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#1 |
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yes, i'm drunk
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http://www.overclockersclub.com/revi...ssfire_vs_sli/
Overclockersclub made a big review on CF & SLI scaling. They did a big work for it, no doubt, but there's some issues too that stick out: - 4850X2 CFX beating 4870X2 CFX in more than one case seems odd - No single chip results at all - No scaling results, so had to count scaling myself :P And then some personal quirks on how the review seems quite damn biased: - PTBoats - game pretty much no-one ever heard of outside benchmarks, known to favor heavily nVidia products - 2 GPU PhysX games, in which CPUs are doing the heavy GPU PhysX calculations for Radeons, making their results just tied to how fast or slow the CPU can crunch physics, not related to cards performance at all - No similar cases which would favor ATI over nVidia (like DX10.1 titles in DX10.1 mode, which nV can't run, just as "fair" as the GPU PhysX running on CPU for Radeons, didn't even notice if they used DX10.1 mode in the couple games that support it for Radeons. Then to the results - absolute FPS numbers can be found behind the link, but here's the scaling numbers for those cards it could be calculated on - GTX295 > GTX925 QuadSLI, HD4870X2 > HD4870X2 CFX, HD4850 > HD4850X2 CFX Average Scaling: HD4850: 47,35% HD4870: 36,11% GTX295: 35,67% Average Scaling without the two GPU PhysX games: HD4850: 52,32% HD4870: 39,60% GTX295: 38,12% And then the individual game results: Code:
Game GTX295 4870X2 4850X2 FarCry 2 1920 3,45 % 40,85 % 61,02 % FarCry 2 2560 31,03 % 77,50 % 74,36 % Crysis 1920 18,64 % 23,91 % 48,72 % Crysis 2560 6,78 % 24,39 % 114,81 % Warhead 1920 81,82 % 11,54 % 50,00 % Warhead 2560 57,89 % 55,56 % 27,78 % PTBoats 1920 13,41 % 16,39 % 32,69 % PTBoats 2560 40,98 % 43,48 % 59,46 % Bioshock 1920 39,23 % 33,84 % 69,87 % Bioshock 2560 71,85 % 58,73 % 66,34 % WiC 1920 22,22 % 1,69 % 50,00 % WiC 2560 20,00 % 15,00 % 77,42 % Cryostasis 1920 26,09 % 7,14 % 7,14 % Cryostasis 2560 25,00 % 7,14 % 7,69 % IL2 1920 8,53 % 0,00 % 5,06 % IL2 2560 1,83 % 16,92 % -1,52 % CoD IV 1920 34,66 % 39,41 % 69,33 % CoD IV 2560 68,75 % 73,57 % 88,29 % CoD WaW 1920 58,82 % 48,62 % 82,02 % CoD WaW 2560 65,96 % 97,30 % 92,73 % WH40k 1920 33,96 % 41,49 % 51,76 % WH40k 2560 50,00 % 68,57 % 87,10 % FEAR2 1920 44,17 % 24,62 % 18,35 % FEAR2 2560 66,67 % 85,71 % 74,29 % Lost P 1920 33,33 % 16,67 % 55,81 % Lost P 2560 74,00 % 28,57 % 36,36 % Mirror's 1920 0,00 % 0,00 % 0,00 % Mirror's 2560 3,45 % 4,35 % -4,35 % Fallout 1920 0,00 % -6,74 % 2,33 % Fallout 2560 1,11 % -4,71 % 14,67 % Dead Space 1920 41,96 % 35,16 % 32,89 % Dead Space 2560 79,19 % 52,46 % 44,23 % Left4Dead 1920 12,67 % 33,61 % 46,15 % Left4Dead 2560 36,73 % 49,37 % 52,24 % STALKER 1920 26,53 % 36,36 % 46,67 % STALKER 2560 46,43 % 48,15 % 55,56 % 3DMark06 1920 11,22 % 12,25 % 29,04 % 3DMark06 2560 18,49 % 29,14 % 43,29 % Vantage 1920 66,33 % 86,37 % 59,75 % Vantage 2560 83,55 % 109,81 % 64,47 % --
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I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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#2 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,389
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Absolute performance would be a little odd, but if we are talking scaling then I'd expect that as CPU and bus saturation will inhibit 4870 X2's scaling
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#3 | |
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yes, i'm drunk
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Quote:
edit: Cases where the 4850X2's are beating 4870X2's: (presented 2x HD4870X2 - 2x HD4850X2) Crysis 1920x1200: 57 - 58 FPS Crysis 2560x1600: 51 - 58 FPS Crysis Wars 1920x1200: 29 - 33 FPS World in Conflict 1920x1200: 60 - 69 FPS World in Conflict 2560x1600: 46 - 55 FPS Fallout 3 1920x1200: 83 - 88 FPS Fallout 3 2560x1600: 81 - 85 FPS 3DMark06 1920x1200: 24879 - 24910 3DMarks Also, in IL1946 at 2560x1200 single 4850X2 is 1 FPS faster than single 4870X2,
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I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... Last edited by Kaotik; 29-Apr-2009 at 02:12. |
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#4 |
