Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Reply
Old 17-Sep-2010, 22:56   #926
Neb
Iron "BEAST" Man
 
Join Date: Mar 2007
Location: NGC2264
Posts: 8,391
Default

Quote:
Originally Posted by L. Scofield View Post
Love the HDR glare, much better than CE2's.
Maybe though Warhead got nice glare alike that. Also FC2 on PC. Depends on bloom strength adn some other variables in TOD files.

http://img97.imageshack.us/f/warhead.jpg/
http://www.imagebam.com/image/1a88ce58662446
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger
Neb is offline   Reply With Quote
Old 18-Sep-2010, 00:08   #927
L. Scofield
Senior Member
 
Join Date: Mar 2007
Posts: 1,365
Default

I think it has to do with the size of the bloom's edge. In CE2 it's very small. Here it bleeds out more. Reminds me of Trico's bloom.
L. Scofield is offline   Reply With Quote
Old 18-Sep-2010, 00:23   #928
Neb
Iron "BEAST" Man
 
Join Date: Mar 2007
Location: NGC2264
Posts: 8,391
Default

Depends on how it looks in motion could be due to lower res bloom effect or different kernel.
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger
Neb is offline   Reply With Quote
Old 18-Sep-2010, 11:18   #929
user542745831
Senior Member
 
Join Date: Jul 2008
Posts: 1,092
Default

http://www.gamersyde.com/news_nexuiz...s-9930_en.html

http://www.youtube.com/watch?v=bTw8-NP93GY

Last edited by user542745831; 18-Sep-2010 at 12:49.
user542745831 is offline   Reply With Quote
Old 18-Sep-2010, 14:43   #930
Neb
Iron "BEAST" Man
 
Join Date: Mar 2007
Location: NGC2264
Posts: 8,391
Default

Cant check out video right now but images looks like Halo 3. Dunno how they afford such engine to just deliver these visuals that overall looks far worse than UT3.

EDIT: OK sorry read it is only for PS3/360? Strange considering how easy it would be to make it for PC since it aint the lowest common denominator.
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger
Neb is offline   Reply With Quote
Old 18-Sep-2010, 15:04   #931
Npl
Senior Member
 
Join Date: Dec 2004
Posts: 1,862
Default

Quote:
Originally Posted by Nebula View Post
Cant check out video right now but images looks like Halo 3. Dunno how they afford such engine to just deliver these visuals that overall looks far worse than UT3.

EDIT: OK sorry read it is only for PS3/360? Strange considering how easy it would be to make it for PC since it aint the lowest common denominator.
Not really. I dont know where the information comes from that its running on Cryengine, it has its own engine and the site doesnt hint about using a different one for consoles.
Npl is offline   Reply With Quote
Old 18-Sep-2010, 15:17   #932
user542745831
Senior Member
 
Join Date: Jul 2008
Posts: 1,092
Default

Quote:
Originally Posted by Npl View Post
I dont know where the information comes from that its running on Cryengine
http://www.crytek.com/news/illfonic-...by-cryengine-3
user542745831 is offline   Reply With Quote
Old 18-Sep-2010, 15:26   #933
Npl
Senior Member
 
Join Date: Dec 2004
Posts: 1,862
Default

Quote:
Originally Posted by user542745831 View Post
Ahahahaha, kinda funny if you think about how it came to be. Nexuiz appears to be the Opensource-Eliteist only argument for OS gamedevelopment.
They allowed Illfonic to port it to consoles (licensing engine and assets under non-GPL for them), with the argument that engine improvements will be ported back.. or something like that. And a few months later Illfonic drops the sparkling hope of OS-engines for a proprietary one.
Npl is offline   Reply With Quote
Old 18-Sep-2010, 18:22   #934
LightHeaven
Junior Member
 
Join Date: Jul 2005
Posts: 487
Default

Quote:
Originally Posted by Nebula View Post
Cant check out video right now but images looks like Halo 3. Dunno how they afford such engine to just deliver these visuals that overall looks far worse than UT3.

EDIT: OK sorry read it is only for PS3/360? Strange considering how easy it would be to make it for PC since it aint the lowest common denominator.
Its a downloadable game, for Psn and Xbla. And potentially steam too (Says so on the youtube video).

In motion it's actually looking really nice for a Psn/Xbla title.
LightHeaven is offline   Reply With Quote
Old 19-Sep-2010, 03:12   #935
brain_stew
Member
 
Join Date: Jun 2006
Posts: 556
Default

Well the art is kinda ugly but the lighting in them shots and the video in particular looks fantastic. Its quite a good advert for the engine if a rookie startup with less than 10 staffers can reach that level of quality in just 3 months. How many XBLA titles do you see challenging the top games on the console graphically? How could a team like that hope to deliver anything close to that level of technology without UE3/CE3 or similar? Framerate looked smooth as well. Hopefully its the first of many.

