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#1026 |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,532
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More RAGE funnies
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Is EA still bleeding cash like an executive doing an ED-209 demonstration.... - Grall |
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#1027 | |
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Senior Member
Join Date: Dec 2002
Location: Under a Crushing Burden
Posts: 4,297
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Quote:
As far as transcoding it puts some of the processing load onto your GPU. So think PhysX. That means a GPU that struggles to put the game up at 60fps won't have extra power to use transcoding. It also appears that if you have excess CPU cores transcoding might not do much since the CPU can do it as well. I have a 6 core, but haven't checked yet how much it is using it. I might try it right now b/c I am curious.
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You bought horse armor didn't you? |
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#1028 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,867
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#1029 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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You satisfied with your investment, think it runs and looks good for price/perfomance ratio?
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#1030 | |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,867
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Quote:
The need to force vsync and the pop-in are the annoyances. The ugly textures are nothing new to multiplatform games. Crysis 1 even has the occasional shitty texturing. Of course I don't think it's worth $60 but I decided to have a go at it simply because I've been curious about the unique texturing and it really does look extremely nice at times. |
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#1031 |
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Senior Member
Join Date: Dec 2006
Posts: 2,358
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Create a config file in C:\Program Files (x86)\Steam\steamapps\common\rage\base or in the BASE folder in general called rageconfig.cfg
The add these lines : vt_pageimagesizeuniquediffuseonly2 8192 vt_pageimagesizeuniquediffuseonly 8192 vt_pageimagesizeunique 8192 vt_pageimagesizevmtr 8192 vt_restart vt_maxaniso 4 image_anisotropy 4 Save and load the game up
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(\__/) (='.'=) This is Bunny. Put Bunny into your sig to help him take over the world. (")_(") Last edited by almighty; 05-Oct-2011 at 21:29. |
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#1032 | |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,532
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http://www.geforce.com/News/articles...-simple-tweaks
Quote:
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Is EA still bleeding cash like an executive doing an ED-209 demonstration.... - Grall |
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#1033 |
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That's my stapler
Join Date: Feb 2002
Location: "Midwest," USA
Posts: 3,960
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PS3 has CUDA?
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"Yes windows 3.1 was better than the macOS of the day. All the Windows OS's have been better." - eastmen |
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#1034 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,867
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Cool. Props to NVIDIA, I guess. AMD is awfully quiet but hopefully they can do something too.
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#1035 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,663
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John Carmack literally reversing the progress of the gaming industry
Hey Carmack's Reverse Oi, you leave Bob alone. He tries his best.....
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#1036 |
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Senior Member
Join Date: Dec 2002
Location: Under a Crushing Burden
Posts: 4,297
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MY CPU load gets to 70% while driving about. So it uses roughly 4.2 cores worth (an AMD chip though so slower) and I have transcoding turned on with a 570. Maybe I should turn off transcoding and see what happens.
Any good idea about performance utilization logging? I just used the performance monitor on my second screen and watched the graph. But surely there is a way to get it to record/log results or a better program I should try? BTW anyone found the easter eggs for quake and wolf yet? I know they both exist and what level they exist in and I still cant find them at all...
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You bought horse armor didn't you? |
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#1037 | |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,867
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Quote:
For CPU, I just use task manager or a sidebar gadget. BTW, I've seen up to around 750MB VRAM usage. That means with even default settings that a 1GB card is fairly well utilized. This isn't another new game using 256MB VRAM. There's the Doom soldier on the dash in the car in the beginning of the game. I've also seen and heard of various things from Fallout. I have also recognized some sound effects from Quake 2/3 or maybe Doom3. |
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#1038 | ||
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,532
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Quote:
Quote:
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Is EA still bleeding cash like an executive doing an ED-209 demonstration.... - Grall |
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#1039 | |
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Darlek ******
Join Date: Jun 2004
Posts: 9,663
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Quote:
http://kotaku.com/5846496/how-to-fin...-rage?tag=rage
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#1040 |
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Senior Member
Join Date: Dec 2002
Location: Under a Crushing Burden
Posts: 4,297
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Ok so with transcoding off I got up to 85% CPU utilization and averaged 70% driving about like a madman. With transcoding on I got 76% Max and 61% average.