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Member
Join Date: Aug 2004
Posts: 256
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#5 |
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Senior Member
Join Date: Dec 2002
Location: Under a Crushing Burden
Posts: 3,684
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Still Dave's point stands. And it also explains why gtx 295 scaling is so crappy. If they tested 275 scaling, 265 scalling it would probably look better than 295 scaling regardless of whether the FPS actually passed. And they still might be about the same and within margin of error as 1 FPS likely is in one of your examples.
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You bought horse armor didn't you? |
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#6 | ||
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Senior Member
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I speak only for myself. |
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#7 |
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Member
Join Date: Aug 2004
Posts: 256
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Oh I am not comparing the results from the review. I'm more curious about the necessary bandwidth for these dual-chip cards. I am skeptical that x16/x16 is saturated by either 295's or X2's, as long as the motherboard is properly built. I was thinking even x8/x8 configuration wouldn't hinder CrossFireX or Quad-SLI. At least from a theoretical point of view. I thought the overhead occurred not from GPU-GPU, but rather drivers-CPU-system memory (and back to PCIe/GPU).
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#8 |
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R.I.P. 1983-2010
Join Date: Nov 2002
Posts: 2,234
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PCIE bandwith? No. Its a myth that you need fast CPU to get nearly 90% scaling from SLI. And honestly the bridge chip is handling most of that anyways.
1) You can get great scaling from multi GPU AFR solutions providing that your Pixel Fillrate or Z-Fillrate are your primary bottlenecks. So extreme AA levels of AA, Transparency SS, Highest resolutions. Which is why multi GPU testing is always done at high resolutions. 2)CPU limited scaling occurs in highly geometry limited areas. And I suspect this is partially due to vertex setup in alot of games. In situations like this. You aren't gonna see a major difference between low end multi GPU and high end multi GPU. Low resolutions ect will show this alot. Just an example. With Quad GTX 295 and say a commonly CPU limited game such as WoW. With 16xAA/16xAF with transparency SS will give zero scaling. Yet a dual 8800GT card will show perhaps 40-50% scaling at the same settings. But if you set both cards to say 32xS AA with transparency AA. A GTX 295 will scale from 100% ((single GPU) to 375%-380% ((4 GPU)) and the 8800GT SLI setup will scale roughly 100%(single GPU to 190% (Dual GPU). While the scaling comparisons shown here ((percentages)) are interesting foot notes. They dont neccasarily represent how software/hardware will scale at the right settings.
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Nzone
SLI Forum Administrator NVIDIA User Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members |
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#9 |
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Junior Member
Join Date: Feb 2003
Posts: 700
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Kaotik, you wanna fault them for the none use of DX10.1, fine do so as I can concur to this, it didn't make sense not to. But dont fault them for using PhysX enabled games, blame ATI/AMD for not getting on the ball to get something to the public to counter it yet. Also keep in mind, if they make Havoc run thru OCL, Nv is supporting this aswell and dont be surprised if they dont do Havoc thru Cuda.
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#10 | |
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yes, i'm drunk
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It would be the same as running benchmarks, like I used as example, in DX10.1 mode only and say "whoopsie, nV cards can't run this at all, let's use it anyway and use reference rasterizer numbers for nV cards" It doesn't make any sense.
