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#1 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,898
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Forza Motorsport 3 was officially unveiled at E3's 2009 press conference, aiming for an October release. Features mentioned during the conference:
- cockpit view with free looking around - you can flip over - 400 cars / 50 manufacturers - rewind like in Grid - create and upload high-dev video, with several camera angles, slow motion, etc. |
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#2 |
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Member
Join Date: Jul 2005
Location: Calgary, Alberta
Posts: 972
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It looks amazing from the pics I've seen. I cannot fathom why GT5 is taking so long...Turn10 seems to be schooling PD.
Finally car flipping. That must've been a war with the car makers to license. |
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#3 |
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Senior Member
Join Date: May 2008
Location: Internet
Posts: 1,293
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How does one unreleased game school another unreleased game? The hyperbole is great on E3 day.
I have yet to play my copy of Forza 2, driving sims are boring, sorry |
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#4 |
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Member
Join Date: Jul 2005
Location: Calgary, Alberta
Posts: 972
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#5 | |||
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Senior Member
Join Date: Jul 2008
Posts: 1,090
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#6 | |
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Regular
Join Date: Jun 2005
Posts: 24,968
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Without knowing the scope and depth, no outsider, no one, will be able to estimate the development time -- regardless of title.
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Those guys are certainly taking a long time. I see complains all the time.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#7 |
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Regular
Join Date: Jun 2005
Location: Gravity Always Wins
Posts: 5,964
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in game footage (taken form replay cameras)
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no way PS4 is less than $499 |
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#8 |
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Member
Join Date: May 2006
Posts: 376
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#9 |
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Member
Join Date: Apr 2008
Posts: 365
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The game looks nice.
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#10 |
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Foo Fighter
Join Date: Dec 2004
Posts: 1,490
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I can't wait to see much much more from this game. The flipping cars and pieces of debris flying off has me really hyped to see more detailed info and demonstrations of the advancements Turn 10 have made to the collision modeling. Also, they modeled a waterfall?! That's a first for a sim as far as I'm aware.
The cockpit view is nice. From a gameplay standpoint I don't consider it that important and prefer roof or hood-cam, but as a car enthusiast I appreciate that they have added it and it was from this latter perspective that I considered it a mistake when they were recently hinting at it not being in there. Some of these cars are just as if not more beautiful on the inside as the outside.
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My 3D Odyssey: TNT->GeForce256->GeForce2 GTS->GeForce 3->GeForce 4200 Ti->Radeon 9800SE(softmod)->GeForce 6600GT->Radeon X1800XL->Geforce 8800GT ->Radeon HD 4870->Radeon HD 6970 *Now Playing* |
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#11 |
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Member
Join Date: May 2006
Posts: 376
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#12 |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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The game looks impressively better than the first rendition on the 360, pretty good job!
Anyway not for me, I'm more the arcade racer type.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#13 | |
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Regular
Join Date: Nov 2005
Posts: 5,049
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http://www.neogaf.com/forum/showpost...&postcount=182
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Hall of fame thread: http://forum.beyond3d.com/showthread.php?t=50668 |
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#14 |
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Regular
Join Date: Oct 2005
Posts: 6,654
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Damn! Great improvement indeed. Even the visuals seem to be on par with GT5.
Edit: btw despite what they claim, for some reason it looked kind of arcadey to me |
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#15 |
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Regular
Join Date: Nov 2005
Posts: 5,049
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Che explains that also. He said they intentionally make it look arcade like to appeal to the casuals so that they're not intimiated by simulation driving. They'll get deep into the sim stuff over the next few days/weeks/months. I doubt they'll dumb down the sim aspects of the game at all.
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Hall of fame thread: http://forum.beyond3d.com/showthread.php?t=50668 |
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#16 |
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Senior Member
Join Date: Nov 2006
Posts: 1,235
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The only thing that looks ugly is the LOGO. Seriously, they couldn't have made anything as bad as that.
Other than that everything looks good. I am keeping my 360 just for this game.
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There is never a new thing at Microsoft. If you can't innovate you have to imitate... but it will never be as good as the originals. |
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#17 |
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Itchy
Join Date: Feb 2002
Location: United Queendom
Posts: 2,858
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Wow it looks very special. I can't wait to play it!
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#18 |
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Member
Join Date: Nov 2007
Posts: 373
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They say the car models have 10 times the poly counts in Forza 2, what would that make them 1 million ?
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#19 |
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Member
Join Date: Jul 2007
Posts: 257
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And iirc they confirmed 60fps during the conference. Which is pretty amazing.
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#20 |
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Senior Member
Join Date: Sep 2006
Posts: 1,365
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Wow just amazing, on par with GT5 it seems esp with super detailed backgrounds
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Proud Owner of: - 360 Premium - PS3 40GB - Toshiba HD-A3 |
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#21 |
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Member
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The trailer blew me away as the car model graphics quality is easily as good as GT5 and the enviornments look fantastic.Im also impressed that the game will be running at a full 60 fps.The 360 has a damn good Fall line-up of exclusive games
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#22 |
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+ 1
Join Date: May 2006
Posts: 3,924
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Holy crap! This looks just as good as GT5. Didn't expect this.
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"I'm going to get rich when i figure out how to stab people over the internet" |
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#23 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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Quote:
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#24 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,898
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Looking at the in-game footage, lighting while in-game is definitely downgraded, and much more like Forza 2. The cars still bleach out when reflecting light. I don't think this has 'real' HDR? Lighting in in-car view seems even more flat. Still 8 cars on track also, it seems. I like the art-design on this track in general - Forza has always been pretty good at that - and the cars look a bit better than in Forza 2, though in-game I don't think the cars have that many polys to be honest, 100.000 maybe including cockpit? It's in the presentation screens where the cars clearly have a lot of detail. Not that this is greatly important - for me all Forza needs to do is nail the driving model a little bit better than they have before.
Only 8 cars right now is my biggest gripe with the game I think, and the lighting in-game next. |
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#25 |
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+ 1
Join Date: May 2006
Posts: 3,924
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In Forza 2 they tried artistical lighting effects, to pronounce some colors and making certain things more visible for artistical and gameplay effects. I hope they dont do this in FM3, i think GT's approach with trying to be photorealistic is much more interesting for a racing sim.
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"I'm going to get rich when i figure out how to stab people over the internet" |
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