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#1 | |
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Regular
Join Date: Aug 2006
Posts: 6,903
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Engadget
Combine with this by Don Matrick Quote:
The bolded part strongly suggests to me more than simply showing more hardcore games. Further, rumors at E3 2008 specifically mentioned a "minority report style" interface for 360. Of course those rumors didn't pan out, just as these might not, but it certainly dovetails with the new Engadget rumor. Edit: I suppose this might be more appropriate for the console forum? I'm not sure, mods move as fit.. |
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#2 |
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Senior Member
Join Date: Feb 2007
Posts: 1,159
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I've no doubt that it's real. However, I'm equally in no doubt that Microsoft has a penchant for hyperbole: http://www.vg247.com/2008/10/16/gree...ternet”/
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#3 |
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Member
Join Date: May 2002
Location: France
Posts: 914
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3D camera
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#4 |
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Senior Member
Join Date: Aug 2004
Posts: 1,855
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I think all the hoopla about "motion sensing" controls is ridiculous . . . just hype to start a new fad, or to try and jump on the Wii bandwagon. Unless we're talking about virtual reality controls, all this motion sensing buzz won't lead anywhere, at least not for MS and Sony.
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#5 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,064
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IMO it won't lead anywhere for MS full-stop, no matter how great it is, because they have no capacity to deliver on novel control schemes. Their camera games are a flop. Their microphone game is a flop. They haven't managed to get anything interesting going in the peripheral front. Sony haven't been too successful this gen, but at least have EyeToy and some motion sensing going for them. But MS have nothing. Best case, they'll have a new tech that can follow movement, then create some shambolic game that is no fun and everyone will bypass it. The only hope for MS to get something novel and worth using is to find some 3rd party who's already got a fabulous track record and buy them.
Such as my view, I have zero excitement for this rumour, because I expect it to amount to nothing. I have similar expectations of the rumoured PS3 3D motion seventeenaxis controller.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#6 |
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Senior Member
Join Date: Aug 2007
Location: Guam
Posts: 1,137
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I have to agree.
I'll try to keep an open mind about it, but I have almost zero excitement about this rumour. |
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#7 |
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Agent of the Bat
Join Date: Apr 2002
Location: Alma, AR
Posts: 3,633
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I have more excitement for the Gametrak Freedom motion controller than this. I still want something in my hand to control. Just using your hands or arms doesn't thrill me as much.
Tommy McClain |
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#8 |
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Member
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Has it been confirmed that there will be in fact no motion controller to go along with this device? If this is just some EyeToy type device than I am not that interested in it, however, if it mixes EyeToy with WiiMote and other 3D motion sensing capabilities then that would be pretty interesting.
Like several others mentioned earlier in the thread, Microsoft probably does not have the first party capability to create unique or even revolutionary games like Nintendo did with the Wii ______ series games. What I think they might attempt to do is make a WiiMote, EyeToy type device and attach a Halo game to it (the Peter Jackson game anyone) and let the third parties do the rest from there on out. If it is a device intended to replace traditional controllers on the 360, then we may even see it have some backwards compatibility features. Playing Halo 3 with IR would be great, and I could see them bundling it with Halo ODST to attract people. EDIT: Just read the Engadget article and yeah it does specifically mention an absense of a controller, which does not make sense to me. For instance, how would you aim in an FPS, or how would you move your character around the world in a game with this device?
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Holt Allen Last edited by Inquisitive_Idiot; 02-May-2009 at 18:06. |
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#9 |
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Agent of the Bat
Join Date: Apr 2002
Location: Alma, AR
Posts: 3,633
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The quote which will completely transform how people think about home entertainment to me means it's no way geared for hardcore players. So it not having a controller would fit. I still think it's a bad idea even for the casual player. If they're trying to get the Wii demographic without a remote like controller, they will most doubtedly fail.
Tommy McClain |
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#10 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,064
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As AzBat mentions, not for the existing userbase at all. Something for Wii-games. I fear really tacky party games, an 'At The Movies' style implementation of WiiSports that has the player waving their arms around and the character on-screen vaguely glitching in response.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#11 | |
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Regular
Join Date: Mar 2007
Posts: 8,992
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Quote:
Or some of the more casual genre's that are a hit on the Wii. I can see where this might be particularly well suited to social party type games. Combine that with the lower price of the X360 arcade and you can see why MS might be trying really hard to dip into that. I'll have the wait and see though. I'm as skeptical about this as I was about the whole Wii motion control gimmick before it was implemented. So just like Wii Motion controls (prior to Wii actually being released), I don't think it has much appeal. But who knows maybe it'll surprise me like the Wii ended up doing. Imagine surfing the web completely by hand gestures. Grabbing and moving elements of the X360 UI with your hand from your couch. Fast forward a movie with a wave of your hand. Pausing a movie/music track but sticking your hand out palm out (like you would using your hand to indicate someone should stop). The potential is there for something completely revolutionary and world changing. I have serious doubts as to whether MS (or Sony, or Nintendo) can implement something like that at this time. Regards, SB Last edited by Silent_Buddha; 02-May-2009 at 21:30. |
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#12 |
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Registered
Join Date: Mar 2009
Location: Budapest, Hungary
Posts: 5
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Well, the engadget rumour coupled with the one below can make sense:
http://www.techradar.com/news/gaming...han-wii-532845 ----- Now, let´s see how this pans out, but if true and if handled correctly, it can make the Xbox arcade + this pack like a sweet deal compared to the wii. Now its all about the software.. |
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#13 | ||
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,064
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Quote:
Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#14 |
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Hello :-)
Join Date: Sep 2005
Location: Cambridge, UK
Posts: 1,307
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At first I had a similar reaction to what many others here probably had.. One of concern this was just going to be a gimmick.