(driving back and forth from wellspring to gearhead area both times) I did not really notice a difference in the image, but I was also not paying great attention b/c I was looking at graphs I think maybe later I will try to do a better job. I tried monitoring the processors individually, but there was a million options to choose from and they did not give a nice simple % like that unless I dug for the right property, and I probably would end up choosing the wrong one.
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You bought horse armor didn't you? |
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#1041 |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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Sxotty: You should turn on transcoding. That will reduce the amount of pop-in, or rather the amount of time it takes for the game to decompress from HDD storage and recompress into DXT for the graphics card thus "stream" in the correct level of detail.
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The optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true. - James Branch Cabell |
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#1042 | |
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B3D Scallywag
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Quote:
We know it's bad on the PC, but is it a PC issue or an engine issue? I'd be suprised if my 4890 can't still get much more out of this game than a console so for me the choice is £40 for the game on console or £25 for the game on PC (I won't consider the fact I'd have to buy a console first since my 360 died about a year ago).
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#1043 |
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Senior Member
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I really hope id could clean out this virtual texturing technique for Doom 4. From what we see in Rage now, it appears that some hybrid method would give better results for both wide open spaces and vistas and the closed corridors with every minute detail polished. But probably Carmack will stick to advancing MegaTexture as universal system, as this method is truly very developer friendly, especially given how easy and fast is multi-platform porting done with its auto-scaling features. Probably in the hands of more passioned designers and artists, the technology will shine in a better light -- id should stick with the engine development mostly.
Now, when we should expect MegaGeometry?
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Apple: China -- Brutal leadership done right.
Google: United States -- Somewhat democratic. Microsoft: Russia -- Big and bloated. Linux: EU -- Diverse and broke. |
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#1044 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,867
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PS3 looks similar to what I see on my GTX 560 with respect to texture loading. The slower gamepad movement prevents you from doing an instant 180 like with a mouse though so it's harder to get the worst case. With regards to frame rate, the game is not that demanding. I run 2720x1536 with 4X AA (downsampled to 1360x768) and it maintains 60 fps unless the HDD causes stuttering. HDD streaming always causes problems with PC games thanks to Windows AFAIK. |
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#1045 |
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Member
Join Date: Nov 2008
Posts: 207
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Can someone tell me why it uses so much VRAM?
Wasn't the big draw card of megatexture is that it only needs a very small amount of VRAM because it only need to load the parts of the textures that you will see into the tile cache? |
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#1046 |
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B3D Scallywag
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When it's working it works well at least! I guess we should wait until AMD get their act together with the drivers before we judge the game too harshly, I'm still picking it up anyway. If anything I'm more curious about how it will perform on my 4890 than the game itself!
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#1047 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,867
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Probably because the game is so open and there are unique textures everywhere. The pop in surely tells that it could happily use much more VRAM.
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#1048 | |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,867
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Quote:
But the hotfix jumped that to 60 fps. The game's vsync is still strange and so I force it in CCC, and AMD seems to have slower texture loading (maybe related to their lack of transcode). I am going to play it more on the 6950 later. I spent last evening on my TV with the GTX 560. |
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#1049 | |
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Senior Member
Join Date: Dec 2002
Location: Under a Crushing Burden
Posts: 4,297
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Quote:
I am still very excited about the tech too, but I wonder if there might be a better trade off yet to be found. If storage was lightning fast, huge, and free this would be the best IMO, but it isn't. Given the reality of the situation I wonder if regular tiling textures could have a MT overlay that was faster to stream, like decals but more detailed. Rage is fun, and looks good to me, but I think a developer could do something even more interesting with MT. I don't know exactly what, but that is rather the point. It should enable other things we haven't seen yet. I can think of reasons it could be useful, but they would probably be to subtle for most gamers anyway so not sell well.
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You bought horse armor didn't you? |
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#1050 | |
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Member
Join Date: Nov 2008
Posts: 207
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Quote:
The tile cache in Rage on consoles is a 4096x4096 texture, on PCs it is meant to be 8192x8192, both a huge way off from 1GB in size. sebbbi has a great post on it http://forum.beyond3d.com/showpost.p...7&postcount=39 |
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