Popin/LOD looks pretty aggressive but I think that's to be expected.
brain_stew is offline   Reply With Quote
Old 19-Sep-2010, 11:17   #936
user542745831
Senior Member
 
Join Date: Jul 2008
Posts: 1,092
Default

Seems like as if there are some more pictures available:

http://forums.penny-arcade.com/showp...90&postcount=9

Last edited by user542745831; 19-Sep-2010 at 19:20.
user542745831 is offline   Reply With Quote
Old 01-Oct-2010, 23:32   #937
L. Scofield
Senior Member
 
Join Date: Mar 2007
Posts: 1,365
Default

Randomly browsing the internet I came across this information. It's about where Crytek gets most of its money xD:

Quote:
CryENGINEŽ technology has been used by a wide range of government, military, and commercial customers for:
Military marksmanship trainer
Nuclear power plant simulator
Investigative/debriefing simulator
Pre-visualization and marketing
Serious games training
Virtual Prototyping

Licensees
US Army
US Special Operations Command
Lockheed Martin
Thales
General Dynamics
Bechtel
Kapl
Cubic
Meggitt

Academic Licensees
Rigling College of Art and Design, Inc.
Washington State Community College
University of Advancing Technology
Virtual Reality Applications Center
Devry University-Addison Campus
Bridgeland Applied Technology College
Tarrant County College District
ITT Technical Institute
Bishop Gorman High School
US Military Academy
University of Florida
The University of Texas at Dallas
The College of Architecture
Ferris State University
University of North Carolina, Computer Science Dept.
Digital Media Arts College
Newpoint Bay
Miami Dade County Public Schools
Laguna College
Cogswell Polytechnical
Harrington College
New York Institute of Technology
Full Sail University
USC ICT, University of Southern California, Institute of Creative Technologies
Vanguard University
Olivet Nazarene University
International Academy of Design & Technology
New River Community College
Iowa State University
http://rt-immersive.com/?id=2

There are a few videos and screenshots on the site (CE3). Nothing fancy but interesting maybe.
L. Scofield is offline   Reply With Quote
Old 02-Oct-2010, 04:55   #938
Squilliam
Beyond3d isn't defined yet
 
Join Date: Jan 2008
Location: New Zealand
Posts: 3,146
Default

Thats quite the list. It all makes sense now... it isn't really a game engine first and foremost as much as it is a simulation engine.
Squilliam is offline   Reply With Quote
Old 02-Oct-2010, 10:22   #939
Neb
Iron "BEAST" Man
 
Join Date: Mar 2007
Location: NGC2264
Posts: 8,391
Default

Take that HATERS, simulation engine... S-I-M-U-L-A-T-I-O-N!
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger
Neb is offline   Reply With Quote
Old 10-Oct-2010, 23:48   #940
Ruskie
Senior Member
 
Join Date: Mar 2010
Posts: 1,291
Default

New stuff...lookin cool!

CryEngine 3 Demo: Color Grade Treatments in Crysis 2:

http://www.youtube.com/watch?v=v-JtWkuoygI&fmt=22

Frank Kitson of Crytek demonstrates color grade treatments in CryEngine 3 with Crysis 2 raw footage during "The Art & Visual Styling of Crysis 2" session at GDC Europe 2010 in Cologne, Germany.



CryEngine 3 Demo: Lighting a City in Crysis 2:

http://www.youtube.com/watch?v=9ove2E-aTWA&fmt=22

CryEngine 3 raw footage from "The Art & Visual Styling of Crysis 2" session at GDC Europe 2010 in Cologne, Germany. Frank Kitson of Crytek demonstrates the effects of lighting in Crysis 2's New York City.



