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Old 06-May-2009, 00:31   #1
almighty
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Default Super Sample TRAA seems to working in Crysis now for Nvidia

TRSAA seems to be working now in the new 185.81 beta drivers, tried it myself and seems to be legit.

I now run 4x TRSAA and lose between 10-15fps depending on the scene with my 260GTX core 216.

No AA :

http://img12.imageshack.us/img12/5608/nonez.png

Edge AA :

http://img7.imageshack.us/img7/2830/edgeaa.png

4xMSAA :

http://img12.imageshack.us/img12/1594/trmsaa.png

4xMSAA + Multisampled TRAA ( Doesn't Work )

http://img7.imageshack.us/img7/7969/4xmsaa.png

4xMSAA + Super Sampled TRAA

http://img12.imageshack.us/img12/1954/trssaa.png

[Moderator]Changed img to url to follow Forum rules.
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Old 06-May-2009, 15:11   #2
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ImageShack is sucking for me .. five minutes after clicking on your first link, I have 1/4 of the image downloaded. I'm having no problems with any other sites, and it's slow on both IE8 and Chrome.
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Old 06-May-2009, 15:15   #3
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Same here, thought the internet broke.
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Old 06-May-2009, 18:23   #4
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I thought I'd revisit this thread after lunch in hopes that Imageshack would be "feeling better".

It appears to be quite the opposite I may just leave that tab open for as long as is necessary to fully load the picture, simply in the name of science
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Old 06-May-2009, 22:01   #5
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Maybe it only works sometimes but I've tried a couple levels and it's not working for me at all.

EDIT: Yep, no go on any levels I've tried. What are the exact settings in game that you're using? Also, how'd you set it from the control panel (global or game profile?)?

Last edited by PhilB; 06-May-2009 at 22:10.
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Old 06-May-2009, 22:19   #6
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Quote:
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I thought I'd revisit this thread after lunch in hopes that Imageshack would be "feeling better".
imageshack is working now. TRSSAA lookin nahce.
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Old 07-May-2009, 19:07   #7
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http://forum.beyond3d.com/showpost.p...&postcount=551
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Old 07-May-2009, 19:29   #8
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Oooooh yes very nice now
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Old 07-May-2009, 19:37   #9
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That looks great. Too bad nothing can run it
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Old 07-May-2009, 19:55   #10
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I must say that looks lurvely. Must install that game again.
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Old 08-May-2009, 00:15   #11
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You need the pistol for that 'glitch' to work, this is actualy driver supported now
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Old 08-May-2009, 16:24   #12
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You need the pistol for that 'glitch' to work, this is actualy driver supported now
Yeah it looks good. I'm away from my computer for a while but I'll definitely check this out when I have a chance.

FWIW I know Nebula has been using transparency AA on his ATI card in Crysis and it looks pretty good.
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Old 09-May-2009, 05:09   #13
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Okay it does appear to be working now - I followed the link that homerdog posted and I figured it wasn't working for me because I was playing in DX10. Sadly, it's DX9 only so no object based motion blur

It's definitely an improvement though. The foliage still looks pretty jagged but not quite as bad with it off.

Edit: AA itself is pretty buggy on my gtx 260 (weird lines everywhere) so looks like I'll be keeping it off for now. Performance also wasn't that bad with 2xAA and TSAA.

EDIT: Warhead works fine. There's no weird lines to be seen. Plays amazing well too. With 2xAA plus SS TSAA enabled I constantly am over 30fps. Now if they only make it work in DX10 I'll be happy.

EDIT: AA working fine in Crysis now. The weird lines seemed to be caused by the tod mod I was using. Uninstalled and everything's good. Crysis is really starting to shine now with AA and TSAA. It's beginning to look almost real at times. I didn't realize before just how much this game needed both TSAA and AA. I don't think I'll be able to play the game without them, ever again.

Last edited by PhilB; 09-May-2009 at 09:07.
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Old 09-May-2009, 09:55   #14
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*Borat Voice*

VERY NICE
No seriously, that looks pretty good, but I'm sure it requires a beast of a GPU to run smoothly which I don't have :/
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Old 09-May-2009, 11:40   #15
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*Borat Voice*

VERY NICE
No seriously, that looks pretty good, but I'm sure it requires a beast of a GPU to run smoothly which I don't have :/
I can run Crysis with 4xTRSSA + 4xMSAA with a config that brings it beyond V.High and it just hangs a round the 30fps mark in dense jungle.

If there is'nt alot of trees and stuff around the framerate goes even higher

I have a 260GTX Core216 aswel
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Old 09-May-2009, 17:42   #16
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So it still doesn't work in DX10?
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Old 09-May-2009, 19:07   #17
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Quote:
Originally Posted by almighty View Post
I can run Crysis with 4xTRSSA + 4xMSAA with a config that brings it beyond V.High and it just hangs a round the 30fps mark in dense jungle.

If there is'nt alot of trees and stuff around the framerate goes even higher

I have a 260GTX Core216 aswel
Same here (core 216). Was wondering what config you're using because even at 1440x900 the framerate is well below 30 most of time (with 4xaa and tsaa).
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So it still doesn't work in DX10?
Yeah this is probably my biggest gripe with it. Why the hell couldn't they make this work in DX10?
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Old 15-May-2009, 22:15   #18
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I just gave it a try with my GTX260. All settings Enthusiast, 1440x900, 2xMSAA + TSAA. It was beautiful, averaging around 30FPS in earlier missions but only ~25FPS in the ice. The lack of object motion blur still holds it back. Funny though that after 1.5 years it's still the best looking game by a large margin, even more so without the jaggy plants.
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Old 15-May-2009, 23:33   #19
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Yep, much like Far Cry last-gen except it was fully playable on highest settings from launch @1024x768 with 4xAA and 16xAF on a 9800pro.
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Old 16-May-2009, 18:00   #20
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Quote:
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Okay it does appear to be working now - I followed the link that homerdog posted and I figured it wasn't working for me because I was playing in DX10. Sadly, it's DX9 only so no object based motion blur


There's OB motionblur on DX9 too.
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Old 16-May-2009, 19:17   #21
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There's OB motionblur on DX9 too.
It's there but it's broken.
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Old 16-May-2009, 20:42   #22
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It's there but it's broken.
Works 99% of the time though.
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Old 16-May-2009, 22:13   #23
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Works 99% of the time though.
I guess it all depends on the user's tolerance for bugs. I just can't stand it when I'm climbing up a ladder or seeing the aliens exosuits- two good examples of when it doesn't work - and it's bugging out. Basically, I perfer it off to having it on and seeing the glitches when it doesn't work.

Just my personal preference.
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Old 17-May-2009, 00:27   #24
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Works 99% of the time though.
The fact that it also applies to everything in motion and I mean everything is really good despite some flaws with aliens and characters in some situations (aliens almost constant for those smaller ones). Animations looks more natural and amazing with OB motionblur.

Kinda freaked out seeing the leafs in the air on the mp map siwrl with OB MB, SSAO and casting godrays. Lol, even underwater bubbles refract/cast godrays!
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Old 20-May-2009, 01:08   #25
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Anyone knows a way to enable TSAA with ATI in DX10 render path?
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