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Old 17-Apr-2011, 00:56   #251
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Originally Posted by repi View Post
Here is a super high quality encoding of the 12 min video at 1080p, 60 fps, 4x MSAA. ~1.8 GB. Fileplanet
The hardware required to achieve that feat. O_o
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Old 17-Apr-2011, 01:16   #252
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Only thing that is bugging me so far.. and which is becoming more obvious with all the high res screenshots and gameplay videos... the dead eyes on everybody.. just that gray.. empty.. blank stare.
In multiplayer, dead eyes on people you're shooting at is a good thing You don't ever get close enough or long enough to see their eyes anyway so it won't matter. I agree though, there's a lot of room to improve facial expressions in games.
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Old 17-Apr-2011, 10:08   #253
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Just a side note from the trailer -- the sun's lens flare effect is really looking cheaply done, especially with heavy tick smoke around. I hope the final build will have something more realistic for this minor detail.
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Old 17-Apr-2011, 10:42   #254
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Originally Posted by trinibwoy View Post
In multiplayer, dead eyes on people you're shooting at is a good thing You don't ever get close enough or long enough to see their eyes anyway so it won't matter. I agree though, there's a lot of room to improve facial expressions in games.
Just checking the video again and there are some expressions in the guys face when you beat him to pulp during "red wire" he has a "dedicated" look and one of "defeat" but the facial motion was well done in BC2.

also, some voice acting.. the guy voicing the "oh that's right, I keep forgetting they don't have schools where you come from" is lacking in emotion, a lot.. I sure hope that's the placeholder voice because if you want to be funny/witty/sarcastic.. you sure as hell should sound like it.

dead faces+reading lines instead of voice acting break the cinematic feel they want to add to the game.
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Old 17-Apr-2011, 11:19   #255
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http://img585.imageshack.us/img585/8739/unled1j.png

A curious glitch. Looks like a full-screen quad, but it's not aligned to the screen coordinates.
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Old 17-Apr-2011, 12:46   #256
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Was hopping for some new scenes on vehicle combat (tanks specially)

It looks good overall, could use some parallax maping on some areas(or tesselation), the baked shadows in some places could use some tuning, like the shadow on the left fence under the air conditioner unit, its awkwardly stretched, or doesn't fade out well.
Also, i hope the game will let you turn off the cheesy lens flare, its more annoying than the old overdone fullscreen bloom trend.
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Old 17-Apr-2011, 13:11   #257
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Quote:
Originally Posted by repi View Post
Here is a super high quality encoding of the 12 min video at 1080p, 60 fps, 4x MSAA. ~1.8 GB. Fileplanet
Now that's what I'm talking about. Something you can focus on and appreciate. Looks really good so far. Soon as it appears on Steam, I'm going to pre-order this sucker.

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Old 18-Apr-2011, 15:09   #258
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This game just suddenly apeared on the radar. Love it that they target PC first and adjust to consoles. What impressed me most about the movies were the animations. Haven't seen them that impressive yet.
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Old 18-Apr-2011, 19:31   #259
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This game just suddenly apeared on the radar. Love it that they target PC first and adjust to consoles. What impressed me most about the movies were the animations. Haven't seen them that impressive yet.
Definitely, and it just goes to show that art budget has a *lot* to say in how good the graphics look in a title.

Technically yes, the engine is very impressive - but the animation is the first thing that stands out to me. That's a LOT of motion captured data.

Edit to add: Damn, looking at the massive video I'm really liking the object-based motion blur that seems to be on its way to becoming a standard feature in many games. Even at 60fps it helps convey smoothness and realism of motion far better than without.

Hell, they even have an excellent implementatoin of it in Lego Star Wars III, believe it or not and it looks great (well the entire game looks fantastic - yes, a Lego title!).
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Old 19-Apr-2011, 08:57   #260
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Properly implemented, motion blur adds quite nice cinematic feel and helps to smooth over the FPS fluctuations. It also removes the discrete nature of frame-rate progression in 3D graphics, by simulating smooth linked exposures in reel film cameras.
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Old 19-Apr-2011, 16:29   #261
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As evidenced by Crysis back in 2007, even 30fps can look really smooth with good OMB.
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Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong techniques. As simple as that. Releasing a PC game without AA options is OK only if that means you can only have it enabled[...]
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Old 19-Apr-2011, 22:53   #262
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Crysis doesn't feel smooth to me at all at 30fps, still can't work up enough enthusiasm to get past the first 10 minutes. BF3 looks great. Gameplay is very reminiscent of CoD. Don't know how I feel about that just yet. Maybe when I see some vehicle action and team based multiplayer gameplay I'll feel better
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Old 20-Apr-2011, 21:10   #263
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Crysis doesn't feel smooth to me at all at 30fps,
Seriously? Crysis looks smoother to me at 25fps than most games do at 40. Are you certain you were actualy playing at 30fps and OMB was on as most people tend to agree that it helps a lot. 30fps in Crysis is like butter IMO.
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Old 20-Apr-2011, 22:16   #264
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Maybe he wasn't playing in DX10 mode. At very high DX10 the game feels pretty darn smooth to me at 30fps.
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Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong techniques. As simple as that. Releasing a PC game without AA options is OK only if that means you can only have it enabled[...]
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Old 21-Apr-2011, 18:46   #265
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Yep, everything maxed.
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Old 22-Apr-2011, 02:14   #266
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Originally Posted by fellix View Post
http://img585.imageshack.us/img585/8739/unled1j.png

