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#951 | |
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Naughty Boy!
Join Date: Mar 2009
Location: Liverpool
Posts: 2,980
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wookies love cookies ! |
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#952 | |
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Senior Member
Join Date: Oct 2005
Posts: 4,359
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We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! My first game :Christmas Magic + on App Store now :) ! The awesome trailer on youtube ! Renegade's Muse ! |
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#953 | |
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B3D Scallywag
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If its pure action you're looking for, nothing in my experience really comes close for a perfect balance between tactics and pure action.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#954 |
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Naughty Boy!
Join Date: Mar 2009
Location: Liverpool
Posts: 2,980
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The stress test was quite unimpressive as well as messy looking and also ran at a terrible framerate with lots of tearing, surely not what I expected...especially on a scale so small.
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wookies love cookies ! |
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#955 |
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Senior Member
Join Date: Mar 2007
Posts: 1,147
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Technology Demonstration:
-Full Time of Day transition (with a hint of GI) -Dynamic Night Vision (with lens flares) -Dynamic Terrain Surface Types -Dynamic Weather Environment (OMG at the mirages!) -Advanced Integrated Physics -Water Current System -Real-time Cave Creation -Sketchup Model Import http://www.youtube.com/watch?v=-V396uuiAsU&hd=1 |
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#956 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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At 1:46 it looks like the Crysis SP map "Island" with some modifications. I've done the same putting the tornado at same location!
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#957 | ||
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Senior Member
Join Date: Apr 2007
Posts: 1,412
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I was surprised that he noticed it so clearly at that particular moment because the video is quite lengthy. Geek. It's great coming to a place where you can learn about new things and share opinions with well-educated, expert people and talking about these subjects naturally. It's definitely a good motivation. Trolling can hit any forum at any given time, anyhow. Hell, it's the internet. I am more interested in seeing such comments made on here or in any other topic of this forum than on an article somewhere. Which is funny because I'd rather consider myself an average user than a tech expert. Quote:
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#958 | |
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Member
Join Date: Aug 2009
Posts: 836
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#959 | |
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Senior Member
Join Date: Dec 2002
Location: Under a Crushing Burden
Posts: 4,290
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You bought horse armor didn't you? |
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#960 | |
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Member
Join Date: Feb 2007
Location: Irvine, CA
Posts: 426
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#961 |
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Senior Member
Join Date: Mar 2007
Posts: 1,147
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Behold the powah of CryEngine 3! xD
![]() http://www6.incrysis.com/screenshots/ClunyEnodo_01.jpg http://www6.incrysis.com/screenshots/ClunyEnodo_02.jpg http://www6.incrysis.com/screenshots/ClunyEnodo_03.jpg http://www6.incrysis.com/screenshots/ClunyEnodo_04.jpg http://www6.incrysis.com/screenshots/ClunyEnodo_05.jpg http://www6.incrysis.com/screenshots/ClunyEnodo_06.jpg http://www6.incrysis.com/screenshots/ClunyEnodo_07.jpg More info here: http://www.incrysis.com/forums/viewt...502184#p502184 |
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#962 |
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Regular
Join Date: Mar 2007
Posts: 8,986
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Absolutely fantastic, except for the visual aliasing.
Things like that really make me excited to see a Cityscape (ala Crysis 2) in ways a Junglescape (Crysis 1) couldn't. The diffuse shadows look quite good. Perhaps this'll be the first time on PC I leave shadows on full when given a choice. IMO, currently noone in the industry can touch Crytek with regards to tech and graphics IQ. Regards, SB |
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#963 |
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Senior Member
Join Date: Mar 2010
Posts: 1,283
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Holy...
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#964 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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Fantastic lighting and shadows making it look realistic/realistic CGI. Really shows CE3 superior tech just like what CE2 did before. To spice it up higher res textures and POM would be suitable. Looks about on par with lightmass from UE3.5 but this stuff is realtime, REALTIME rendered, not baked.
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#965 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,056
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Remarkble stuff. You can see this has a place in professional visualisation or graphics prototyping. How it scales on consoles is a big question mark.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#966 |
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Senior Member
Join Date: Mar 2007
Posts: 1,147
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A little bit of exaggeration Nebula, while it looks great and it's 100% realtime, it still lacks penumbra, area and indirect shadows.
Not really. Their papers on GI give us numbers. ![]() http://www.crytek.com/cryengine/presentations Besides, GI was already present in the XB360 build they used for the "beta" they had a few months back. |
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#967 |
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Regular
Join Date: Mar 2007
Posts: 8,986
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Dang, and GTX 285 is already 2 generations (or 1.5 depending on how much better you consider GTX 580 over 480 and Radeon 6970 over 5870) old on PC.
It's interesting that LPV look-up is so much faster on consoles. I'm assuming LPV lookup is still only half resolution on PS3 while it's roughly the same between X360 and PC? Regards, SB |
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#968 | |
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B3D Scallywag
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Quote:
__________________
PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#969 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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The GTX285 is working on 4x resolution vs 360/PS3.
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#970 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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3D texture lookup to render/illuminate the scene amongst a couple other things.
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That's just for the RSM. The final lit scene is 1280x720. Yeah, they make use of that 2xMSAA remapping trick.
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#971 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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I wonder though why they did this bench in DX9 API mode. AFAIK all their benches and numbers with GTX285 has been under DX9 API.
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Anyway here is another chart with different perfomance numbers for Sponza testmap (2010-I3D ppt document).
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger Last edited by Neb; 23-Jan-2011 at 18:59. |
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#972 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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True, true though SSAO if stronger would do a satisfactory job especially if it also can handle mapping. Also was it explained at what API mode this was taken in becouse it sure is lame having everything or near everything showcased on PC CE3 being DX9 so far.
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#973 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,056
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Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#974 | |
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Regular
Join Date: Aug 2006
Posts: 6,866
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Cevat is saying "Unreal Engine couldn't handle Crysis"
http://www.computerandvideogames.com...ysis-2-crytek/ Quote:
Boy nobody must want a longer console gen than Cevat. Yeah he's got the best engine (at least in looks) but is there any more time for games to use it this gen? |
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#975 | |
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Member
Join Date: Mar 2007
Location: Italy
Posts: 354
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