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Old 16-Dec-2009, 13:00   #26
obonicus
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I thought the animation was still mocapped/keyframed, and that Euphoria was just used for situations where those techniques wouldn't work (falling/flailing, properly 'random' drunk walking).
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Old 16-Dec-2009, 13:19   #27
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Originally Posted by obonicus View Post
I thought the animation was still mocapped/keyframed, and that Euphoria was just used for situations where those techniques wouldn't work (falling/flailing, properly 'random' drunk walking).
I think euphoria works alongside mocap, as in it is on all the time but you only notice it when something is outside of the normal mocap animation, rather than it either being a mocap only animation or euphoria only in different situation. Similar to the animation blending in uncharted, except your not blending two mocapped animations but blending mocap with a procedurally generated animation. I guess that how it works anyhow dont take my word for it
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Old 16-Dec-2009, 14:26   #28
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Originally Posted by Laa-Yosh View Post
Is this an evolution of the GTA4 engine?

Also, if they can make GTA5 at this graphical quality, particularly with regards to the artwork, then it's going to be amazing...
Yeah, this is the first game with the upgraded engine. Is the engine called Rage?

I think it looks great. The ragdoll and physics look very convincing!
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Old 28-Jan-2010, 21:04   #29
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new Rockstar weapons & death trailer and ....

IGN hands on

and
Eurogame hands on


oh and Gamersyde also

my most anticipated GOTY.... what a year... ME2, BC2, RDR, AW, CD2, Reach

Last edited by Tap In; 28-Jan-2010 at 23:49.
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Old 29-Jan-2010, 04:51   #30
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I hope this game has co-op. I was just thinking how funny it would be to see the B3D "posse". Everyone wearing boots, cowboy hats, riding horses, chewing tobacco, spitting, and fanning six shooters.
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Old 29-Jan-2010, 05:03   #31
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I hope this game has co-op. I was just thinking how funny it would be to see the B3D "posse". Everyone wearing boots, cowboy hats, riding horses, chewing tobacco, spitting, and fanning six shooters.
I'm guessing it will have a "Free Play" mode for multiplayer like GTA4. At least I'm hoping so. Doing the missions co-op would be better, but I think that's not gonna happen.
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Old 05-Feb-2010, 21:02   #32
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vote for your pre-order Gamestop bonus outfit: video
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Old 05-Feb-2010, 22:25   #33
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Originally Posted by NRP View Post
I hope this game has co-op. I was just thinking how funny it would be to see the B3D "posse". Everyone wearing boots, cowboy hats, riding horses, chewing tobacco, spitting, and fanning six shooters.
Extensive coop is about the only way to pressure me into this game
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Old 06-Feb-2010, 06:50   #34
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Originally Posted by Joshua Luna View Post
Extensive coop is about the only way to pressure me into this game
GTA4 had freeplay, which was cool.
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Old 10-Feb-2010, 22:32   #35
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good read on Gamespot....

some cool feedback on the physics

Quote:
GS: The duo of Rage (Rockstar's internal engine) and Euphoria (an animation system from Natural Motion seen in games like The Force Unleashed) combined to make Grand Theft Auto IV look and feel very natural, in terms of graphics and the way things moved in the game. Can you tell us in layman's terms what sorts of improvements you've made to that tech during the development of Redemption (the immediately noticeable improvements as well as the more subtle ones)?


TC:
When we first saw Natural Motion's technology, we felt that it represented the future of character physics for any shooter and knew we had to have a system like that in our games. Natural Motion provides us with a physically based character performance system that we have tightly integrated into Rage's proprietary physics engine. Instead of using canned animations, key injury and death reactions can now be accomplished entirely within a physics simulation. While staggering and falling, characters will realistically collide with nearby props and tumble down slopes. Because of its tight integration with Rage physics (rather than a third-party physics package), we are able to leverage all the benefits that our own highly optimized physics engine provides.

For Red Dead Redemption, we invested a great deal of effort into creating a natural-looking stagger/fall performance--critical to dramatic and unique gunshot reactions in a classic Western environment. Instead of fighting to maintain upright balance like characters in GTAIV, characters who get knocked over will "ride the momentum" of the impact like a real stunt man would. When colliding with the environment, the resulting reaction is not just physical, but performance-based--for example, glancing impacts with walls use true body mechanics to spin the character away, flip over a railing, fall down the stairs, get dragged by a horse, or whatever the environment calls for.

