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#326 | |
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Regular
Join Date: Mar 2007
Posts: 8,952
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Quote:
Someday. Regards, SB |
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#327 | |
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Member
Join Date: Dec 2006
Location: France
Posts: 670
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#328 | |
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Regular
Join Date: Nov 2005
Posts: 5,039
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More pics and online mode highlights:
http://kotaku.com/5311898/forza-3-wi...yline=true&s=x Quote:
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Hall of fame thread: http://forum.beyond3d.com/showthread.php?t=50668 |
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#329 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,698
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If Turn10/MS want to appeal to the mainstream and get people hooked they need to think outside of the box slightly. Dan's "passion" does as much to push casuals away as it does to draw hardcore gamers in, the key is getting a mode or two in that is totally accessible, INSTANT fun, and SOCIAL.
May I suggest: DESTRUCTION DERBY mode and a team variant. FM3 has destruction modeling, a ton of cars, online multiplayer, and variable rules/win conditions. This could be the car equivalent to Horde. Games would be less than 5 minutes, newbs would get to trash $250,000 cars if they wanted, and it would make a nice group party. It would be a nice hook to get people into the basics of the game, have some fun, and graduate to single button racing if they so wished. It might also keep those who just want to bang up cars off the road :P I would post this on FM's site but it appears broken right now. As an aside those new shots looks great.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#330 |
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Regular
Join Date: Mar 2007
Posts: 8,952
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If you read the Kotaku article there, they mentioned a customized mode (not sure if it'll be one of the standard ones) of a cat and mouse type destruction derby race team competition.
I think more than the customization, for casuals it'll be important what default customized modes (basically a standard mode) they'll have included. Regards, SB |
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#331 |
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Senior Member
Join Date: Jun 2008
Posts: 1,723
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It'd be nice if they added a Gumball 3000 type mode for easy pickup and play for casuals with a random route generator.
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#332 |
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+ 1
Join Date: May 2006
Posts: 3,923
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Gumball 3000 type mode would require a open world roads, not closed racetracks. Completely different game than a corridor racer.
Completely different game, you need something similar to TDU.
__________________
"I'm going to get rich when i figure out how to stab people over the internet" |
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#333 | |
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Senior Member
Join Date: Feb 2006
Location: Cupertino, California
Posts: 2,003
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Quote:
Grid had that mode. But there's two problems with that mode in Forza: You'd have to model frame damage which probably isn't that easy with all of the different types of cars and unlike Grid, Forza uses production cars so I don't think manufacturers like it when people see how many times a civic can be T-boned before it dies. As fun as that may be. Last edited by nintenho; 14-Jul-2009 at 08:36. |
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#334 | |
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Senior Member
Join Date: Jul 2008
Posts: 1,082
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#335 | |
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Member
Join Date: May 2006
Posts: 376
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Forza 3 Car Reveal
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#336 | |
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Regular
Join Date: Mar 2007
Posts: 8,952
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Quote:
Regards, SB |
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#337 |
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Regular
Join Date: Nov 2005
Posts: 5,039
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Maple valley is back! That last turn can ruin a lap
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Hall of fame thread: http://forum.beyond3d.com/showthread.php?t=50668 |
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#338 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,698
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Sweet, that was one of the non-real world courses I wanted back
EDIT: The contrast, especially the undercarriage, in the following shot is excellent. http://img197.imageshack.us/img197/7...rmalfm3125.jpg
__________________
"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#339 |
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+ 1
Join Date: May 2006
Posts: 3,923
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Thats a lot of SUVs!
i like that they try to include all kinds of cars. Hope they get the X5 Le Mans version in game, (which lapped nurburgring faster than a Ford GT)
__________________
"I'm going to get rich when i figure out how to stab people over the internet" |
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#340 | |
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Senior Member
Join Date: Jul 2008
Posts: 1,082
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#341 |
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Naughty Boy!
Join Date: Mar 2008
Posts: 1,167
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Is it just me or does the flipping car not have a shadow? Also, long shadows from some of the surroundings don't match the "high noon" short shadows for the cars. Can Turn10 fix that and the cockpit view for release?
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#342 |
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Regular
Join Date: Mar 2007
Posts: 8,952
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Yeah just noticed that, there's a huge disconnect between environment shadows, car shadows and your car shadows.
Your car shadows don't match the shadows from the other cars either. The damage modeling was pretty neat after the roll over though. Although I would have expected the damage to be more extensive in RL. Regards, SB |
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#343 | |
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Interwebz Hijacker !
Join Date: Mar 2009
Location: Liverpool
Posts: 2,976
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Quote:
I for one thought the flip over felt out of place mainly 1) due to lack of car shadow making it look like something from some other place 2) & secondly because of the flip animation [donno why but it didnt seemed as nice with no car parts coming off in the flipping process]. |
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#344 |
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Regular
Join Date: Nov 2005
Posts: 5,039
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http://www.neogaf.com/forum/showpost...postcount=3477
Point to point racing confirmed. The awesomesauce keeps getting more flavor!
__________________
Hall of fame thread: http://forum.beyond3d.com/showthread.php?t=50668 |
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#345 |
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Regular
Join Date: Oct 2005
Posts: 6,619
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The car roll looked so out of place. The physics didnt convey enough weight either during the car roll
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#346 | |
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Regular
Join Date: Oct 2005
Posts: 6,619
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#347 | |
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Senior Member
Join Date: Jun 2008
Posts: 1,723
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#348 |
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+ 1
Join Date: May 2006
Posts: 3,923
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Its normal racing, just that instead of driving around laps on circuts, your driving from point A to B on some raceway that is long and doesn't connect (so u cannot lap)
__________________
"I'm going to get rich when i figure out how to stab people over the internet" |
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#349 |
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Senior Member
Join Date: Jun 2008
Posts: 1,723
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Ah ok cool, so it's closer to a Gumball 3000 type mode then...nice. That's what I wanted added to the game. As much as I like regular racing, doing the same laps over and over gets quite boring. Random point to point route generators are a nice feature to have if they could pull it off.
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#350 | |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,698
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Quote:
__________________
"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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