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#101 | |
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Member
Join Date: Jul 2006
Posts: 502
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Quote:
Whats worse is they can simply switch to the "normal race camera" during replays and it will give the impression that it was taken from race mode shots.
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SHENMUE 3 ... Do you want to play it? Sign the petition. http://www.petitiononline.com/shen1986/petition.html |
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#102 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,698
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Gamersyde (and GT) have some realtime gameplay off screen and aliasing is minimal. Will there be aliasing? Duh, yes, the machine maxes out at 4xMSAA. On the other hand Turn10 as addressed a lot of aliasing issues, not just edge aliasing (which eventually got 4x in a patch in FM2). They really cleaned up image quality (everything from higher resolution/higher updated reflections, removing the nasty white pixels, applied some texture filtering, etc).
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#103 | |
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Senior Member
Join Date: Jul 2008
Posts: 1,082
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#104 |
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Member
Join Date: Jul 2005
Location: Porta Hercynia
Posts: 645
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#105 |
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Naughty Boy!
Join Date: May 2007
Location: Manhattan, KS
Posts: 1,928
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While I have respect for what this studio does with the game, I can't help but be disgusted with their amatuerish behavior during (and after) E3. Their constant slamming of Polyphony Digital is unacceptable.
I've never liked Che, but it seems as though many other members of the development team share the childish thoughts and opinions that he does. I'll probably still buy Forza 3, but I may consider purchasing it used. |
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#106 | |
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Senior Member
Join Date: Jul 2008
Posts: 1,082
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It was quoted from what is stated in the video.
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#107 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,382
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Quote:
OT: Kinda lame with replay videos as both games looks far better in replays. FZ3 seems to look better IMO in replays (judging by those offscreen replay/gameplay videos). But didn't Turn 10 say they needed to polish things up?
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger Last edited by Neb; 08-Jun-2009 at 19:22. |
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#108 | |
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Naughty Boy!
Join Date: May 2007
Location: Manhattan, KS
Posts: 1,928
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Quote:
Not Bungie, Insomniac, Naughty Dog, Polyphony, Square, no one. It's just unprofessional and amatuer. Afterall, Polyphony didn't trash Turn10 when Forza 1 was released and only ran at 30fps. |
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#109 | |
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Junior Member
Join Date: Jan 2008
Posts: 86
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Polyphony NEVER trashed Forza. Same thing can't be said for Turn 10 and their anti-PD talk.
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#110 |
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Naughty Boy!
Join Date: May 2007
Location: Manhattan, KS
Posts: 1,928
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Well, let's not take it too far off track though. I apologize for my comments, I don't want to derail the thread. I am just very passionate about games, and it aggrivates me that someone who should be respectful of their peers is not, especially when it's undeservedly so.
I'm still excited for Forza 3, and cannot wait to purchase my [used] copy. |
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#111 |
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Member
Join Date: Jun 2002
Posts: 308
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Anyone have any input on this? The tesselator is something I've always wondered if it is just a bullet point feature that had no real world use (at least the version on the 360). I know Viva Pinata used it for the ground deformation, but nothing else seems to use it (or nobody talks about using it).
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#112 |
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Naughty Boy!
Join Date: May 2007
Location: Manhattan, KS
Posts: 1,928
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I've no idea, but a good place to seek an answer on that would be NeoGAF, Chespace (Forza's Community Manager) may be able to better answer that question. Or you could possibly head over to the Forza Community (forzamotorsport.net) and ask there.
I'd definitely ask via PM though, you may confuse a lot of forum members :P |
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#113 | |
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Member
Join Date: Jul 2006
Posts: 502
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Quote:
Does anyone have any direct screenshots/videos of the race mode. Curious to see what the AA and Shadows look like.
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SHENMUE 3 ... Do you want to play it? Sign the petition. http://www.petitiononline.com/shen1986/petition.html Last edited by slapnutz; 09-Jun-2009 at 07:08. |
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#114 |
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Senior Member
Join Date: Jun 2007
Posts: 1,026
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I think there is only off-screen gameplay footage
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#115 | |
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Senior Member
Join Date: Aug 2004
Posts: 1,855
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Quote:
But you are right. No dev should slam another. Let the games do the talking. I've heard Forza's project lead guy (Dan Greenawalt?) talk before, and after about 30 seconds I was ready for him to shut the hole under his nose. |
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#116 |
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Member
Join Date: Nov 2003
Posts: 647
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I'm a huge Forza fan, and can't wait for 3 to come out. But it seems rather presumptious to claim the most cars and tracks this gen when it's highly likely that GT will offer more of both. They need to qualify that with "at the time is ships, it will..." It's probable Forza will have more online features, more extensive damage (roll over), and customization, but we'll have to wait and see. I'll give you one thing, Sony has been very patient with PD.
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-The Rockster |
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#117 | |
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Regular
Join Date: Mar 2007
Posts: 8,950
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Quote:
We have have the premium product because we concentrated on the core aspects of a racer that people care about. So we're a higher quality product. While Forza has more options but is shallower and more of a budget/economy title. Turn10 just happens to be a bit more blunt. And grating in how they try to downplay the competition. Regards, SB |
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#118 | |
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Senior Member
Join Date: Sep 2002
Posts: 3,887
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Quote:
I read the comment about Polophony visiting Turn10´s booth and asking questions, competition is good, but i then wondered what parts of the Forza games we see in the GT series, i honestly don´t know. Anyone does?
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Help BE3D, donate some money: http://forum.beyond3d.com/announcement.php?f=37 2nd hand market talk here: http://forum.beyond3d.com/showthread.php?t=59311 |
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#119 | |
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Senior Member
Join Date: Jun 2008
Posts: 1,723
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Quote:
Anyway it's interesting that the senior designer at T10 is Jun Taniguchi formerly at SEGA. |
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#120 | |
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Junior Member
Join Date: Apr 2004
Posts: 72
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Even then, there will always be those who prefer the arcade racing of the PGR, Burnout, DIRT or NFS series. There are far too many great racing games this year to be talking about something "definitive". |
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#121 |
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Member
Join Date: Oct 2007
Posts: 638
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I haven't really been taken in by the out-of-game video, to be honest. I'm hoping that they remove the grass glue, get rid of the switchover between the "under the limit" and "over the limit" tyre models which was jarring, and make the career mode larger and more coherent, and I'll be a very happy bunny.
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#122 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,879
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Thank god, there are other people who noticed this. Right now it seems Forza 3 has only added one or two parameters, but they involve the tires so who knows they fixed this issue. This bit killed the game for me. Cars lost grip sometimes in such completely unrealistic ways, it was terrible, especially FR cars.
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#123 |
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Hello :-)
Join Date: Sep 2005
Location: Cambridge, UK
Posts: 1,307
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Come on now. This is a forza thread.
With that said, comparisons on the known technical merits of competing games are fine, provided you have a good reason. As is talk about the arrogance of the management is OK too if you are careful. --------------------------------------------------- Public service reminder: Good: Game X has ZOMG! But similar competing Game Y only does OMG. One is better but it needs an extra character and not as efficient, so both overall are balanced. Not: Game X has ZOMG! But similar competing Game Y is crappy. Lol. |
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#124 |
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Member
Join Date: Aug 2006
Location: Istanbul
Posts: 544
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Thanks for deleting my post but not the trolling one , well done ...
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- "At Turn 10, we don't do bullshot ..." :lol: |
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#125 | |
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Senior Member
Join Date: Feb 2006
Posts: 1,821
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Quote:
As long as you prune the flame baiter I have no problem with this. |
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