If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#2076 | |
|
Naughty Boy!
Join Date: Dec 2009
Posts: 399
|
Quote:
|
|
|
|
|
|
|
#2077 |
|
Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
|
neliz, is there a point to all this?
__________________
What the deuce!? |
|
|
|
|
|
#2078 | ||
|
Member
Join Date: Jan 2007
Posts: 334
|
Quote:
Quote:
I read what SG said, and I do agree with it. That said, if whatever NV is trying to change in the A2 -> A3 stepping was not possible, then we would be seeing either production A2s at low bin splits, or a B1. B1s would take MUCH more time than A3s, if for no other reason than they couldn't use partially re-done A1/2 silicon to reduce fabbing time. If you notice what happened, A1 took about 6-7 weeks, and A2 was about 4. That tells me that hot lots of all the metal layers take about 4 weeks to force through the system. If it was a full silicon respin, you would be looking at mid-January at the earliest, quite possibly later. I haven't heard that a Bx line will be needed, but then again, wait for A3.... If the clocks don't go up significantly for A3, things are looking mighty uncomfortable in NV land. -Charlie |
||
|
|
|
|
|
#2079 |
|
Member
Join Date: Jan 2007
Posts: 334
|
|
|
|
|
|
|
#2080 | |
|
Member
Join Date: Jan 2007
Posts: 334
|
Quote:
-Charlie |
|
|
|
|
|
|
#2081 | |
|
Member
Join Date: Jan 2007
Posts: 334
|
Quote:
-Charlie |
|
|
|
|
|
|
#2082 |
|
Member
Join Date: Jan 2007
Posts: 334
|
|
|
|
|
|
|
#2083 |
|
Member
Join Date: Jan 2007
Posts: 334
|
|
|
|
|
|
|
#2084 |
|
Naughty Boy!
Join Date: Dec 2009
Posts: 399
|
Because your history with this kind of predictions: There is no problem. Tape-out was late but after this they are in the timeframe. And a launch with A3 in february means they would be very fast.
|
|
|
|
|
|
#2085 | |||
|
Senior Member
Join Date: Jul 2004
Location: NY, NY
Posts: 2,680
|
Quote:
Quote:
Quote:
|
|||
|
|
|
|
|
#2086 | ||
|
Senior Member
Join Date: Jul 2004
Location: NY, NY
Posts: 2,680
|
Quote:
Quote:
Oh no I was talking about Win 7 parts, thats why I only selected portions of your post. And since you have no idea about when nV pushed thier launch out at the time of your post, I don't believe you knew anything. Last edited by Razor1; 14-Dec-2009 at 20:29. |
||
|
|
|
|
|
#2087 |
|
Junior Member
Join Date: Dec 2009
Location: Brazil
Posts: 10
|
May I ask you guys whats your guess on the percentual advantage (or disadvantage) of GTX 380 over 5870 ?
Of course, a little explanation of why would be good. I expect nothing more than 15%+ performance - based on history, SP Flop performance and memory bus. I cant really see the advantage of a dual warp scheduler, large caches and the new CUDA cores for gaming applications so 15% is my guess. Sorry about my english. |
|
|
|
|
|
#2088 |
|
Regular
|
I think this has been linked before:
http://www.semiconductor.net/article...fects-full.php so, what if via defects are the key problem with GF100? Re-doing metals is, effectively, re-doing vias I guess. And presumably vias are pretty fragile compared to metals (though I presume vias and in-layer interconnect count under the heading of "metal"), since the vias have an interface where two layers meet - which I presume is the bit that's failing. If vias are the problem then metal spins are presumably being used to reduce sensitivity to via defects. What degree of redundancy in vias is there? It seems to me that power vias should be highly redundant. Presuming via redundancy isn't an option for data, the options I guess are either to beef them up (dunno how much play there is there), or to change the 3D stacking of interconnects so that the most troublesome data routes traverse minimal vias and/or layers. Though I'd expect that's a primary design goal from day one - so not sure how much that can be improved, either. Jawed
__________________
Can it play WoW? |
|
|
|
|
|
#2089 | |
|
Senior Member
Join Date: Mar 2006
Posts: 1,687
|
Quote:
For non-power vias, there's no redundancy at all. Changing via sizes on an existing layout would result in almost starting from scratch for all routing. It would change the complete timing of the chip. Not possible. For new chips, reducing the amount of vias isn't the correct way to go either. - For one, you'd only reduce the problem but it wouldn't go away. So your zero-defects target isn't solved. (Note: he's asking zero defect for long term reliability, not for zero-defect for initial yield. A big difference and not an unreasonable request.) - But more important: current design rules explicitly limit the maximum length of a single continuous stretch of metal wire and enforce a weaving pattern between metal layers instead (and thus use vias). This is to avoid antenna violations: during silicon production, metal wires may temporarily not be connected to anything (e.g if your signal goes from M4 to M3 and back to M4, M3 will be unconnected when M4 hasn't been added yet). Those metal wires function as antennas and will pick up charges that have nowhere to go. If this charge gets too large, the wire will zap and you end up with a broken chip. |
|
|
|
|
|
|
#2090 | |
|
Naughty Boy!
