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#1 | |
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Member
Join Date: Oct 2007
Posts: 628
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Quote:
I've played enough Forza 2 (I'm actually trying to complete it as far as possible right now before Supercar Challenge comes out) to know exactly where it stands, and I'm interested to find out where Forza 3 is. My primary concern (hopefully unfounded) right now is that all the talk seems to be about competing with Gran Turismo, rather than making Forza a better game. They have a cockpit view but it's supposedly 30fps, so that's a waste of time for me. They're claiming significant graphical improvements but there's still only 8 cars on track, the exact opposite of the upgrade I want. They haven't said anything about driving model improvements, but they're showing off that cars can roll - again it's an addition which is not in the direction I'm looking for. The absolute worst case for me would be if they've tried so hard to chase GT graphically that the framerate takes a hit. I sincerely hope not. If anything their claims and PR are reducing my excitement for F3 rather than increasing it, which is a shame. |
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#2 |
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Member
Join Date: Jun 2008
Posts: 829
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#3 | |
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Junior Member
Join Date: Jun 2009
Posts: 18
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Quote:
The Cockpit view is being worked on, at the Audi AXF event, the T10 guys did say to one of the guys 60fps is the target for all view, and it's quite evident from the lighting model that they haven't 'finished' in this area of the game. The driving model improvements have been 'talked' about to get a good idea - Tyre deformation phsyics - More realistic centre's of gravity And feedback from all at the 24 Hour AXF event was that it's a big step up from FM2.. The other issue with all this comparison of 'screen shots' seems largely a battle of the photo-mode. People say GT5 doesn't have this, yet if you press 'triangle' in game, you suddenly get a nice view of the car with DOF/max LOD, etc, etc.. which seems unerringly the same as FM3's photo-mode... People are right in that we are so 'hyped' on photo-mode shots from all games that looking 'in-game' is not the same experience, and people would moan. Here's a shot only intended to show worse case direct feed in-game screen shot that shows how far even it's rival can differ (Not meant as fanboy, simply that both games are so much better when in photo-mode) ![]() And I bet FM3 isn't going to be much better! |
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#4 | |
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Junior Member
Join Date: Jun 2009
Posts: 18
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Quote:
The driving model improvments have been touted quite vocally, tyre deformation physics, some insight from the MacLaren F1 simulator, more realisitic centre of gravities, etc. Everyone that has given 'feedback' regards how the cars drive from the Audi event have unanimously said it's a noticeable step up from FM2, so it's shaping up nicely.. The Photomode stuff is (I agree with the poster above) necessary these days, people just need to be shown as photo-realistic as they can get or their would be uproar.. |
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#5 |
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Junior Member
Join Date: Jan 2007
Posts: 2,001
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Does GT5P even have a photo mode though?
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#6 |
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Junior Member
Join Date: Mar 2008
Posts: 89
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If it has, I have completely missed it. EDIT: But seems like Polyphony has this mode. pic. Seems like same level of BS shot as Forza3 pics.
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#7 | |
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Member
Join Date: Jun 2007
Posts: 617
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Quote:
Thats a bullshot...GT5P does not have a photomode |
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#8 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 8,797
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GT5 Prologue certainly hasn't. I expect GT5 to have a pretty stellar one however, probably with partial or actual raytracing included, if we can take the garage view and other comparable showcases that nevertheless now show some strong aliasing and low-res blurring in GT5 Prologue. It's probably going to be pretty crazy.
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#9 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 8,797
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I think I've got a game called Sega GT for the original Xbox that had allowed you to make photos during your replay that you could then display in your 'garage' or main menu or something. I'm not sure if that's the first game either, but I do believe it was out well before GT4.
Yes, checking the interwebs reveals Sega GT 2002 releasing in 2003 so that's a few years before GT4. It has a number of other fairly forward looking features too, but the game never gained a lot of popularity. For my part that was because the driving just didn't feel great. |
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#10 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 6,460
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http://www.xboxygen.com/Medias/Video...a-Motorsport-3
4 new videos, some non-replay gameplay footage that, while offscreen, show that the game has improved texturing and filtering. Lighting in particular is substantilly improved over the previous title. Btw, I agree with Graham... I hope he gets the game :P Considering the hardware FM3 is running on it is quite an accomplishment.
__________________
R.I.P. Acert93, 2007. There are no Microsoft rumors. There are only Microsoft leaks. |
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#11 | |
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Regular
Join Date: Jun 2005
Location: Arizona USA
Posts: 5,328
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Quote:
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#12 |
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Senior Member
Join Date: Nov 2006
Posts: 1,221
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So can anyone confirm if this game has 4xMSAA in gameplay?