A curious glitch. Looks like a full-screen quad, but it's not aligned to the screen coordinates.
Is that a capture from the 1080p download? If it is the 4xMSAA seems to be broken like in BC2.
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Old 07-Jun-2011, 04:53   #267
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Multiplayer Trailer: http://www.youtube.com/watch?v=aPu7-LtLKmU
Tank Gameplay: http://www.youtube.com/watch?v=9UwOrl036_A

The sad thing is that rehashed MW3 crap will still sell a shit-ton more than BF3.
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Old 07-Jun-2011, 12:50   #268
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http://www.youtube.com/watch?feature...&v=8pNOxynC1Dc

Looking good!
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Old 07-Jun-2011, 13:11   #269
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Originally Posted by trinibwoy View Post
The sad thing is that rehashed MW3 crap will still sell a shit-ton more than BF3.
If that means all the script-kiddies, add swearing children, and k/d ratio whores are not playing my game I call that an epic win.
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Old 07-Jun-2011, 14:31   #270
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Battlefield 3 system requirements

Minimum requirements for Battlefield 3

OS: Windows Vista or Windows 7
Processor: Core 2 Duo @ 2.0GHz
RAM: 2GB
Graphic card: DirectX 10 or 11 compatible Nvidia or AMD ATI card.
Graphics card memory: 512 MB
Hard drive: 15 GB for disc version or 10 GB for digital version

Recommended system requirements for Battlefield 3

OS: Windows 7 64-bit
Processor: Quad-core Intel or AMD CPU
RAM: 4GB
Graphics card: DirectX 11 Nvidia or AMD ATI card, GeForce GTX 460, Radeon HD 6850
Graphics card memory: 1 GB
Hard drive: 15 GB for disc version or 10 GB for digital version

http://bf3blog.com/battlefield-3-system-requirements/
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Old 07-Jun-2011, 16:12   #271
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Hm, the minimum requirement is not bad at all. I fall somewhere in the middle of the min and recommended (3.2GHz C2D, GTX260). Hope this rig can at least run the game decently at 1440x900.

That tank battle looks incredible.

Richard, judging by the comments on the BF3 blog I think we will still have plenty of 12 year olds to deal with
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Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong techniques. As simple as that. Releasing a PC game without AA options is OK only if that means you can only have it enabled[...]

Last edited by homerdog; 07-Jun-2011 at 16:20.
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Old 07-Jun-2011, 16:48   #272
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Quote:
Originally Posted by Kyyla View Post
Still looking absolutely amazing, however would like to see what the buildings look like after the tank was blowing chunks out of it.

Some of those scenes at the end are just
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Old 07-Jun-2011, 17:44   #273
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Quote:
Originally Posted by Man from Atlantis View Post
Battlefield 3 system requirements

Minimum requirements for Battlefield 3

OS: Windows Vista or Windows 7
Processor: Core 2 Duo @ 2.0GHz
RAM: 2GB
Graphic card: DirectX 10 or 11 compatible Nvidia or AMD ATI card.
Graphics card memory: 512 MB
Hard drive: 15 GB for disc version or 10 GB for digital version

Recommended system requirements for Battlefield 3

OS: Windows 7 64-bit
Processor: Quad-core Intel or AMD CPU
RAM: 4GB
Graphics card: DirectX 11 Nvidia or AMD ATI card, GeForce GTX 460, Radeon HD 6850
Graphics card memory: 1 GB
Hard drive: 15 GB for disc version or 10 GB for digital version

http://bf3blog.com/battlefield-3-system-requirements/
FAKE. We haven't announced any system requirements yet
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Old 07-Jun-2011, 18:58   #274
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So the whole blog is a hoax?

Anyway it's not too hard to make an accurate guess as to what the real requirements will be, and those don't look too far off.
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Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong techniques. As simple as that. Releasing a PC game without AA options is OK only if that means you can only have it enabled[...]
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Old 07-Jun-2011, 19:10   #275
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Quote:
Originally Posted by homerdog View Post
So the whole blog is a hoax?

Anyway it's not too hard to make an accurate guess as to what the real requirements will be, and those don't look too far off.
bf3blog.com is a fansite, and they have some problems separating fact from fiction & speculation, unfortunately.

The official Battlefield blog can be found here: http://blogs.battlefield.ea.com/
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