CryEngine 3 Demo: Reflections in Crysis 2:

http://www.youtube.com/watch?v=G3RwSpaPVLk&fmt=22

Frank Kitson of Crytek demonstrates how reflections combine with the effects of lighting in Crysis 2's New York City in this CryEngine 3 raw footage from "The Art & Visual Styling of Crysis 2" session at GDC Europe 2010 in Cologne, Germany.
Ruskie is offline   Reply With Quote
Old 09-Nov-2010, 19:32   #941
steveOrino
Member
 
Join Date: Feb 2010
Posts: 132
Default

I haven't seen this posted yet.
http://www.youtube.com/watch?v=galgKO4tCog

Other than the nasty screen tear its pretty much what I expected it to look like on consoles.
steveOrino is offline   Reply With Quote
Old 02-Jan-2011, 21:20   #942
L. Scofield
Senior Member
 
Join Date: Mar 2007
Posts: 1,365
Default

New unofficial video:

http://www.youtube.com/watch?v=4UNpfwowurc&hd=1
L. Scofield is offline   Reply With Quote
Old 03-Jan-2011, 01:08   #943
BoardBonobo
Infraction Magnet
 
Join Date: May 2002
Location: SurfMonkey's Cluster...
Posts: 2,977
Default

Quote:
Originally Posted by Squilliam View Post
Thats quite the list. It all makes sense now... it isn't really a game engine first and foremost as much as it is a simulation engine.
That probably explains why the games they produce are so mediocre. It's all about simulation not stimulation!
__________________
"We're a virus with shoes" - Bill Hicks
"We are all geniuses. If you judge a fish by it's ability to climb a tree, it will spend its entire life believing it is stupid" - Albert Einstein
"The Tree of Life is Self-Pruning" - The Darwin Awards
BoardBonobo is offline   Reply With Quote
Old 03-Jan-2011, 03:37   #944
CNCAddict
Member
 
Join Date: Aug 2005
Posts: 283
Default

Quote:
Originally Posted by L. Scofield View Post
Why did they turn off SSAO Looks really bad with such basic lighting...great goemetry and shadows though.
CNCAddict is offline   Reply With Quote
Old 03-Jan-2011, 04:32   #945
AlNets
A bit netty
 
Join Date: Feb 2004
Location: warp
Posts: 14,801
Default

Quote:
Originally Posted by CNCAddict View Post
Why did they turn off SSAO Looks really bad with such basic lighting...great goemetry and shadows though.
There's AO at 1:19. It looks like they jacked up the ambient lighting, so it's messing with everything.
__________________
"You keep using that word. I do not think it means what you think it means."
Never scale-up, never sub-render!
"UC3's story had more platforming than the gameplay."
AlNets is offline   Reply With Quote
Old 03-Jan-2011, 11:10   #946
Cyan
Senior Member
 
Join Date: Apr 2007
Posts: 3,458
Default

Quote:
Originally Posted by AlStrong View Post
There's AO at 1:19. It looks like they jacked up the ambient lighting, so it's messing with everything.
Spock plz? xD Well, nevermind..., sometimes you know a lot of cool concepts that I can't quite grasp and I have yet to see that AO -ambient occlusion- at 1:19.

You are a very-well educated person as most of the staff here, so that's it.
Cyan is offline   Reply With Quote
Old 03-Jan-2011, 12:30   #947
N_B
Member
 
Join Date: Sep 2009
Location: New Zealand
Posts: 684
Default



The white rectangle things really show it between the green ceiling and white walls.
N_B is offline   Reply With Quote
Old 03-Jan-2011, 15:03   #948
AlNets
A bit netty
 
Join Date: Feb 2004
Location: warp
Posts: 14,801
Default

The radius is pretty tight in the video, but then it's also pretty heavily compressed.

On a side note, their SSAO is based off of this: http://www.cs.utah.edu/~loos/publications/vo/
__________________
"You keep using that word. I do not think it means what you think it means."
Never scale-up, never sub-render!
"UC3's story had more platforming than the gameplay."
AlNets is offline   Reply With Quote
Old 04-Jan-2011, 07:28   #949
L. Scofield
Senior Member
 
Join Date: Mar 2007
Posts: 1,365
Default

Two new videos from Real Immersive:


http://www.youtube.com/watch?v=SYUrbOvzlsQ&hd=1


http://www.youtube.com/watch?v=kodNKq0pWx4&hd=1&hd=1
L. Scofield is offline   Reply With Quote
Old 04-Jan-2011, 08:21   #950
RenegadeRocks
Senior Member
 
Join Date: Oct 2005
Posts: 6,962
Default

Quote:
Originally Posted by L. Scofield View Post
Thats Dharavi, the biggest slum of Mumbai, and I think the world too, not sure about that. Not really a replica though. Once you go inside those byelanes, only an insider can get you out. Have had that experience :P ! Its pretty dark in those lanes even during day. Lotsa mini factories inside and a den of software piracy. Not so bright and sunny as shown in this video, though.
__________________
We are the Renegades, we are the people with our own philosophy,
We change the course of history, everyday, people like you and me !
My first game :Christmas Magic + on App Store now :) !
The awesome trailer on youtube !
Renegade's Muse !
RenegadeRocks is offline   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 03:15.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.