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#101 | ||||
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Naughty Boy!
Join Date: Nov 2011
Posts: 164
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The newest record breaker supercomputers aren't cell based, iirc. Now with the market more evenly split it wouldn't be the same to have the 1 supercomputer be cell based especially at or near new console launches, if there's any exclusivity agreement. Quote:
Cell local store was said to be more scalable than larrabee's coherent caches Quote:
Last edited by steampoweredgod; 06-Dec-2011 at 17:04. |
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#102 |
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Senior Member
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Are you seriously saying that even if there was demand for cell or it's derivatives, Sony would insist on exclusivity instead of getting some royalties on top of sunk expenses?
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#103 | |
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Naughty Boy!
Join Date: Nov 2011
Posts: 164
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Powervr gpu royalties are said to go from cents to 1 dollar per chip, and sony pays nvidia 5 dollars per chip, iirc. At most a competitor can be expected to sell around 100M units in its 10 year lifetime, so you can expect 500M income over ten years from royalties with high nvidia like royalties. If cpu royalties are much lower, the expected income could fall under 100M over ten years.(This sum one would presume would subsequently likely be divided between ibm, toshiba and sony) I don't see sony handing over a heavy investment like cell for pocket change, especially if it turns out to offer any serious advantage in the console space. |
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#104 | |||||
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Join Date: Jun 2008
Posts: 335
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#105 |
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Join Date: Jun 2008
Posts: 335
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#106 | ||||||
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Naughty Boy!
Join Date: Nov 2011
Posts: 164
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IBM has said a crossbar can be switched for EiB component without problem, iirc. Quote:
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A 10x slowdown while still viable can still mean that something 10x faster can do 10x more, if you've several orders of magnitude difference in speed we could hypothetically see orders of magnitude difference in results. This can put a nextgen cell anywhere from being comparable to a 560 to substantially exceeding the 2012 gpus in physics, depending on how such would affect physics calculations. Quote:
Last edited by steampoweredgod; 07-Dec-2011 at 03:21. |
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#107 | ||
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Senior Member
Join Date: May 2008
Posts: 1,134
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#108 |
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Senior Member
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But we don't know much about it.
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#109 | |||||
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Member
Join Date: Jun 2008
Posts: 335
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I meant more about the 1 watt each thing, though upnorthsox's link has resolved that. I searched for around 30 min trying to find a TDP for 45nm Cell and the only one I could find was that it was "just below 50 watts." It was on RWT right there the whole time. /shrug
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#110 |
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Member
Join Date: Jun 2008
Posts: 335
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Not everything, yet, but we know miles more about it than we did about larrabee. Its already far more a real product that any stage of larrabee was. You can actually get 32 core demo boards from intel right now, I don't think that was ever really the case with larrabee.
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#111 | ||||||
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Naughty Boy!
Join Date: Nov 2011
Posts: 164
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The old cell servers can reach 6Tflops, and are in the greenest most power efficient architectures, we could compare the old boards using 45nm 9 core cells or upcoming 28nm tech if you like. Multi-chip solutions can easily go into consumer boards if we're talking pc consumers. Quote:
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The old ageia ppu, with about 125M transistors easily had what seems like 17 cores with what is said to be a similar design. Quote:
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According to some comments here in beyond3d the cell outclassed 4 core i7 in a developer's physics code, to the point that it was visually significantly noticeable causing them to use the ps3 version of the software. If cell and ppu like hardware is truly more optimal design for physics calculations, I have a hard time seeing more optimal silicon suffering at tasks as compared to less optimal use of said silicon. Last edited by steampoweredgod; 08-Dec-2011 at 01:40. |
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#112 | |
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Senior Member
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