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Old 24-Feb-2011, 00:21   #126
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Quote:
Originally Posted by Nebula View Post
It's that good!
0.7 seconds of gameplay video and the internet exploded. It can only get worse from here.
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Old 24-Feb-2011, 00:59   #127
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Quote:
Originally Posted by neliz View Post
0.7 seconds of gameplay video and the internet exploded. It can only get worse from here.
It's only the visual aspect of BF3 that has been revealed in the trailer.
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Old 24-Feb-2011, 01:27   #128
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Copied my post from the console thread:

Quote:
Originally Posted by AlStrong View Post
http://twitter.com/#!/repi/status/40496654306123776
Quote:
an MLAA-variant will be included
So that confirms PC...

Interesting:

http://twitter.com/#!/repi/status/40477978366459904
Quote:
Working on antialiasing & quality comparison slides for my #BF3 DX11 talk @ #GDC11 (Monday 1:45). Comparing noAA, MSAA, FXAA, SRAA, TSAA
Geforce FX redeemed!

Maybe that's the MLAA variant? :s Or maybe he meant super sampling (FSAA). Guess we'll know when the slides get released.
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Old 24-Feb-2011, 02:23   #129
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are them order independent transparencies?
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Old 24-Feb-2011, 03:01   #130
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Let's try summoning repi again!

Jag tilkallar dig, repi. I summon thee lest I am consumed by rage and rain hellfire upon thee.

please come and talk to us, repi!
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Old 25-Feb-2011, 11:24   #131
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I would like to see longer footage, but based on that I want to say that finally a game that looks like it's 2011.
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Old 25-Feb-2011, 15:01   #132
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Planetbattlefield.com has some sweet high res screen caps from the trailer:

http://planetbattlefield.gamespy.com....php?id=164386
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Old 25-Feb-2011, 17:21   #133
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Quote:
Originally Posted by AlStrong View Post
Maybe that's the MLAA variant? :s Or maybe he meant super sampling (FSAA). Guess we'll know when the slides get released.
Looks like FXAA is YAPP - yet another post-process. This time based on luminance variation.

http://forums-eu.ageofconan.com/showthread.php?t=163911

Quote:
The last week has seen a lot of good progress with the Dreamworld technology version. The issues we mentioned last week with the poor performance of the anti-aliasing feature have been resolved with a little help from our friends at NVIDIA, and the introduction of a new form of anti-aliasing known as FXAA. The first versions with this solution have now been deployed to the test server and are being put through their paces.

Our Lead render coder Fred Richardson was happy to elaborate a little more about the new option:

"We are actually one of the first games to get access to this new solution. FXAA is a new anti aliasing technique developed by NVIDIA which provides highly effective edge smoothing, based on image luminance variations. It is designed to be extremely compatible with deferred engines, by avoiding the issues traditional hardware MSAA presents with regards to retrieving sub-pixel depth buffer samples. In addition it has much lower video memory requirements, while still producing extremely high quality results and avoiding slight image blurring which is common to other image based anti aliasing solutions."
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Old 25-Feb-2011, 19:28   #134
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They could still provide an option for real AA, and the post-process stuff could work well for those with lower end hardware.
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Old 25-Feb-2011, 19:55   #135
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I'm curious to learn more about SRAA. If it has access to higher resolution depth and normal buffers then it has more information than traditional MSAA hence potentially higher quality. Since you're not storing MSAA samples memory usage and bandwidth requirements should be lower but with a higher shading cost. Am I off base here?
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Old 25-Feb-2011, 21:33   #136
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Quote:
Originally Posted by Dresden View Post
Planetbattlefield.com has some sweet high res screen caps from the trailer:

http://planetbattlefield.gamespy.com....php?id=164386
"High res" .. sure.. if you think that consoles run in high res /snicker

I think it's good to see that DICE is putting a lot of weight in the technology, even though most would probably be used for the ps3.
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Old 28-Feb-2011, 07:31   #137
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So, ETA on when the new media hits the web?
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Old 28-Feb-2011, 21:17   #138
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IMO pics posted before looks better then trailer, yet another battlefield.
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Old 02-Mar-2011, 09:00   #139
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More gameplay!
http://www.youtube.com/watch?v=-d4zP...layer_embedded
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Old 02-Mar-2011, 14:23   #140
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Hello, regarding audio in bf3
Reading the interview in this article. I get confused, the audio environment effect is calculated by engine or its just use a lot of baked audio then mixed ingame.

thanks

Last edited by orangpelupa; 02-Mar-2011 at 16:17.
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Old 02-Mar-2011, 20:49   #141
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Is it just me, or does this blow all of the competition away?

Have we seen anything else that even comes close to the stuff Battlefield 3 is pushing?
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Old 02-Mar-2011, 20:58   #142
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It's the Crysis of 2011.
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Old 02-Mar-2011, 20:59   #143
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Dem animations.. DAT graphics!

Also looks like nice OBM is in. Their legs when running is one pointer.
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Old 02-Mar-2011, 21:33   #144
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Looks incredible! I'll withhold judgement on whether its a Crysis 2 beater until I've played the single player though. Seems at least on a par with Crysis 2 multiplayer though.
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Old 02-Mar-2011, 21:52   #145
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http://planetbattlefield.gamespy.com....php?id=164443

Holy repi sighting! IN THE FLESH!
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Old 02-Mar-2011, 22:54   #146
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D11 only - LOVE IT! Now if only every other developer would follow this extremely sensible lead. It's not like it's stopping them developing the game on the 360 and PS3.

Why the hell would Crytek support DX9 at all? I see almost no logic in it.
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Old 02-Mar-2011, 23:05   #147
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Quote:
Originally Posted by pjbliverpool View Post
Why the hell would Crytek support DX9 at all? I see almost no logic in it.
We discussed that at length in the Crysis 2 thread starting around page 25. In short, supporting DX9 makes no sense at all.
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Old 03-Mar-2011, 00:13   #148
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I want BF3 so much. What I didn't like in that otherwise awesome trailer was the way they masked profanity in the script. A loud noise instead of letting us hear the word fuck? Are you fucking kidding me? Also, they missed a fuck at the end of the trailer.
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Old 03-Mar-2011, 02:40   #149
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Quote:
Originally Posted by Bludd View Post
I want BF3 so much. What I didn't like in that otherwise awesome trailer was the way they masked profanity in the script. A loud noise instead of letting us hear the word fuck? Are you fucking kidding me? Also, they missed a fuck at the end of the trailer.
Although it was masked, albeit poorly, I highly doubt they'll censor the final build. I noticed the few in the end that slipped, also.

Anyone else notice the authenticity of the models? Everything from sunglasses dangling from a goggle's strap, to mag pulls adorning magazines. This is like the first time I saw "Saving Private Ryan" and the gritty authentic feeling of war struck me.
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Old 03-Mar-2011, 07:52   #150
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This actually looks really good. Hopefully it will be released on Steam.
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