Join Date: Nov 2009
Location: Portugal
Posts: 375
|
Quote:
http://techreport.com/articles.x/17815 Basically twice as fast as a GTX 285, which puts the single chip Fermi based GeForce on the heels of the HD 5970, although it most likely won't beat it across the board. |
|
|
|
|
|
|
#2091 | |
|
Naughty Boy!
Join Date: Nov 2009
Location: Portugal
Posts: 375
|
Quote:
And thanks again for sharing your knowledge on this |
|
|
|
|
|
|
#2092 |
|
Member
Join Date: Jun 2008
Location: Copenhagen
Posts: 554
|
That info is a bit old, and the performance guestimation conclusion is IMHO not justified in the text. Except the shader performance (which is far from all-important for game performance, look at 4890v285) it's more like +50% theoretic and then comes all the system limits etc (as can be seen in the 4890->5870 transition).
|
|
|
|
|
|
#2093 | |
|
Naughty Boy!
Join Date: Nov 2009
Location: Portugal
Posts: 375
|
Quote:
And how can guesstimation be justified ? Until actual benchmarks are revealed, guesstimation and rumor, will continue to be guesstimation and rumor, even though Rys's article isn't just guesstimation and there's lots of good and factual info. |
|
|
|
|
|
|
#2094 |
|
Darlek ******
Join Date: Jun 2004
Posts: 9,497
|
Tell you one thing, it'll be damm expensive...
__________________
Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
|
|
|
|
|
#2095 | |
|
B3D Scallywag
|
Quote:
Suffice to say in shader limited situations - which I believe is a lot of games these days, Fermi should wipe the floor with GT200.
__________________
PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
|
|
|
|
|
|
#2096 | |||
|
Regular
|
Quote:
Electromigration issues are ascribed to the quality of the via manufacturing, which sounds like it's purely a process problem. Presumably this problem mostly affects the smallest vias, those that are closest to the silicon face (the top-most layers?). An update to the article: Quote:
So if it's not metal layout, per se, and via manufacturing is "good enough for AMD", we're left at power, leakage and clock problems Quote:
Does this effectively constrain the "parking" of wafers? e.g. M1 can only be parked for 1 week, while M2 could be parked for a month? Jawed
__________________
Can it play WoW? |
|||
|
|
|
|
|
#2097 | ||
|
Member
Join Date: Jun 2008
Location: Copenhagen
Posts: 554
|
Quote:
Sure the article contains good factual and rumoured info, it just seems wrong to conclude an actual 2x performance increase based on that very info. That's why I call the *performance guestimate* a bit unjustified from the rest of text. Quote:
And again 4890->5870 is +100%/100%/100%/23% (alu/tex/rop/bw) and becomes like +50% IRL. While 285->380 is (from the article) +140%/60%/50%/21% and should be +100% IRL? That would require some SERIOUS graphics relevant architectural improvements (especially bw saving) that the article doesn't mention. (granted, Rys' claim is a bit more theoretic and therefore not as bold as Silus') |
||
|
|
|
|
|
#2098 | ||
|
Naughty Boy!
Join Date: Nov 2009
Location: Portugal
Posts: 375
|
Quote:
Quote:
|
||
|
|
|
|
|
#2099 | |
|
Naughty Boy!
Join Date: Nov 2009
Location: Portugal
Posts: 375
|
Quote:
I've made no "bold claim". I did however say that if Rys guesstimation/speculation is accurate, twice as fast as a GTX 285 puts the GTX 380 on the heels of the HD 5970 and this is seen in many benchmarks around the web, where two GTX 285s in SLI (not twice as fast as a single GTX 285 on most occasions) run neck and neck with the HD 5970, beating it sometimes. |
|
|
|
|
|
|
#2100 | |
|
Naughty Boy!
Join Date: Feb 2003
Posts: 702
|
Quote:
|
|
|
|
|
![]() |
| Tags |
| delay, fermi, geforce, gf100 |
| Thread Tools | |
| Display Modes | |
|
|