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#926 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,383
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Maybe though Warhead got nice glare alike that. Also FC2 on PC. Depends on bloom strength adn some other variables in TOD files.
http://img97.imageshack.us/f/warhead.jpg/ http://www.imagebam.com/image/1a88ce58662446
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#927 |
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Senior Member
Join Date: Mar 2007
Posts: 1,145
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I think it has to do with the size of the bloom's edge. In CE2 it's very small. Here it bleeds out more. Reminds me of Trico's bloom.
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#928 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,383
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Depends on how it looks in motion could be due to lower res bloom effect or different kernel.
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#929 |
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Senior Member
Join Date: Jul 2008
Posts: 1,087
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Last edited by user542745831; 18-Sep-2010 at 12:49. |
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#930 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,383
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Quote:
EDIT: OK sorry read it is only for PS3/360? Strange considering how easy it would be to make it for PC since it aint the lowest common denominator.
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#931 | |
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Senior Member
Join Date: Dec 2004
Posts: 1,746
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Quote:
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#932 | |
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Senior Member
Join Date: Jul 2008
Posts: 1,087
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#933 | |
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Senior Member
Join Date: Dec 2004
Posts: 1,746
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Quote:
They allowed Illfonic to port it to consoles (licensing engine and assets under non-GPL for them), with the argument that engine improvements will be ported back.. or something like that. And a few months later Illfonic drops the sparkling hope of OS-engines for a proprietary one. |
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#934 | |
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Junior Member
Join Date: Jul 2005
Posts: 397
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Quote:
In motion it's actually looking really nice for a Psn/Xbla title. |
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#935 |
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Member
Join Date: Jun 2006
Posts: 556
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Well the art is kinda ugly but the lighting in them shots and the video in particular looks fantastic. Its quite a good advert for the engine if a rookie startup with less than 10 staffers can reach that level of quality in just 3 months. How many XBLA titles do you see challenging the top games on the console graphically? How could a team like that hope to deliver anything close to that level of technology without UE3/CE3 or similar? Framerate looked smooth as well. Hopefully its the first of many.
Popin/LOD looks pretty aggressive but I think that's to be expected. |
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#936 |
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Senior Member
Join Date: Jul 2008
Posts: 1,087
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Seems like as if there are some more pictures available:
http://forums.penny-arcade.com/showp...90&postcount=9 Last edited by user542745831; 19-Sep-2010 at 19:20. |
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#937 | |
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Senior Member
Join Date: Mar 2007
Posts: 1,145
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Randomly browsing the internet I came across this information. It's about where Crytek gets most of its money xD:
Quote:
There are a few videos and screenshots on the site (CE3). Nothing fancy but interesting maybe. |
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#938 |
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,038
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Thats quite the list. It all makes sense now... it isn't really a game engine first and foremost as much as it is a simulation engine.
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#939 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,383
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Take that HATERS, simulation engine... S-I-M-U-L-A-T-I-O-N!
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#940 |
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Senior Member
Join Date: Mar 2010
Posts: 1,283
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New stuff...lookin cool!
CryEngine 3 Demo: Color Grade Treatments in Crysis 2: http://www.youtube.com/watch?v=v-JtWkuoygI&fmt=22 Frank Kitson of Crytek demonstrates color grade treatments in CryEngine 3 with Crysis 2 raw footage during "The Art & Visual Styling of Crysis 2" session at GDC Europe 2010 in Cologne, Germany. CryEngine 3 Demo: Lighting a City in Crysis 2: http://www.youtube.com/watch?v=9ove2E-aTWA&fmt=22 CryEngine 3 raw footage from "The Art & Visual Styling of Crysis 2" session at GDC Europe 2010 in Cologne, Germany. Frank Kitson of Crytek demonstrates the effects of lighting in Crysis 2's New York City. CryEngine 3 Demo: Reflections in Crysis 2: http://www.youtube.com/watch?v=G3RwSpaPVLk&fmt=22 Frank Kitson of Crytek demonstrates how reflections combine with the effects of lighting in Crysis 2's New York City in this CryEngine 3 raw footage from "The Art & Visual Styling of Crysis 2" session at GDC Europe 2010 in Cologne, Germany. |
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#941 |
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Junior Member
Join Date: Feb 2010
Posts: 30
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I haven't seen this posted yet.
http://www.youtube.com/watch?v=galgKO4tCog Other than the nasty screen tear its pretty much what I expected it to look like on consoles. |
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#942 |
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Senior Member
Join Date: Mar 2007
Posts: 1,145
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#943 |
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Senior Moment
Join Date: May 2002
Location: SurfMonkey's Cluster...
Posts: 1,719
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That probably explains why the games they produce are so mediocre. It's all about simulation not stimulation!
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"We're a virus with shoes" - Bill Hicks "The fact that a believer is happier than a sceptic is no more to the point than the fact that a drunken man is happier than a sober one. " — George Bernard Shaw "The Tree of Life is Self-Pruning" - The Darwin Awards |
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#944 | |
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Member
Join Date: Aug 2005
Posts: 278
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#945 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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There's AO at 1:19. It looks like they jacked up the ambient lighting, so it's messing with everything.
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#946 | |
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Senior Member
Join Date: Apr 2007
Posts: 1,376
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Quote:
You are a very-well educated person as most of the staff here, so that's it. |
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#947 |
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Member
Join Date: Sep 2009
Location: New Zealand
Posts: 681
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#948 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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The radius is pretty tight in the video, but then it's also pretty heavily compressed.
On a side note, their SSAO is based off of this: http://www.cs.utah.edu/~loos/publications/vo/
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#949 |
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Senior Member
Join Date: Mar 2007
Posts: 1,145
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Two new videos from Real Immersive:
http://www.youtube.com/watch?v=SYUrbOvzlsQ&hd=1 http://www.youtube.com/watch?v=kodNKq0pWx4&hd=1&hd=1 |
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#950 | |
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Senior Member
Join Date: Oct 2005
Posts: 4,336
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Quote:
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We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! My first game :Christmas Magic + on App Store now :) ! The awesome trailer on youtube ! Renegade's Muse ! |
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