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Old 05-Nov-2010, 02:10   #401
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Crysis 2 is being re-designed for GTX580

This is KitGuru, so take it with a bucket of salt, but it really doesn't sound so implausible, for one of the most expected AAA titles. It looks like the dirty tricks season is far from over -- I expect tons of overdone tessellation in the game...
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Old 05-Nov-2010, 07:03   #402
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Originally Posted by fellix View Post
Crysis 2 is being re-designed for GTX580

This is KitGuru, so take it with a bucket of salt, but it really doesn't sound so implausible, for one of the most expected AAA titles. It looks like the dirty tricks season is far from over -- I expect tons of overdone tessellation in the game...
The joke can be on Nvidia if AMD have a driver based solution with tessellation performance improvements like they speak of in Hawx 2 :

Quote:
AMD has demonstrated to Ubisoft tessellation performance improvements that benefit all GPUs, but the developer has chosen not to implement them in the preview benchmark. For that reason, we are working on a driver-based solution in time for the final release of the game that improves performance without sacrificing image quality.
http://www.legitreviews.com/news/9248/

Perhaps they found a way not to render the triangles that will not be used anyway? :P
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Old 05-Nov-2010, 08:38   #403
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I think the driver solution only improves performance when tessellation is done in a non dx standard way, it wont help with overdone tessellation
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Old 05-Nov-2010, 09:43   #404
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nVidia’s $2 Million Crysis
Quote:
September 8th, 2010 at 9:09 am - Author faith
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Old 05-Nov-2010, 13:00   #405
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I wonder, will AMD take this lying down like they usually do?
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Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong techniques. As simple as that. Releasing a PC game without AA options is OK only if that means you can only have it enabled[...]
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Old 05-Nov-2010, 13:26   #406
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Originally Posted by homerdog View Post
I wonder, will AMD take this lying down like they usually do?
What would you like them to do exactly? Offer $4m instead? Rant and rave that it's unfair? Point out the obvious thing that Nvidia need to pay developers to make their cards look good?
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Old 05-Nov-2010, 15:26   #407
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New MP screenshots

http://www.eurogamer.net/gallery.php...cle_id=1297640

Seems like muzzleflash shadows are still in
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Old 05-Nov-2010, 16:06   #408
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I told you that chromatic aberration for game graphics is coming... now here it is. Not sure I'd like this much of it, though.
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Old 05-Nov-2010, 16:58   #409
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Originally Posted by Laa-Yosh View Post
I told you that chromatic aberration for game graphics is coming... now here it is. Not sure I'd like this much of it, though.
Been here for a while:

http://forum.beyond3d.com/showthread.php?p=1310135
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Old 05-Nov-2010, 17:10   #410
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Originally Posted by Laa-Yosh View Post
I told you that chromatic aberration for game graphics is coming... now here it is. Not sure I'd like this much of it, though.
It's a artistic/stylistic thing though isn't it? Like people using photoshop to put lensflare into pictures taken with cameras and lenses that have been carefully designed to minimise the problem.

It's just another tool for people to use and abuse as they feel necessary, and will follow like shakycam, first person view, auto-tune, skin-smoothing, etc. Some people will use it cleverly and with subtlety, and others will hit you over the head with it. Like everything else, CA will go from being a careful and corrective tool, to having creative uses of its own.
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Old 05-Nov-2010, 18:03   #411
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CA been in games for a while in different forms. All Crysis games uses CA for HUD visor effects (hit by bullets), EMP and other special effects aswell as for water surface in relation to sunlight both on and under surface. Prey used it for force field effect and there been several other games using CA.
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Old 05-Nov-2010, 20:11   #412
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Yeah, we use it too, but the key word here is "subtlety"...
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Old 05-Nov-2010, 20:14   #413
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Originally Posted by Malo View Post
What would you like them to do exactly? Offer $4m instead? Rant and rave that it's unfair? Point out the obvious thing that Nvidia need to pay developers to make their cards look good?
Well in a perfect world everyone would play fair, but in reality yes AMD might have to spend some money to prevent things like this from happening.
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Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong techniques. As simple as that. Releasing a PC game without AA options is OK only if that means you can only have it enabled[...]
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Old 07-Nov-2010, 17:37   #414
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Just saw the 'Next NV GPU techdemo' presentation video today. No wonder they are paying for a redisgn when the next Nvidia GPU seems cappable to run 2000 million polygons per frame (with tesselation) pretty smoothly while at same time rendering 500000 dynamic lightsources and rest of graphical effects... sweet mother of mercy...

http://www.youtube.com/watch?v=oCPMH...layer_embedded
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Old 07-Nov-2010, 18:30   #415
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The redesign thing is just the article's writer opinion. The $2 million will probably be spent on marketing.
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Old 07-Nov-2010, 18:38   #416
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Originally Posted by Nebula View Post
Just saw the 'Next NV GPU techdemo' presentation video today. No wonder they are paying for a redisgn when the next Nvidia GPU seems cappable to run 2000 million polygons per frame (with tesselation) pretty smoothly while at same time rendering 500000 dynamic lightsources and rest of graphical effects... sweet mother of mercy...