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I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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#11 | |
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Junior Member
Join Date: Feb 2003
Posts: 700
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If the games in question, I dont own any, have the option to turn off physx, then they should do that and make the notation to the bench that ATI is not running physx of any kind and Nvidia is. Same thing could be done for games that do DX10.1. But again, most of teh blame still falls on AMD/ATI for not getting anything out in any kind of support for havok as of yet on the shelves in the form of a game. Nvidia on the other hand spends tons to help developers program and use physx. |
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#12 | |
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super willyjuice
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#13 | |
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Junior Member
Join Date: Feb 2003
Posts: 700
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http://www.nzone.com/object/nzone_physxgames_home.html Game Title Developer Platform 2 Days to Vegas Steel Monkeys PC Adrenalin 2: Rush Hour Gaijin Entertainment PC Age of Empires III Distineer Studios PC, Mac Age of Empires III: The WarChiefs Distineer Studios Mac Alpha Prime Black Element Software PC Auto Assault Net Devil PC Backbreaker Natural Motion TBA B.A.S.E. Jumping Digital Dimension Development PC Bet on Soldier: Blackout Saigon Kylotonn Entertainment PC Bet on Soldier: Blood of Sahara Kylotonn Entertainment PC Bet on Soldier: Blood Sport Kylotonn Entertainment PC Beowulf Ubisoft PS3, X360 Bladestorm: The Hundred Years' War Koei PS3, X360 Captain Blood Akella PC, X360 Cellfactor: Combat Training Artifical Studios, Immersion Games PC Cellfactor: Revolution Artifical Studios, Immersion Games PC City of Villains Cryptic Studios PC Crazy Machines II FAKT Software PC Cryostasis Action Forms PC Dark Physics The Game Creators PC Desert Diner Tarsier Studios PC Dragonshard Atari PC Dusk 12 Orion PC Empire Above All IceHill PC Empire Earth III Mad Dog Software PC Entropia Universe MindArk PC Fallen Earth Icarus Studios PC Fury Auran Games PC Gears Of War Epic Games PC, X360 Gluk'Oza: Action GFI Russia PC GooBall Ambrosia software Mac Gothic 3 Piranha Bytes PC Gunship Apocalypse FAKT Software PC Heavy Rain Quantic Dream PC Hero's Jorney Simutronics PC Hour of Victory nFusion Interactive X360 Hunt, The Orion PC Huxley Webzen, Inc PC, X360 Infernal Metropolis Software PC Inhabited island: Prisoner of Power Orion PC Joint Task Force Most Wanted Entertainment PC Kuma\WAR Kuma Reality Games PC Magic ball 3 Alawar Entertaiment PC Mass Effect BioWare PC, X360 Medal of Honor: Airborne EA Los Angeles PC, X360 Metro 2033 4A Games PC Mobile Suit Gundam: Crossfire BEC PS3 Monster Madness: Battle for Suburbia Artificial Studios PC, X360 Monster Truck Maniax Legendo Entertainment PC Myst Online: URU Live Cyan Worlds PC Open Fire BlueTorch Studios PC Paragraph 78 Gaijin Entertainment PC Pirates of the Burning Sea Flying Lab Software PC PT Boats: Knights of the Sea Akella PC Rail Simulator Kuju Entertainment Ltd PC Red Steel Ubisoft Paris Wii Rise Of Nations: Rise Of Legends Big Huge Games PC Roboblitz Naked Sky Entertainment PC, X360 Sacred 2 ASCARON Entertainment PC Sherlock Holmes: The Awakened Frogwares Game Development Studio PC Showdown: Scorpion B-COOL Interactive PC Silverfall Monte Cristo PC Sovereign Symphony Ceidot Game Studios PC Sonic and the Secret Rings SEGA Wii Speedball 2 Kylotonn Entertainment PC Stalin Subway, The Orion PC Stoked Rider: Alaska Alien Bongfish Interactive Entertainment PC Switchball Atomic Elbow PC Tension Ice-pick Lodge PC Tom Clancy's Ghost Recon Advanced Warfighter GRIN PC, X360 Tom Clancy's Ghost Recon Advanced Warfighter 2 GRIN, Ubisoft Paris PC, X360 Tom Clancy's Rainbow Six Vegas Ubisoft Montreal PC, PS3, X360 Tom Clancy's Splinter Cell: Double Agent (multiplayer) Ubisoft Shanghai PC, X360 Tortuga: Two Treasures Ascaron Entertainment PC Two Worlds Reality Pump PC Ultra Tubes Eipix PC Unreal Tournament 3 Epic Games PC, PS3, X360 Unreal Tournament 3: Extreme Physics Mod Epic Games PC Warfare GFI Russia PC Warmonger: Operation Downtown Destruction Net Devil PC W.E.L.L. Online Sibilant Interactive PC Winterheart's Guild Zelian Games PC, X360 WorldShift Black Sea Studios PC What would be nice is for a list of titles/devs working on Havoc in games. Waits for the crickets to stop chirping. Last edited by XMAN26; 30-Apr-2009 at 05:13. |
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#14 |
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super willyjuice
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Phew for a second I thought you were actually going to answer my question.
