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#51 |
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Senior Member
Join Date: Dec 2006
Posts: 2,283
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280GTX : http://www.legionhardware.com/document.php?id=775 Here is the 295GTX version of the article : http://www.legionhardware.com/document.php?id=807&p=0
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#52 |
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Senior Member
Join Date: Oct 2005
Posts: 4,326
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http://www.gamezine.co.uk/news/game-...r-$1300130.htm
Crysis 2 announced for PC and consoles
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We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! My first game :Christmas Magic + on App Store now :) ! The awesome trailer on youtube ! Renegade's Muse ! |
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#53 | |
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Senior Member
Join Date: Aug 2004
Posts: 2,454
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Quote:
On another note I am quite excited about the prospect of the new Crysis game |
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#54 | |
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Regular
Join Date: Mar 2007
Posts: 8,961
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Quote:
After all Crysis was still able to run mostly fine at 720p on the HD 2900 XT even though it wasn't exactly the speediest card out there. Regards, SB |
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#55 |
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B3D Scallywag
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You can always crank up the detail on the PC version but there are likely some more fundamental sacrafices that they will have to make to the game which will hobble the PC release. Crytek may still offer a much higher fidelity PC version of the game but until I hear otherwise i'm expecting this to be just another console ported fps now.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#56 | |
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Regular
Join Date: Mar 2007
Posts: 8,961
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Quote:
I don't see anything about current generation consoles that would limit the scope of a game. The graphics available? Yeah. Geometry complexity? Sure. The size and scope of levels if the game is designed with that in mind? Absolutely not. Add to that the Crysis levels look bigger than they actually are IMO. Meh, guess we'll just have to wait and see. Regards, SB |
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#57 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,382
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While the CE3 showed the PS3 and 360 could have large scens/maps as Crysis first level BUT at the massive cost of being barebone land. Thus they of course have less to render and store in memory. Allowing them to have large level but keep the framerate decent and memory limits.
On PC of course they would not have this limiation and it would be a win-win situation for all. Even if they lower LODs etc for PC tweakers just can make a config in some hours and release it to make it pack some more punch. Also CE3 PC version screenshots at max would be something to behold as the previous CE3 "console" screenshots where mostly from tweaked/modded PC CE2.
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#58 |
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B3D Scallywag
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Yeah its all about how densly the data is packed in and how fast you travel through it rather than the overall size of the game. Geometry limitations would seem to the biggest danger to PC ports. Developers won't create seperate assets for PC and consoles so PC versions are limited by the consoles geometry capabilities.
I wouldn't be at all suprised to see the PC version of Crysis 2 sporting simpler geometry than Crysis.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#59 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,382
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Quote:
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#60 | |
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Senior Member
Join Date: Dec 2006
Posts: 2,283
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Quote:
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#61 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,382
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My mobo supports upto 400MHz being inside specs (x48 chipset). So I started by going default multiplier and upp bus from 333MHz to 400MHz with a Vcore to 1.25v and the nwork my way down toasting it witn Intel Burn Test. Rock solid at 1.23750v. 3.6GHz and I'll bet it will do more but I dont really want to push my mobo and it runs solid at default voltages even with 1000MHz DDR2.
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#62 | |||
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,382
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Interview with Cevat. Seems all good, PC still being pushed forward and the Warhead success talk was very interesting. Also only PC games in the future aint ruled out.
http://au.pc.ign.com/articles/989/989158p1.html Quote:
Quote:
Quote:
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#63 | |
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Senior Member
Join Date: Dec 2006
Posts: 2,283
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Quote:
Dont meen to brag but i happen to think im a awesome overclocker Also got a 90nm AMD 5600+ X2 all the way to 3.5Ghz My max temps with Intel Burn Test on my E6420 @ 4ghz are 47c, i love water cooling And all that on a susposedly 'crappy' Nvidia 780i chipset LOL!!!
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#64 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Wow, your sample must be one of the best in the world.
Vcore 1.6V ? |
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#65 | |
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Senior Member
Join Date: Dec 2006
Posts: 2,283
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Quote:
And yes, there is not many E6420s like mine as most struggle tun run at 3.6Ghz stable, let alone 4ghz E6420 @ 4ghz : ![]() 5600+ X2 @ 3.5Ghz : ![]() A quick comparison, my E6420 at stock 2.1Ghz managed to do SuperPI in the same time as the 5600+ did when running Aat 3.5Ghz
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(\__/) (='.'=) This is Bunny. Put Bunny into your sig to help him take over the world. (")_(") Last edited by almighty; 02-Jun-2009 at 12:55. |
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#66 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,382
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Most impressive, most impressive!