http://www.youtube.com/watch?v=oCPMH...layer_embedded
Some bold claims in there, fastest dx11 card and near silent during gaming? I guess we'll see. Either way, it's about time we got some good competition back in the gpu market!
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Old 07-Nov-2010, 20:01   #417
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Some bold claims in there, fastest dx11 card and near silent during gaming? I guess we'll see. Either way, it's about time we got some good competition back in the gpu market!
Yep, better competing product from Nv means ATI forced to also lower prices, which we've already seen since 6xxx release. As long as Nv's release is fairly decent in the reviews, maybe we won't see that lengthy price hike from AMD again.
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Old 09-Nov-2010, 09:10   #418
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Originally Posted by L. Scofield View Post
The $2 million will probably be spent on marketing.
Looks like it:
Quote:
Nvidia is spending a full $2 million bucks on the marketing machine and including a built in benchmark before the upcoming Crysis 2 launch

What Nvidia will get for its buck is marketing rights - think spreads on banners with the Nvidia logo saying how much Crysis 2 shows off its latest lines of cards. It could be a good move or it could be a total flop - time will tell as it rolls closer to release date.
http://www.neogaf.com/forum/showthread.php?t=406680
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Last edited by green.pixel; 09-Nov-2010 at 09:25.
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Old 09-Nov-2010, 11:06   #419
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Originally Posted by L. Scofield View Post
New MP screenshots

http://www.eurogamer.net/gallery.php...cle_id=1297640

Seems like muzzleflash shadows are still in
Interesting how he asks whether Crysis was really a good game or not. Surely this whole marketing scheme will run in Nvidia's favor, maybe get them back on their feet after all the problems launching Fermi. I'm genuinely interested in how the GTX 580 will end up from a market point of view, as while I'm admitting to being pro-ATi *AHEM*-AMD-.....I still like Nvidia's products. Despite being handicapped on 2 GB of system memory, the GTX 460 1 GB I have in my secondary system has performed excellently in comparison to the Radeon 5850 in my main. My current laptop has an Nvidia GPU (310M) as well as my previous two laptops (Geforce 9800M GS and Geforce Go 7200). It's not as much of a preference but availability of dedicated Nvidia GPUs being more prominent in notebooks.

Anyways, I'm still tentative about how Crysis 2 will perform on varying GPUs, especially those that are similar in capability to what we had available with the release of the original Crysis. If Crysis 2 is going to end up needing beyond a Radeon GTX 9800 or Radeon 4850 for max settings at 720p, I'm going to be severely disappointed in Crytek, especially if the PC exclusive graphics enhancements are marginal over what's available in the console versions. I doubt Crytek would allow that to happen. I think their performance target should be 30+ FPS at 1080p, max settings with 2x AA on hardware like a Radeon 4870 or GTX 260. It's a sensible and highly doable target that seemed to be quite difficult with the first Crysis.

Last edited by Mobius1aic; 09-Nov-2010 at 11:24.
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Old 09-Nov-2010, 20:42   #420
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Originally Posted by Malo View Post
Consoles and multi-player is where their investors want them to take the game as that is where the money is.
The bling factor will be huge fo' sure with the fratboy/ADD demographic.
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Old 25-Nov-2010, 16:30   #421
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"PC is easily a generation ahead right now. With 360 and PS3, we believe the quality of the games beyond Crysis 2 and other CryEngine developments will be pretty much limited to what their creative expressions is, what the content is. You won't be able to squeeze more juice from these rocks."
http://www.computerandvideogames.com....php?id=277729

Nothing we didn't know already but it's nice to see Yerli admitting that C2 could be much better if it didn't have console versions.
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Old 25-Nov-2010, 21:11   #422
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Well, we are not held back by the freedom provided by the nature of the platform and fighting between the big fish so smaller devs we'll provide something much better in terms of gp, Red Orchestra: HoS and Natural Selection 2, so who cares.
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Last edited by green.pixel; 25-Nov-2010 at 21:35.
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Old 25-Nov-2010, 22:09   #423
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Originally Posted by L. Scofield View Post
http://www.computerandvideogames.com....php?id=277729

Nothing we didn't know already but it's nice to see Yerli admitting that C2 could be much better if it didn't have console versions.
Life would be much better if it didn't have console versions.
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Old 26-Nov-2010, 11:40   #424
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Originally Posted by L. Scofield View Post
http://www.computerandvideogames.com....php?id=277729

Nothing we didn't know already but it's nice to see Yerli admitting that C2 could be much better if it didn't have console versions.
PC was a generation ahead years ago.
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Old 29-Nov-2010, 16:00   #425
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PC was a generation ahead years ago.
High end PCs from a couple of years ago. Here at the end of 2010 even a midrange gaming PC can firmly be considered a generation ahead of the consoles, if you define a generation as ~ the difference between Xbox and Xbox 360.
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Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong techniques. As simple as that. Releasing a PC game without AA options is OK only if that means you can only have it enabled[...]
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