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#15 | |
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Junior Member
Join Date: Feb 2003
Posts: 700
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If you bothered with the link, most devs have signed on for Physx. Biggies in the list Atari EA Bioware Epic Orion Ubisoft Sega And I wouldn't be surprised in the least when ID joins up. |
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#16 | |
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super willyjuice
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Yeah that's not going to happen. |
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#17 | |
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Junior Member
Join Date: Feb 2003
Posts: 700
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Last edited by XMAN26; 30-Apr-2009 at 06:14. |
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#18 |
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super willyjuice
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#19 |
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Member
Join Date: Aug 2007
Location: In the land of the drop bears
Posts: 568
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#20 | |
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Junior Member
Join Date: Feb 2003
Posts: 700
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Then there is GRAW2 which has added Physx support, AN ACTUAL GAME BY YOUR OWN STANDARDS! |
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super willyjuice
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#22 | |
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R.I.P. 1983-2010
Join Date: Nov 2002
Posts: 2,234
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Also Sacred 2 in that list does GPU Physics as does Cryostasis. http://www.techreport.com/articles.x/16820/7
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Nzone
SLI Forum Administrator NVIDIA User Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members Last edited by ChrisRay; 30-Apr-2009 at 11:02. |
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#23 |
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yes, i'm drunk
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Cryostasis and Mirror's Edge are the only 2 titles which actually make any real difference on if you have GPU PhysX or not, Sacred 2.. well, okay, I supposed it could be counted aswell, though some reviewers have said that if you don't know what GPU PhysX is supposed to do in it, you'd never notice it
And XMAN, yes, you can turn PhysX "off" or to "light cpu physics" in all of them As for Havok titles, here's some for you (I limited the list to games available for PC too, also, the list only includes titles released after 2006 and is NOT including upcoming titles using it like Alan Wake): Alone in the Dark Ant Bully Auto Assault BioShock Blacksite : Area 51 Bottle Buster Company of Heroes Company of Heros: Opposing Fronts Dark Messiah of Might and Magic: Elements Desperados 2: Cooper's Revenge Destroy All Humans! 2 Dungeons & Dragons Online: Stormreach F.E.A.R. Files Fallout3 Full Spectrum Warrior Full Spectrum Warrior: Ten Hammers Guitar Hero III Half-Life 2: The Orange Box Halo 2 Happy Feet Harry Potter and the Order of The Phoenix Hellgate: London IHRA Drag Racing: Sportsman Edition Iron Man Just Cause Kane & Lynch: Dead Men LOTR Online: Shadows of Angmar Mercenaries 2 Micro Machines V4 Over the Hedge Painkiller Painkiller: Overdose Requiem: Bloodymare Shadowrun Shrek SuperSlam Shrek the Third Soldier of Fortune: Payback Stranglehold Superman Returns: The Videogame The Elder Scrolls IV: Oblivion The Godfather The Golden Compass The Incredible Hulk Timeshift Tom Clancy's Splinter Cell Double Agent Tony Hawk's Proving Ground World in Conflict X-Men: The Official Game edit: As side note, it seems Havok has been used even in several movies high profile movies: http://www.havok.com/content/view/644/111/
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I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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#24 |
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yes, i'm drunk
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One other suspicious issue in the review - check the power consumption page - there's no way HD4870X2 would consume over 100W more than 2x HD4870 1GB's in CF
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I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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#25 | |
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Junior Member
Join Date: Feb 2003
Posts: 700
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