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View Poll Results: What will NVidia do to counter the release of HD5xxx-series?
GT300 Performance Preview Articles 29 19.73%
New card based on the previous architecture 18 12.24%
New and Faster Drivers 6 4.08%
Something PhysX related 11 7.48%
Powerpoint slides 61 41.50%
They'll just sit back and watch 12 8.16%
Other (please specify) 10 6.80%
Voters: 147. You may not vote on this poll

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Old 18-Sep-2009, 23:20   #751
Sinistar
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Quote:
Originally Posted by trinibwoy View Post
They actually recommend that you buy a second card just for PhysX, not sure how that can be considered marketing to the masses. However, a GTX 260 should handle it just fine at normal resolutions. And that is definitely in mass territory now ($150).
Thats funny, thats what Ageia said. It seem the same people who attacked them for that, are now espousing it.
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Old 18-Sep-2009, 23:28   #752
leoneazzurro
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Quote:
Originally Posted by trinibwoy View Post
Yes but don't you invalidate the remainder of your post by leading off with a false hypothesis? You do not need a "very high enthusiast card" to run PhysX. Repeating it won't make it true.

Besides, it's not marketed as a "mass" product at all. It's marketed as a differentiating feature of Nvidia products. They actually recommend that you buy a second card just for PhysX, not sure how that can be considered marketing to the masses.
Sorry, but we saw that a GTS250 card with "very high" Physx in Batman : AA is brought to the knees. This when all works well, otherwise we have a "stuttering bug" (I have all the time, and you repeating it isn´t true doesn´t make it less true, unfortunately for me). Sacred 2 is in the same ballpark, if not worse as there is no "bug" but only low performances. So you need at least a GTX260 to run it at high settings. OK. So you need a card costing 170+$. This may be high cost, maybe not, certainly it is not a "mass" product.
And now you are saying I´m right, Nvidia is not marketing Physx as a "mass" product, and recommends even buying a separate card for the physics calculations? Well, what can I say, I see a lot of people buying couples of GTX260 only to run some enhanced visual in some games, do I? And I have to run an all Nvidia setting, as if Physx detects and ATI card in the system it does not work anymore? And maybe hordes of developers will jump on the Physx bandwagon, with the target market being not so widespread? And I was so silly as I always thought that success and market penetration were linked to the "widespread" term...
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Old 18-Sep-2009, 23:35   #753
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Quote:
Originally Posted by leoneazzurro View Post
Sorry, but we saw that a GTS250 card with "very high" Physx in Batman :
You shouldnt be using very high with that card, if you run normal physx it will be playable
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Old 18-Sep-2009, 23:42   #754
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Originally Posted by Davros View Post
You shouldnt be using very high with that card, if you run normal physx it will be playable
Yes, if it works well: for me, even "medium" causes stuttering. But that is a bug.
Anyway, I was only stretching it a bit, as in medium settings there are enhancements but not so noticeable like in high setting.
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Old 18-Sep-2009, 23:46   #755
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So the great PhysX title showcase is a bomb with PhysX seems to be the upshot?
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Old 19-Sep-2009, 00:21   #756
trinibwoy
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Quote:
Originally Posted by leoneazzurro View Post
Sorry, but we saw that a GTS250 card with "very high" Physx in Batman : AA is brought to the knees.
Consistency would help. A few posts ago you were incorrectly complaining about it being unplayable even at the lowest setting.

Quote:
So you need a card costing $170.
And? How is that any different from any other game?

Quote:
And maybe hordes of developers will jump on the Physx bandwagon, with the target market being not so widespread? And I was so silly as I always thought that success and market penetration were linked to the "widespread" term...
As opposed to what other bandwagon? You do realize PhysX is a complete middleware package, just like Havok right? Not sure what's up with the weird insinuations that somehow developers won't want to use PhysX on its own merits. Developers will keep using PhysX as long as it does what they need it to do and they will keep using GPU PhysX as long as they have the proper mo$iva$ion.

And given that last quote I assume you have joined with the folks saying DX11 is a waste of time? Considering its market penetration is absolute zero
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Old 19-Sep-2009, 00:45   #757
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Quote:
Originally Posted by trinibwoy View Post
And given that last quote I assume you have joined with the folks saying DX11 is a waste of time? Considering its market penetration is absolute zero
I think it's hard to compare a soon-to-be-released technology with an old and dying one.
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Old 19-Sep-2009, 00:50   #758
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Sorry, shop is closed.
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