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#13 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 8,797
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I'm sorry, but the triangle just zooms in during the replay. So you're just seeing the replay model up close in the replay which runs at 30fps with some DOF and motion blur, as we've discussed. It's not a photo mode. Photo mode for GT4 added tonnes of effects never seen in the replay, offered all sorts of filters, exposure times, and so on and so forth. I can only imagine what Photo Mode in GT5 would be like if they update it ... wouldn't be surprised if it is fully ray-traced or something crazy like that, producing something like a 10MB image that you can print on a poster or something.
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#14 | |
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Interwebz Hijacker !
Join Date: Mar 2009
Location: Gran Pulse
Posts: 1,748
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Quote:
But without going anymore offtopic I'd say regarding those Forza 3 screens, if they are photomode with additional & superior effects. Then why is it that we still see traces of bilinear filtering in some of those screens :S . Some as in here: http://farm4.static.flickr.com/3635/...c004be7d_o.jpg I see the mip mapping change noticeably right near the front tire. [or am I missing something |
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#15 |
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Senior Member
Join Date: Jan 2007
Posts: 1,983
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Maybe that's from a replay? There is some noticeable aliasing on the door.
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#16 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 8,797
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#17 | |
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Member
Join Date: Jun 2008
Posts: 829
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Quote:
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#18 | |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 6,460
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Quote:
Seems like it is parsing semantics while the point being made, at least it appears to me, is the use of shots not represenative of gameplay. Everything else is a diversion unless the point is to argue that GT5P shots are not photo-mode, but replay, and therefor do represent the game in some sense, which in turn makes the fuss over the 30fps directfeed replays kind of irrelevant. What is a photomode anyhow? So one had a "camera" that is a full featured SLR and the other a camera with cellphone like features, at the end of the day neither are 100% identical to gameplay. Avoiding all the technicalities ("your photomode adds more than my photomode is more similar" and "but my replay adds less than your replay, so it is more similar") there is gameplay and then there is everything else--but everything else may, or may not, be roughly similar to the actual product. No magic word like "replay, not a photomode" addresses this issue.
__________________
R.I.P. Acert93, 2007. There are no Microsoft rumors. There are only Microsoft leaks. |
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#19 | ||
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 8,797
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Quote:
Quote:
I actually really like both replay modes and photo modes in racing games with cars like these, by the way! I love being able to watch a beautiful replay of my race. So here too I care for and enjoy the work Turn 10 puts in to improve those. Also see nightshade's post, where we have an example of visible difference between photo-mode and replay mode in Forza 3 for instance. It's useful to make the distinction. In fact, there is probably four: gameplay, replay, photo mode and bullshot. Also, in GT5 Prologue there are differences depending on when you drive in cockpit view or use a HUD, etc. as well. I noticed in the last videos posted by the way, that there is now some lighting on the dashboard. It seems like it's not being updated every frame, but they'll likely get that sorted before release, which is great. I really missed it in the original videos where the cockpit seemed devoid of (dynamic) lighting altogether. @phil-t: thanks! A more realistic tyre model and a more realistic center of gravity could really help alleviate my issues with Forza 2's driving model. |
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#20 | ||
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Member
Join Date: Oct 2007
Posts: 628
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Quote:
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#21 |
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Junior Member
Join Date: Jun 2009
Posts: 18
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FM2's replays are not so hot IMO,
If you hire an AI driver (endurance races can be boring for me I can put up with the (feels sub) 30fps, but I do find the reflections are probably running every other framel they must be 15fps. From all footage I have seen, it does look as though replays are 30fps, but it does seem a damn site smoother then FM2, which I still play quite a bit of. |
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#22 |
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Senior Member
Join Date: Nov 2005
Posts: 3,981
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Lots more screen shots: http://www.neogaf.com/forum/showpost...postcount=2393
My favorite of the bunch:
__________________
Hall of fame thread: http://forum.beyond3d.com/showthread.php?t=50668 |
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#23 |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,983
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Aaaaaaaaaaaaaaaaaaa! What's with the tiled gravel texture?? Jeez, two textures is all it takes to effectively elliminate repeating tile patterns on noisy surfaces. This was possible with the introduction of multitexturing, yet to this day, even with hugely programmable shader hardware, we see repeating patterns in gravel and grass etc. Sort it out, 21st century developers!
Other than that, the scenery looks pretty detailed and convincing.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#24 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 8,797
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The first and the third picture on the gaf page look pretty good, but the rest just doesn't look right. For a big part though it might just be a lack of contrast? At least I think more contrast could really help here.
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#25 |
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Maximus Testosterone
Join Date: Mar 2007
Location: NGC2264
Posts: 6,867
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Agreed, the background just seems to bright compared to the car. Such things can make even the best games look bad.
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You know when you know youre a beast? It's when you max out the weight limit on the gym machines and need to hang weights to the edge of the bars when doing free weights. Thats how you know youre a BEAST and I tell you I am a BEAST, a fucking BEAST! |
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