However I'm actually coming round to it's potential. The point I realised 'hey, this might just work' was while watching this video for ArmA II for the PC. It all comes down to what peoples expectations are for the uses of the tech: http://www.youtube.com/watch?v=9wXx3vMy_AQ (Highly recommended watch). They also made me think of the old wii hack videos, of changing perspective. Something like this wouldn't be a play for the casual market, and really, really could be a game changer. It all depends on the implementations and accuracy. |
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#15 |
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Senior Member
Join Date: Feb 2007
Posts: 1,159
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Aren't there rumours of Fight Night Round 4 compatibility? Might be an interesting comparison with Wii Sports boxing.
Otherwise I generally agree that Microsoft doesn't have Nintendo or Sony's experience in producing truly mainstream games. |
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#16 |
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Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
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It could be a very interesting device, leading to great games, but if it is just what they say it seems to have litle potential for refining hardercore games.
Anyway it seems really interesting. |
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#17 | ||
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Regular
Join Date: Jun 2005
Posts: 25,012
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I think anything that simplifies gaming is a move in the right direction.
Things to get gamers to exercise more is a plus too Quote:
Independent head movement may also be great for exploration and puzzle solving games too (like Uncharted !). So I think it can be interesting for traditional (hardcore or not) video games if used correctly. Quote:
PS Eye does motion sensing pretty well (though not as responsive as I liked). They released PS Eye head tracking a couple of months ago (e.g., in a sample Quiz show game). But if it's just an isolated application, the impact would be unnecessarily subdued. For full body motion, it's rather tiring to play on a big screen (compared to a regular LCD monitor) because *unexpectedly* larger movement is needed. We ended up having 4-5 grown ups playing Operation: Creature Feature (each responsible for different sections on the screen because it's back breaking after 10 or so minutes). But it's good exercise. I think going after WiiSports and WiiFit mechanics (Yoga, tennis, bowling, golf, assorted dancing, ...) would be a good start. EDIT: Hmm... I can't find my post now. Back when PS Eye was announced, I suggested using colored ribbons (or sticky dots) to attach to human and objects for tracking actions. I think it allows for more fun and flexibility because you're not restricted to traditional movements and equipments (e.g., using my wife's real guitar for playing Guitar Hero, business model issues aside).
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#18 | |
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Senior Member
Join Date: Aug 2007
Location: Guam
Posts: 1,137
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Quote:
I wonder how much neck strain would occur after prolonged play with device. It's also why I'm not sold on a body motion device. When I play games, I tend to vegetate out on a recliner with little movement except for my hands. A device like a body motion device may be good for short play sessions or parties, but without a controller ala the Wii, would it have to recalibrate after each player? |
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#19 | |
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Regular
Join Date: Mar 2007
Posts: 8,992
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Quote:
If it can do that, I'm not sure it would require any calibration since it would need to be able to distinguish these features (and track them) regardless of size or orientation. I'm just not sold that MS can pull this off well enough to be used for games. Especially if they want to use it for somewhat precise Minority Report type controls. But if they could, then I'll be hoping it comes to the PC also. Imagine, multi-touch, except remotely in mid air. Now THAT could be considered quite revolutionary and as Microsoft says, "completely transform how people think about home entertainment." Regards, SB |
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#20 | |
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Member
Join Date: Feb 2005
Posts: 127
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Quote:
http://www.youtube.com/watch?v=Zd9_V...eature=related |
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#21 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,064
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To me, the most important thing about that video clip, is it was posted over a year ago. So where's the tech now? We've seen similar from Sony for several years now, showing it work fantastically. If it works that well, why isn't it out in the general public? I'm guessing there are issues that stop it working effectively. eg. With the original EyeToy, IIRC the idea was much older but the technology wasn't there to work in low-light (living-room) conditions, so the had to wait for a suitable camera to be developed. In development it worked perfectly in brightly lit, showcase situations, but failed in the home. Likewise 'You're in the Movies' was demo'd working in an unrealistic setting. Eurogamer's review had them struggling to get it to operate.
Because none of this tech is new, and yet still isn't mainstream, it must be very hard to achieve a robust response - the reason why the EyeToy crew didn't go with background subtraction. What is this system going to do differently to overcome these issues?
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#22 |
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Senior Member
Join Date: Apr 2007
Posts: 3,056
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Sounds like the thing Sony was talking about with the PS3Eye. Turns out they needed a LED waggle to be able to use it properly.
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#23 | |
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Member
Join Date: Feb 2005
Posts: 127
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Quote:
http://www.theregister.co.uk/2009/04...osoft_3dv_mou/ IMHO you will probably get to know how far it has advanced at this years E3. As far as I know the camera uses various shades of white to black, along with other indicators, to determine your movements as opposed to what ever is in your back ground. I cannot find the link, but it some how uses the colors to track depth as well. EDIT: Found this: http://www.3dvsystems.com/news/ZCam%...2007%20(3).pdf "ZCam™ offers real-time depth imaging at 60 frames per second, eliminating any perceived latency. The low CPU consumption of the unit means that gamers will not drain their systems of processing power. ZCam™ boasts the highest resolution on the market and since the camera works independent of lighting conditions, it will work flawlessly in any room, night or day." Last edited by zRifle1z; 04-May-2009 at 14:27. |
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#24 | |
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Senior Member
Join Date: Feb 2006
Posts: 1,821
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Quote:
Anyway I am pretty excited about how it will work, it would allow for some pretty advanced eye-toy like games. For any kind of excersise game it sounds like a perfect fit. |
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#25 | |
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Member
Join Date: May 2002
Location: France
Posts: 914
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Quote:
eyeToy/Pseye is calssic 2D camera |
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