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#76 | ||
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Quote:
If they really cared, they could release mod tools before the game is even out, like Tripwire. Quote:
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#77 |
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Regular
Join Date: Jun 2004
Posts: 6,902
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I definitely prefer valves model of free content to extend the life of the product. I think it's a smart, rational approach, where you still have people buying the game years after release, rather than getting a smaller user-base and trying to squeeze money out of them.
That said, conversion mods seem to take two or three years to come out. By that time, I'm already playing a different or new game. You can say that's what "they" want, but that's also what I want. I like to play new and different games. It's very difficult for the mod community to release a conversion mod with the production quality near retail in a timely manner. They just don't have the time or resources to do it. If Frostbite 2.0 really is incredibly complex, I can see how they might feel it would not be suited to the mod community. Obviously, there are financial reasons to try to limit free content, and I imagine those are in play as well. |
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#78 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Why, is that requimerent for enjoyment of them? Not every games needs to have high production values, which is the main reason for dumbing down of games these days.
Last edited by green.pixel; 09-Feb-2011 at 16:48. |
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#79 |
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Regular
Join Date: Jun 2004
Posts: 6,902
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That's true. I'm not a huge graphics whore or anything. But I could see modders struggling to produce quality animations for a new animation system, etc, and there will be a point where gamers will feel the difference between the quality of the retail product and a mod is too great, and will not play it.
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#80 |
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Regular
Join Date: Nov 2005
Posts: 5,051
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Counter Strike started as a mod....Oblivion modded is a much better experience than OEM. I'm not talking graphics either. Balance changes, gui and inventory system overhaul.
Sure as games get more complicated, so will the mod tools but giving people the option to mod is generally better than no option at all esp if the mod tools can be used to help balance the game or tweak gameplay. The findings form the mod community can also be added to the OEM product by the developer depending on the community feedback.
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Hall of fame thread: http://forum.beyond3d.com/showthread.php?t=50668 |
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#81 |
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Regular
Join Date: Jun 2004
Posts: 6,902
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I see more value in modding single-player games for a custom offline experience. For an online game with Battlefield, which I guess they're saying will have a better single-player component this time around, you can't really do any modding unless it's a total conversion or a completely different branch of the game, with its own servers, and a fractured player base.
I know Counterstrike started as a mod, but that was ages ago, when you could make a quality mod much much faster than you can now. I'm sure Dice could provide modding tools. The question is whether the community would be able to deal with the complexity of the game engine and come out with anything worthwhile in a reasonable time frame. I'm sure the community could make something, but it's a question to Dice as to whether they feel it's worthwhile to develop a toolset for modders, or put those man hours into their game. I can see both points of view. |
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#82 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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I doubt that. Aren't tools much better and easier to work with nowadays and significantly more people are using them? Just look at the ammount of stuff released with Source, UE3/UDK, Gamebryo, Thief fan missions, racing mods, Civ and NWN2 stuff, Total War total conversions and so on.
Last edited by green.pixel; 10-Feb-2011 at 01:02. |
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#83 | |
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Regular
Join Date: Mar 2007
Posts: 8,988
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Regards, SB |
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#84 |
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,049
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I honestly had no idea Battlefield 1/2/3 as a series existed...
__________________
It all makes sense now: Gay marriage legalized on the same day as marijuana makes perfect biblical sense. Leviticus 20:13 "A man who lays with another man should be stoned". Our interpretation has been wrong all these years! |
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#85 | |
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Regular
Join Date: Jun 2004
Posts: 6,902
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Bad Company 2 was the shit, basically. 64 players, classes, squads, commander role, huge maps, lots of vehicles. |
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#86 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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#87 |
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Regular
Join Date: Jun 2004
Posts: 6,902
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#88 |
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Senior Member
Join Date: Aug 2004
Posts: 1,855
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I certainly shit the first time I played BF2.
The highlight for me however was Special Forces. I nearly shit the first time I got tear gassed and the screen got all woozy. Grappling hooks, zip lines, etc. Just pure awesome. Last edited by NRP; 10-Feb-2011 at 22:37. |
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#89 | |
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Quo vadis?
Join Date: Oct 2007
Location: Texas, USA
Posts: 1,338
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Quote:
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#90 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Quote:
Implementing Man-Co-like stuff in any game shouldn't have an impact on the game's balance. TF2 is already enough "casual" as it is, and much less competitive oriented than TFC. Last edited by green.pixel; 11-Feb-2011 at 16:01. |
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#91 |
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Quo vadis?
Join Date: Oct 2007
Location: Texas, USA
Posts: 1,338
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Oh and I forgot to mention, it was only on the internet that I found out about the mods I've played heavily for Battlefield 2: Forgotten Hope 2, Project Reality and AIX, all excellent mods.
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#92 |
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MSI Man
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I'm in taiwan and pre-ordered bf3 (english) with my EA account here. the price €27!
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I miss you CJ, 1976 - 2010 |
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#93 | |
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MSI Man
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Quote:
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I miss you CJ, 1976 - 2010 |
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#94 | |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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Been playing some Bad Company 2 lately. Never was that big into the previous BF games so I don't know what I'm missing, but BC2 is total awesomeness IMO.
Now that Crytek has gone the CoD route with multiplayer BF3 will be the only game in town.
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#95 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Quote:
You forgot Natural Selection 2, Red Orchestra 2 and Nuclear Dawn. To save us from the mediocrity of the lowest common dennominator and race to the bottom, Last edited by green.pixel; 17-Feb-2011 at 11:41. |
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#96 | ||
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Member
Join Date: Sep 2009
Location: New Zealand
Posts: 681
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Quote:
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#97 |
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Member
Join Date: Jan 2006
Location: France
Posts: 197
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I just want to play Desert Combat with nice graphics...
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- I'm french. Sorry if you don't understand what i say - |
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#98 | ||
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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Quote:
Crysis on the other hand has jumped on the CoD train head over heals. They dropped everything that made their multiplayer great and unique.
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#99 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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BC2 beasts COD with it's pinky, period. COD is pure run and gun, BC2 is very tactical and requires more skills than just putting your crosshair at someone head and holding down the trigger for X sec.
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#100 |
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MSI Man
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I'm thinking most people here are afraid of "going COD" means more simplicity. And devs adding "more depth" is just the amount of unlocks and customization.
I suggest everyone to take a look at battlefield online (play4free variant) to see what is possible with a dumbed down (no squads, but assault has a squad leader like unlock) yet expanded BF2 would look like. ofcourse, when you're in the beta, I'm neliz there... add me to the friends list.
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I miss you CJ, 1976 - 2010 |
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