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#76 | |
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Regular
Join Date: Aug 2006
Posts: 6,851
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#77 | |
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Senior Member
Join Date: May 2008
Posts: 4,938
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But fine. I'll drop out of this, it's making me more negative than usual, I'm probably just having a reflex reaction to the welling up E3 idiocy. Maybe it'll be the exact same game, at which point I'll be pleasantly surprised, but I'm certainly not keeping my hopes up. |
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#78 | |
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Regular
Join Date: Aug 2006
Posts: 6,851
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Graphics are never given enough credit imo..it's almost like graphics is a bad word. Crytek choose the bold step of targeting the highest end PC hardware..has it paid off for them, despite the piracy ravaged sales of Crysis? I'd say absolutely, they've become one of the top developers in the world, with everybody eagerly awaiting Crysis 2. If you can create the best graphics in the world, even if you're far from the best actual coders, it's a bit like being the best fighter in the world, or something like that. It's instant renown you cant buy. |
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#79 | |
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Regular
Join Date: Aug 2006
Posts: 6,851
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The very word "teaser" virtually guarantees the video isnt worth the download. Whatever happened to gameplay footage. |
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#80 |
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Member
Join Date: Apr 2004
Location: Australia
Posts: 2,352
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Was just wondering, if Crytek said CE3.0 will scale to the next next-gen consoles then surely the engine design isn't compromised by the current gen consoles. I'm saying we'll probably see CE3's real potential with Crysis 3 as a launch title for PS4 or Xbox720.
And in the end, if piracy continues I don't think it'll be wise to release a PC Crysis exclusive even if everyone is paired with a 280gtx. |
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#81 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#82 | |
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B3D Scallywag
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Obviously, we are talking at least 10 years before every PC (including those sporting intergrated graphics) has the equivilent power to a GTX 280 though and by then we will be well on the way to the PS5 generation.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#83 |
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Member
Join Date: Jul 2007
Posts: 257
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I fully expect this to look slightly better than Crysis+Warhead with less resources, given all the optimizations. And to look quite better with a monster machine.
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#84 | |
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Regular
Join Date: Mar 2007
Posts: 8,981
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Yeah, thought so. In which case, why in the world would the relationship of console to PC be any different than the environment that Crysis launched in. Considering a PC running XP or Vista with only 1 gig of memory and an 8600 GT class graphics card is most definitely at a disadvantage when compared to the current gen consoles. Add to that the engine used for Crysis was further optimized for Crysis Warhead. And that the new engine is just expanding on (not redefining) the current engine. I just see absolutely zero reason for the PC version to be held back by consoles if it wasn't held back by the vast majority of PC's that were out at the time of launch. The vast majority of gaming machines being less powerful than the consoles at the time. And yet, they STILL didn't hold back the game due to the "lowest common denominator." As far as I can tell, until something solid comes out that shows PC version of Crysis 2 is going to look worse than Crysis 1, this whole situation is just a case of mass hysteria and people crying, "The sky is falling." Regards, SB |
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#85 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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You can't compare two completely different architectural philosophies like that. Instead, you need to look at console systems as a whole. While with PC, you have hundreds of different HW combinations and developers need to acoount for that. Absolutely agree. |
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#86 | |
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B3D Scallywag
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Besiides the 22.4 GB/s memory bandwidth that the Xbox 360's CPU has access too is shared with the GPU so in reality it will usually have much less than that.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#87 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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You can't match G80 or R700 with A64 |
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#88 | |
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+ 1
Join Date: May 2006
Posts: 3,924
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Quote:
PC GPU RAM has bandwidth that is several times higher than consoles..
__________________
"I'm going to get rich when i figure out how to stab people over the internet" |
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#89 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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And yes, I agree that for now there is no need for PC games for massive RAM speed. But in the future, it may change. Also, for some professional applications like Photoshop, 3DS Max etc., it wouldn't hurt to have more bandwith when working with really big files. It's all matter of balance, either you have less fast memory or more "slow" memory. Wish we could have couple of gigs at CPU cache speed. |
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#90 | |
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Senior Member
Join Date: Feb 2004
Posts: 2,445
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I'm not saying pretty graphics don't play a role in it. They do. But not to the extent you're claiming... Plus, you forget the headaches of PC gaming. While we're fine with it(I personally love all the platforms...), many people aren't and never will be. |
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#91 | |
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B3D Scallywag
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Under those circumstances of course devs would pour their resources into PC development. And i'm sure given the choice most people would buy a game on PC first if they knew that not only was the game guarenteed to work, but it was going to offer a much smoother and better looking experience to the console alternative (while costing less to boot).
__________________
PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#92 | |
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Senior Member
Join Date: May 2008
Posts: 4,938
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#93 |
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Senior Member
Join Date: Dec 2006
Posts: 2,290
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CryEngine 3 consoles IS like low-med spec PC, i dont care what Crytec say the game looks like, i've tweaked and played Crysis to death and also watched and seen all the videos of the console footage and its not a shade on the PC CryEngine 2.
Perhaps the only good thing to come out of being released on consoles is the PC version gets all the tweaks and optimizations that were used on the consoles. I also dont beleive CE3.0 is also built so good that its actually built for PS4 and XB 720, think of what PC's will be pushing then? More important then that think of what other engines will be pushing by then? If Crytec still want to have the best game engine avaialable then they need to make it in a few years time when DX11 is fully up and running and not NOW. Im happy for consoles owners that they finally get to enjoy Crysis, or some form of it but the PC version got bashed to hell by fanboys argueing its only a tech demo and now the same fanboys and drooling over the console veriosn If CE3.0 on PC can deliver CE2 visuals with alot more performanc, with proper AA support aswel as the ability to run with POM and AF then in my eyes its a win as there still isn't an engine around that can get close to it.
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(\__/) (='.'=) This is Bunny. Put Bunny into your sig to help him take over the world. (")_(") |
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#94 | ||
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Regular
Join Date: Aug 2006
Posts: 6,851
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So, anybody have an idea when this game might be shown at E3? I really want some gameplay footage preferably not the shakycam kind, but that'd be immensely better than nothing.
Oh and heres some new fun tech talk for you from Yerli Quote:
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Last edited by Rangers; 03-Jun-2009 at 09:32. |
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#95 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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I didn't see their name in the list on the E3 homepage. Maybe they didn't want to steal the show!
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#96 | |
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B3D Scallywag
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Getting the worlds stock of PC's up to high end gaming standards is of course an impossible task though.
__________________
PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#97 |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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PR of the day
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#98 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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So PS3 fully on it's limits +/- CPU/GPU about same as 360. Goes inline with whats been said since years ago. I assume they are taking 360 to it's limits to and I dont doubt they will do the same with PC.
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#99 | |
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Member
Join Date: Oct 2007
Posts: 638
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Quote:
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#100 | |
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Regular
Join Date: Mar 2007
Posts: 8,981
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Quote:
Would be interesting if they did a PC style graphics options menu where you could enable/disable features. Like trading shadows for increased detail in something else. Something I almost always do in a game. Regards, SB |
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