123
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Here's in English how: http://forums.guru3d.com/showthread.php?t=331108 |
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#4019 |
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Senior Member
Join Date: Mar 2008
Posts: 4,958
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So whats with the new FSAA option ? Will we get it on the 5x00 series ? I don't see either of these cards as a replacement for my 5850 at 5870 speeds if anything its a side step and currently i don't need anything more powerfull for my gaming. It be nice if the new fsaa comes to the 58x0 series , it seems like a really nice thing for eyefinity resolutions
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#4020 | |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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Anyway, you are proving my point. AMD is complaining/talking/whining about overblown tessellation workloads. Besides the irony that they found themselves in this position in the first place I'm saying instead of talking they should be out leveraging their 7 generations of tessellation hardware experience to influence devs in doing it the right way. You know, doing more than just talking.
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What the deuce!? |
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#4021 | |
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Remember
Join Date: Aug 2003
Posts: 2,031
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Quote:
http://twitter.com/CatalystMaker/statuses/28416950671 |
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#4022 | ||
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Member
Join Date: Mar 2010
Posts: 195
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Quote:
This all filtering issue as I understand they made default quality similar to Nvidia's. But it doesnt affect me, even though I'm planning to get some Radeon (probably Cayman based), because I prefer to have better quality (I always pick HQ settings, regardless if its Geforce or Radeon), and AMD is giving it as well, and even better quality than possible with Nvidia's cards. Plus they give more settings for it, even Carsten mentioned it. Quote:
In this particular case (HAWX) AMD did provided help, but Ubisoft refused to use solution which is beneficial to both manufacturers, and preferred to get paycheck (or whatever they are getting) from NV instead. Their choice, and I would rather not have AMD doing the same thing, even if they could afford to. PC market is shrinking, so back-stabbing and dividing the remaining market isnt the brightest way, nor it helps us as end-users. |
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#4023 | |
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Naughty Boy!
Join Date: Apr 2010
Posts: 90
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Quote:
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#4024 | |
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Member
Join Date: Dec 2009
Posts: 591
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and there are still some filtering issues in HD 6870 : http://www.rage3d.com/reviews/video/.../index.php?p=6 |
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#4025 |
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Regular
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I don't remember ever seeing evidence that Evergreen's angle-independence resulted in superior image quality to NVidia - whereas there is no doubt that the shimmering and visible transition line problems are solely ATI's.
As for whether the HAWX2 tessellation is excessive, we'll have to wait until AMD produces the hack they've promised (or maybe the full game has the AMD code?) for screenshot/movie comparisons.
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