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#1 | ||
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Senior Member
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http://www.brightsideofnews.com/news...ee-fiasco.aspx
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EDIT: A bit later I find this, http://www.semiaccurate.com/2009/09/...out-weeks-ago/ If they have indeed quashed a number of bugs, I suppose they could launch in early 2010. |
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#2 |
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Senior Member
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Most probably Intel wants a smaller die foot print for the monster, to be more competitive on the market and consequently this will give them some extra time to polish the software graphics "pipeline" and the driver model.
After all, there are so mush APIs to validate for.
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"Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong technique." -- Humus
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#3 |
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I have high hopes for this project but realistically can't see them outperforming nVidia or ATI in the grpahics only applications.
Would be interesting if we could have larrabee and ATI/nVidia + some nice AMD or Intel CPU next year. The masochists like me can have fun programming 3 processors XD |
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#4 | |
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Senior Member
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#5 |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 5,852
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Will AMD even use 32nm or will they go directly to 28nm?
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People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
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#6 |
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Senior Member
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I think we'll prolly see 32 nm "dumb shrinks". Mixed into the same sku's of 40 nm if need be.
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#7 |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 5,852
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What for? I mean there's little doubt that AMD will go for 28nm at Globalfoundries. Is the hussle to change to 32nm@TSMC libraries even for a a dumb shrink worth it?
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People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
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#8 |
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Junior Member
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Larrabee is chasing a fast moving target, the chip seems more and more like an albatross. By time time it comes out, AMD might be coming to market with their Fusion GPGPU, and by that time Nvidia will have who knows what.
Intel should stick to what they are good at, bribing OEMs um I mean making CPUs. |
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#9 |
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Member
Join Date: Jun 2007
Posts: 218
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By the time it arrives, they probably will have ditched the pathetic x86 ISA.
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#10 |
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I sure hope they ditch the abominable x86 ISA. Why is this needed if the chip will be incompatible with their CPUs anyway?
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#11 | |
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Senior Member
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#12 |
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Senior Member
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@MODS:
Can you please change the thread title to "Larrabee delayed to 2011?". After all, it is not a fact yet, just Theo's piece. |
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#13 |
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Junior Member
Join Date: May 2007
Posts: 85
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Intel, IDF 2009 with "Larrabee" a demonstration showing the actual.
After 2010, to introduce high-end graphics card market http://translate.google.co.jp/transl...hl=ja&ie=UTF-8 |
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#14 |
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Member
Join Date: Jul 2008
Posts: 111
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So, is the raytraced 'Enemy Territory: Quake Wars' clip the first publicly available image from LRB?
http://www.4gamer.net/games/049/G004963/20090923003/
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"You shot who in the what now?" |
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#15 |
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Member
Join Date: Jul 2008
Posts: 111
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"You shot who in the what now?" |
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#16 | |
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Senior Member
Join Date: Jan 2003
Location: Ghent, Belgium
Posts: 1,332
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Whether the things that give it a massive advantage at raytracing will also help it with classic rasterization is a different question though. And while ATI is doing nothing to combat Amdahl's Law, the rumours surrounding GT300 being a total redesign suggest it still has a chance at stealing Intel's thunder... |
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#17 | |
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Member
Join Date: Jun 2007
Posts: 218
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http://www.youtube.com/watch?v=mtHDSG2wNho It doesn't look any better than Crysis IMHO. Apart from the useless reflective floating spheres it would be hard to tell that this is raytracing. Last edited by Voxilla; 23-Sep-2009 at 09:56. |
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#18 |
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Senior Member
Join Date: Jan 2003
Location: Ghent, Belgium
Posts: 1,332
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That's completely irrelevant. Other chips simply can't raytrace such a scene in real-time.
It indicates that Larrabee is vastly better at adapting to tasks other than the classic rasterization pipeline. But since the rasterization pipeline has also become highly programmable I expect them to also have certain advantages when rendering Crysis. The only question is whether that translates into an advantage in absolute numbers or not. |
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#19 | ||
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 1,971
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Apart from the surprisingly fluid framerate this realtime rendering completely underwhelms. The lighting is extremely flat, surfaces look very flat and matte even when close up, the water looks incredibly sluggish and unrealistic (kind of what I'd imagine a sea of transparent mercury would look like). Quote:
Geeking out on realtime raytracing is all good and well for some computing nerds. It might even find a decent niche in some professional market segment. But it won't last in the consumer market if it can't compete with traditional rasterizers in traditional rasterizing titles at the same or better cost/framerate as its competitors. Larrabee has yet to demonstrate it can do that, and considering how long ATI and NV has had to develop the traditional rasterizer (and games devs developing software for them), I'd say intel has its work cut out for it... It's a very interesting tech though, but the more time passes without larrabee delivering anything substantial makes you doubt the viability of the entire concept. |
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#20 |
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Senior Member
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I don't give a rat's ass about programmability if the chip cant deliver better IQ @60 fps than another chip that runs 3Dx.y, whichever way you render it (raytracing, photon mapping, radioisity, rasterization, funny rasterization algorithms.........).
LRB/GPUs/swift shader etc. have to win on better IQ/$/Watt @60fps, PERIOD. Nobody cares about features/programmability if they aren't in D3Dx.y. Unless it delivers on the above metric, it wont sell in enough volumes to sustain R&D on it, even if you are intel. Good luck sustaining it on HPC market alone. |
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#21 |
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Member
Join Date: Sep 2005
Posts: 180
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#22 | |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 5,852
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Quote:
__________________
People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
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#23 |
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Member
Join Date: Jul 2004
Posts: 109
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Looking at the Larrabee presentation, I wonder how complicated it is for nVidia/ATI to rasterize the rest, and use ray-tracing only on the water. Both have presented hybrid approaches at SIGGRAPH (with selective ray-tracing), and I would be surprised if they don't provide better performance than what we see here. It's not like Larrabee is magic compared to current GPUs, true, it can run non-graphics workloads (read: stuff which AMD/nVidia cannot show at all), but ray-tracing seems to work on GPUs pretty well already (see OptiX, OTOY stuff), so if they present it as a differentiator, I would expect either rock-solid performance or some really complicated stuff (like AO, to showcase the gather performance, instead of coherent reflections ...)
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None ... really, none :) |
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#24 | |
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Senior Member
Join Date: Jan 2003
Location: Ghent, Belgium
Posts: 1,332
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I'm not saying we need raytracing support per se, but we do need the kind of flexibility that allows raytracing. Mainstream consumers don't care about rendering Crysis at 200 FPS at 3840x2400. Their monitors (and eyes) only do 60 FPS at 1920x1200. For a long time achieving higher framerates and higher resolutions was the main goal, but this 'fillrate-race' of GPUs is about to end. You can no longer double the number of resources and expect the framerate to double. The individual tasks are getting smaller and the number of dependencies increase. An architecture like Larrabee is far better at coping with this, and no matter how you feel about the actual graphics that's proven by their raytracing demo. So even if raytracing itself is not the future, Larrabee allows the developers to go in any direction they like, unrestricted by rasterization APIs. Obviously these things don't happen overnight, so other vendors still have plenty of time to follow the same route once it actually starts to matter. But Intel certainly has a head start. |
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#25 | |
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Senior Member
Join Date: Jan 2003
Location: Ghent, Belgium
Posts: 1,332
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