Also new to Red Dead Redemption are body-part-specific gunshot reactions that were created specifically for this game. Characters will react differently to gunshots to their gut, back, legs, arms, and torso. Characters who are suffering from a gut injury will physically crawl away from their attacker until they eventually bleed out. You can shoot their legs as they crawl away, and the legs will lose strength. Even horses have physical death behaviors in Red Dead Redemption--to mimic stunt horses from Western films. When they fall, they raise their heads to avoid the ground, and a realistic tendon simulation keeps their hind legs in anatomically accurate poses. Our proprietary animation tools provide us with the ability to dynamically mix and match Natural Motion behaviors and tightly integrate Natural Motion behaviors with the game engine like never before.
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Old 12-Feb-2010, 15:09   #36
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New video: The Law

http://www.rockstargames.com/newswir..._video_the_law
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Old 24-Feb-2010, 17:58   #37
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new vid... the women of RDR, animation looks pretty slick especially the animals

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Old 24-Feb-2010, 18:27   #38
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woah ! The flag @ 00:48 O_o
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Old 28-Feb-2010, 22:10   #39
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Red Dead Redemption: Once Upon a Time in the West


Quote:
"I was always slightly scared and slightly running away from the fact that we'd never written a game dialogue-wise that wasn't contemporary," says Houser, "As time was moving on and it was becoming a reality we had to figure out a good linguistic style for these people to speak that didn't sound ludicrously anachronistic but equally didn't sound ludicrously slow and bombastic. It was about finding a sweet spot where the characters felt like they were from the time but didn't feel cold and austere."

It's helped along by some typically sterling voice work and if you'll excuse the hyperbole Red Dead Redemption's cutscenes highlight the fact that Rockstar works in a different stratosphere to many of its competitors in this area, its game's digital actors easily eclipsing the likes of Heavy Rain and Mass Effect 2 by delivering dialogue that's both characterful and nuanced.
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Old 04-Mar-2010, 07:38   #40
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Red Dead Redemption Delayed To May

Rockstar: Red Dead Needs A Little More Polish


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While speaking to investors, Take-Two CEO Ben Feder said Red Dead Redemption had been delayed because of "optimal" release schedules. Developers Rockstar say something a little different. "We at Rockstar have always prided ourselves on the uncompromising quality of our games - and will always opt to take a bit longer to polish and fine-tune a game to be as perfect as possible when we think it necessary" a company representative says. "With Red Dead Redemption, we felt that these extra few weeks will make a big difference in helping us deliver you an experience beyond your expectations."
Now that sounds a lot more likely. Bit of a double-edged piece of news, this; it's good that they're taking the time to polish it a little more (it certainly helped Batman: Arkham Asylum), but then, it's worrying that a game due so soon still needed some work.
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Old 17-Mar-2010, 20:57   #41
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Gameplay series vid...Life in the West



incredibly deep game world.. I just hope they can keep a smooth frame rate
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Old 17-Mar-2010, 21:36   #42
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Every time I see a video for this game, I get more excited to play it. The graphics look incredible, but most of all, the animation and physics look very realistic. My dream game would be a Rockstar game with Dice-like destructibility.
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Old 17-Mar-2010, 23:20   #43
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I agree the game looks great. Now all that remains is see how much better this is versus something like Far Cry 2, which I also thought looked great, but which wasn't very interesting to play in the end (at least I couldn't get into it).
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Old 18-Mar-2010, 02:00   #44
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What is the final objective for the game ? Become the richest cowboy in town, or take every scums to the cleaners ? Or something else ?
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Old 18-Mar-2010, 02:33   #45
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What is the final objective for the game ? Become the richest cowboy in town, or take every scums to the cleaners ? Or something else ?
I'm sure it follows a mission based storyline like GTA4
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Old 18-Mar-2010, 03:58   #46
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So now this game is coming to PC tpp ?
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Old 18-Mar-2010, 04:44   #47
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So now this game is coming to PC tpp ?
Only see 360 and PS3 on the official page.
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Old 18-Mar-2010, 07:12   #48
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What is the final objective for the game ? Become the richest cowboy in town, or take every scums to the cleaners ? Or something else ?


as Scott said there is a story line (I think it is tracking someone down) but you have choices to be good evil and do whatever you want in the world. There are also randomly generated scenarios which pop up to engage you (like animals attacking, for which you earn money by selling their pelts; helping people in danger; robbing people if you choose, etc) so you could probably play for 100 hours before deciding to finish the main story line which is what
I'll be doing.
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Old 18-Mar-2010, 10:59   #49
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Originally Posted by Tap In View Post
Gameplay series vid...Life in the West



incredibly deep game world.. I just hope they can keep a smooth frame rate
Hm...seems to be another confirmed acquisition in Billy's book of games!
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Old 18-Mar-2010, 12:45   #50
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i hope there will be airwolf's secret base in one of those canyon moutains. Would be awesome

Can't wait to play it, looks very promising. I just have some worries about the framerate.
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