ANd you still got some more perfomance to get by using 500MHz DDR2.
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#67 | |
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Senior Member
Join Date: Dec 2006
Posts: 2,283
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Quote:
Because its a Nvidia chpset i can unlink my RAM and overclock my FSB without it overclocking my memory at all and without the memory holding back my FSB My memory is 800Mhz @ 4-4-4-12-2T with 1.8v I eventually got it to 950Mhz with the same timings but with 2.2v ( memory is rated for 2.4v ) Nebby what motherboard and CPU you got?
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(\__/) (='.'=) This is Bunny. Put Bunny into your sig to help him take over the world. (")_(") Last edited by almighty; 02-Jun-2009 at 19:26. |
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#68 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,382
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Yeah missed that, nice timmings!
I got the following, Gigabyte X48 DQ6 mobo 400MHz FSB E8400 CPU @3.6GHz 4x2GB Mushkin 1000MHz RAM 5-5-5-15 2T 1000MHz
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#69 | |
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Senior Member
Join Date: Dec 2006
Posts: 2,283
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Quote:
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#70 |
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Senior Member
Join Date: Aug 2004
Posts: 2,454
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Wow that is an awesome oclock indeed! I have not changed any voltage settings at all. My idea of oclock so far has been to take the 333 up to 400 and drop the multiplier to 8.5 from the stock 9 and then to have the memory run 1:1 with the fsb. That resulted in a 400 x 8.5 = 3.4 ghz cpu speed.
I wonder if I will get any more of a boost if I changed the 1:1 ratio to something else...basically to boost the memory speed. My memory timings are 4-4-4-12 2T |
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#71 | |
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Senior Member
Join Date: Dec 2006
Posts: 2,283
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Quote:
Just relax the memory timings and speed while you overclock and try to get more form your CPU. 4ghz should be quite easy as it only requires a 450FSB with a x9 multi but remember to watch your temps and your Vcore, 45nm Intel chips have a max 'safe' Vcore of around 1.36volts, you can run 1.4v if you have high end air cooler or a water cooling system. At 4Ghz your 280 GTX's would show a massive improment, but it wont affect your max framerates, the biggest difference it wil give you is in the most important area...it will higher your MIN framerate After your CPU has tested stable THEN start to tune the memory What make and model is you motherboard? Most people who run SLI fail to understand they need the CPU power to back up the graphics cards it will be driving. EDIT : PC2 8500 1066Mhz memory is faster then the same memory running at 800Mhz with tighter timings. Set your memory to 1066 'unlinked' with timings of 5-5-5-15-2T at 2.1-2.2v and you should see a fair amount of extra memory bandwidth
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#72 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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The mods could move this HW discussion into another thread.
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#73 |
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Member
Join Date: Sep 2003
Location: Zwijndrecht/Rotterdam, Netherlands and Phobos
Posts: 847
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Well, I stil have high hope for Crysis 2 being an improvement over the first one.
These guys are true tech enthusiasts, if they just have to make their engine very, very flexible....
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Schieten op de beesten. |
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#74 | |
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Senior Member
Join Date: Aug 2004
Posts: 2,454
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Quote:
Thanks I am gonna try what you suggested out. As you can tell I am an oclocking noob. My motherboard is an evga nforce 780...none of the ftw or the other stuff. Its an ok oclocked from what I have read. I am sure I wont be getting 450 FSB out of it. Yeah they could so I wont bring up this hardware related stuff in this thread anymore. Apologies in advance for derailing it. @Skinner Agreed though I still dont see how they could do it. I mean its not simply a matter of putting high res textures in the PC version and not so in the console versions after all. Still I am sure there will be one or two articles coming out explaining the console vs pc differences of the engine once the game is out. I am def interested in seeing how they can pull it off. Last edited by suryad; 02-Jun-2009 at 21:44. |
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#75 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
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They were never going to ignore the console market again. Why would any company? It would be stupid to do so today.
It doesn't necessarily mean anything about the gameplay. It could affect the graphics though considering how far behind the consoles are at this point. It's not exactly a trivial difference anymore. It's not really called Crysis 3 is it? Makes no sense IMO. |
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