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#1 | |
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Member
Join Date: Nov 2006
Location: San Antonio, TX
Posts: 904
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http://rage3d.com/board/showpost.php...6&postcount=44
Quote:
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ATi Beta Tester AMD Panelist Member |
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#2 |
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ಠ_ಠ
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Does making the ini file read-only not work
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"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#3 |
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Maximus Testosterone
Join Date: Mar 2007
Location: NGC2264
Posts: 6,583
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Interesting!
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#4 |
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Senior Member
Join Date: Aug 2004
Posts: 1,941
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Great! And a nice find too.
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#5 |
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Member
Join Date: Nov 2006
Location: San Antonio, TX
Posts: 904
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I don't have the game... yet...
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ATi Beta Tester AMD Panelist Member |
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#6 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 8,432
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Whoa, that has to be the most convoluted workaround of all time. Why do you think they'll patch the game SC?
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#7 |
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Senior Member
Join Date: Dec 2006
Posts: 1,063
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What's the performance hit?
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(\__/) (='.'=) This is Bunny. Put Bunny into your sig to help him take over the world. (")_(") |
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#8 | |
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Member
Join Date: Nov 2006
Location: San Antonio, TX
Posts: 904
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Quote:
Apparently no where near as much as CPU PhysX. Gothic claiming never below 30fps.
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ATi Beta Tester AMD Panelist Member Last edited by Sound_Card; 09-Sep-2009 at 19:59. Reason: added quote. |
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#9 | |
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R.I.P. 1983-2010
Join Date: Nov 2002
Posts: 2,234
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Quote:
Either way. Radeon GPU PhysX? Sounds good to me. |
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#10 |
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Junior Member
Join Date: Oct 2008
Posts: 53
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Hardly "on Radeons".
I don't have the game/demo too, but I assume the original value for maxPhysicsSubsteps is 5. Changing this to 1 means reducing physics calculation up to 5 times less often, hence the FPS gain on CPU PhysX. Physics typically calculated on a fixed time step basis, usually 60 steps per second, regardless of the actual frame rate. So -- for example -- if the FPS is only 10, the physics engine need to iterate 6 sub-steps perframe to keep the physics animation in sync with real-world timing. The amount of this sub-step iterations need to be limited to avoid the problem where physics calculation time (per step/iteration) is longer than the frame time. This is the 'maxPhysicsSubsteps' is all about. The effect of cutting off the maximum sub-steps would be a physics animation that appear (moving) too slow. |
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#11 |
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Darlek ******
Join Date: Jun 2004
Posts: 5,885
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so its crashing because of the securom ?
wouldnt a nocd fix that problem ?
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Guardian of the "Sacred Terabyte of Gaming Goodness™" |
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#12 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 8,432
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So the net effect is running on the CPU but only with 1/5th of the workload? Hmmmm.....
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#13 | |
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Naughty Boy!
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In which case you wouldn't have to bother hacking all sorts of suspicious ini file settings, and the fix would work for any PhysX game. So it doesn't seem like they have either. Sounds a bit like the 3DMark Vantage thing they had a while ago. They claimed it 'ran on Radeon', but nobody has actually seen any binary or even a video or screenshots of the actual physics part running on Radeon. Sounded to me like they just created a dummy PhysX library, which made sure that 3DMark Vantage would run and produce a score, but wouldn't actually produce good results, let alone use the Radeon to do the calculations.
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ZX81 -> C64 -> Hercules -> Plantronics CGA -> Paradise VGA -> Amiga ECS -> Amiga AGA -> Cirrus Logic 5428 VLB -> S3 Trio64 -> Matrox Mystique -> PCX2 -> Matrox G200 -> Matrox G450 -> GeForce2 GTS -> Kyro II -> Radeon 8500 -> Radeon 9600XT -> GeForce 7600GT -> GeForce 8800GTS -> HD5770 |
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#14 |
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R.I.P. 1983-2010
Join Date: Nov 2002
Posts: 2,234
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#15 |
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Darlek ******
Join Date: Jun 2004
Posts: 5,885
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Chris since your here (on another thread you talked about nv + aa) what are the ideal settings for aa in the control panel
ps: the settings page (when you have only show games installed on this computer ticked) takes over a minute to load the first time its opened pps: sorry about the ot...
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Guardian of the "Sacred Terabyte of Gaming Goodness™" |
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#16 |
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Member
Join Date: Jun 2006
Location: Germany
Posts: 210
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I don't think this allows PhysX to run on the GPU. PhysX is currently delivered with a CUDA backend that definitely isn't compatible with an ATI GPU.
A hack would only be feasible when NVIDIA starts to run PhysX on an OpenCL or DirectCompute backend. |
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